UnknownSoldier (Axis) vs. Entek (Allies+12), no tech

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 cruiser and 1 submarine
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 :  1/1 hits

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6
                ANZAC collect 9 PUs (2 lost to blockades); end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Northern Territory : 1 artillery and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Western Australia : 2 infantry and 1 mech_infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        54 Sea Zone : 1 flag, 1 cruiser and 1 submarine
        62 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 12 / 15
        Japanese : 58 / 63
        Americans : 52 / 71
        Chinese : 7 / 12
        British : 8 / 0
        UK_Pacific : 12 / 15
        Italians : 38 / 59
        ANZAC : 11 / 21
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 12 / 15
        Japanese : 58 / 63
        Americans : 52 / 71
        Chinese : 7 / 12
        British : 8 / 0
        UK_Pacific : 12 / 15
        Italians : 38 / 59
        ANZAC : 11 / 21
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    Well, when I clicked “Done” on the French turn summary, a screen pops up stating the Axis have achieved victory due to 8 VCs.

    Good game…would you like to play a rematch?

  • '20 '19 '18 '17 '16

    Sounds good to me.  Did you want to swap sides or stick with what we’ve got?

  • '13

    Either way is good with me…what is your preference?

  • '20 '19 '18 '17 '16

    Let’s bid for it.  I’ll start it off with 20

  • '13

    Ummm…15

  • '20 '19 '18 '17 '16

    I’ll go 14

  • '13

    I will go 12

  • '20 '19 '18 '17 '16

    You can have them for 12. Let me know where you want your troopers and I’ll set up a thread in the morning.

  • '13

    @Entek:

    You can have them for 12. Let me know where you want your troopers and I’ll set up a thread in the morning.

    Give me a sub in sz98 and a tank in Egypt

  • '20 '19 '18 '17 '16

    Here’s a link to our new game.

  • '20 '19 '18 '17 '16

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