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sz93: keep dd or cruiser?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
5 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Szechwan, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 3 infantry
Kweichow : 2 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 48 / 56
Russians : 24 / 29
Japanese : 61 / 72
Americans : 56 / 71
Chinese : 8 / 10
British : 31 / 37
UK_Pacific : 6 / 10
Italians : 11 / 12
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Can I get a re roll in this battle?
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Szechwan, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Eastern Persia to West India
1 armour moved from Ethiopia to Egypt
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 bomber moved from Gibraltar to Egypt
2 armour moved from Italian Somaliland to Anglo Egyptian Sudan
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
Place Units - British
2 transports placed in 106 Sea Zone
2 destroyers and 1 submarine placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
British collect 29 PUs (2 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 20 infantry and 1 tactical_bomber
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 armour and 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 1 destroyer and 2 transports
Eastern Persia : 1 flag
Persia : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 48 / 56
Russians : 24 / 29
Japanese : 61 / 72
Americans : 56 / 71
Chinese : 8 / 10
British : 31 / 30
UK_Pacific : 6 / 3
Italians : 11 / 12
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Can I get a re roll in this battle?
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Szechwan, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
I feel bad for you on this one. I really do. I’ve been through that type of battle before. I’ve also steamrolled the Chinese stack of 18 with 19 Japanese planes and not lose one plane to the stack. I think it evens out over time of bad rolls. Who knows, your Soviet AAs may knock out 5 of my planes here. I just got to work, so I won’t be able to play till later tonight.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Bryansk to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
1 armour moved from Bryansk to Volgograd
Italians take Volgograd from Russians
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Bryansk : 1 flag
Rostov : 1 flag
Bessarabia : 1 flag
Volgograd : 1 flag, 1 armour and 1 factory_minor
Caucasus : 1 flag, 1 armour
96 Sea Zone : 1 destroyer and 1 submarine
95 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Greece : 1 flag
99 Sea Zone : 1 cruiser and 1 submarine
92 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 48 / 56
Russians : 18 / 29
Japanese : 61 / 72
Americans : 56 / 71
Chinese : 8 / 10
British : 31 / 30
UK_Pacific : 6 / 3
Italians : 17 / 24
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Java : 1 fighter
42 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
62 Sea Zone : 2 destroyers
Egypt : 2 infantry
Production/PUs Summary :
Germans : 48 / 56
Russians : 18 / 29
Japanese : 61 / 72
Americans : 56 / 71
Chinese : 8 / 10
British : 31 / 30
UK_Pacific : 6 / 3
Italians : 17 / 24
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
2 cruisers and 1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Algeria to Morocco
Combat - French
Battle in 119 Sea Zone
French attack with 2 cruisers and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
French roll dice for 2 cruisers and 1 destroyer in 119 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
French roll dice for 2 cruisers and 1 destroyer in 119 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans lost in 119 Sea Zone
French win, taking 119 Sea Zone from Neutral with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 3 infantry
119 Sea Zone : 1 flag, 2 cruisers and 1 destroyer
109 Sea Zone : 1 flag
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 48 / 56
Russians : 18 / 29
Japanese : 61 / 72
Americans : 56 / 71
Chinese : 8 / 10
British : 31 / 30
UK_Pacific : 6 / 3
Italians : 17 / 24
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 3 artilleries, 2 bombers, 6 fighters, 14 infantry, 10 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
2 mech_infantrys moved from Western Ukraine to Russia
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in Russia
Germans attack with 6 armour, 3 artilleries, 2 bombers, 6 fighters, 14 infantry, 12 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 1/6 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 5 fighters, 14 infantry, 12 mech_infantrys and 5 tactical_bombers in Russia, round 1 : 19/47 hits
Russians roll dice for 2 aaGuns, 2 armour, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 10/33 hits
17 infantry owned by the Russians , 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry, 12 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 14/37 hits
Russians roll dice for 2 armour, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 4/16 hits
9 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 4 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Russia
Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 5 fighters, 12 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 11/33 hits
Russians roll dice for 2 fighters in Russia, round 3 : 1/2 hits
2 fighters owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 2 artilleries, 2 bombers, 5 fighters, 12 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Germans: 1 artillery, 1 fighter and 14 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 1 : 2/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Bryansk to Russia
2 infantry moved from Ukraine to Rostov
2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
7 mech_infantrys moved from Western Germany to Poland
4 artilleries and 6 mech_infantrys moved from Eastern Poland to Poland
5 fighters moved from Russia to Western Ukraine
5 tactical_bombers moved from Russia to Western Ukraine
2 bombers moved from Russia to Poland
5 tactical_bombers moved from Western Ukraine to Bessarabia
5 fighters moved from Western Ukraine to Bessarabia
2 artilleries moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
1 fighter and 2 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
6 mech_infantrys placed in Germany
Germans undo move 3.
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,4,5,5,3,1,4,5,2,5,2,5,6,6,1
Germans collect 54 PUs (2 lost to blockades); end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 6 mech_infantrys
Poland : 4 artilleries, 2 bombers and 13 mech_infantrys
Germany : 1 factory_major
Karelia : 1 flag, 9 infantry
Baltic States : 1 flag
Rostov : 2 infantry
Eastern Poland : 1 flag
Bessarabia : 5 fighters and 5 tactical_bombers
Russia : 1 flag, 3 aaGuns, 1 airfield, 6 armour, 2 artilleries, 1 factory_minor and 12 mech_infantrys
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 2 artilleries and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
113 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Bulgaria : 1 flag
Greece : 1 infantry
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 103
Russians : 12 / 0
Japanese : 61 / 72
Americans : 54 / 71
Chinese : 8 / 10
British : 31 / 30
UK_Pacific : 6 / 3
Italians : 17 / 24
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - Russians
7 artilleries and 14 infantry moved from Belarus to Novgorod
1 artillery moved from Tambov to Volgograd
2 infantry moved from Samara to Volgograd
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Italians
1 artillery moved from Smolensk to Archangel
6 infantry moved from Timguska to Yenisey
3 infantry moved from Olgiy to Yenisey
1 infantry moved from Suiyuyan to Tsagaan Olom
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 1 : 0/3 hits
Italians roll dice for 1 armour in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits
Italians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Battle in Novgorod
Russians attack with 7 artilleries and 14 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 7 artilleries and 14 infantry in Novgorod, round 1 : 6/21 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 7 artilleries and 14 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
Turn Complete - Russians
Territory Summary for Russians :
Yenisey : 9 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Bryansk : 1 infantry
Archangel : 1 artillery
Volgograd : 1 artillery and 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 14 infantry
Production/PUs Summary :
Germans : 54 / 103
Russians : 17 / 0
Japanese : 61 / 72
Americans : 54 / 71
Chinese : 8 / 10
British : 31 / 30
UK_Pacific : 6 / 3
Italians : 14 / 24
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I really hope you give me a re match…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry, 5 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
1 artillery moved from Chahar to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Anhwe to Shensi
2 fighters and 2 tactical_bombers moved from Anhwe to Shensi
1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Kweichow
3 mech_infantrys moved from Kwangsi to Kweichow
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Shan State to Yunnan
2 infantry moved from Malaya to Shan State
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Jehol to Chahar
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shensi, round 1 : 4/8 hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 : 2/4 hits
1 fighter owned by the Chinese , 1 armour owned by the Japanese , 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 fighter and 3 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 tactical_bomber in Hopei, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 1 : 2/7 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kweichow to Yunnan
2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
1 tactical_bomber moved from Hopei to Yunnan
2 aaGuns moved from Anhwe to Kweichow
1 transport moved from 7 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
2 infantry placed in Japan
1 destroyer, 4 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kwangsi : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Yunnan : 1 flag, 2 artilleries, 2 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 aaGuns, 1 armour and 5 mech_infantrys
Hunan : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
British Columbia : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Alaska : 1 flag, 1 mech_infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 2 infantry
French Indo China : 1 flag
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag, 2 infantry
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 9 submarines, 4 tactical_bombers and 3 transports
39 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer, 4 submarines and 2 transports
Buyant-Uhaa : 1 flag, 1 aaGun
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 54 / 103
Russians : 17 / 0
Japanese : 63 / 64
Americans : 54 / 71
Chinese : 6 / 10
British : 31 / 30
UK_Pacific : 6 / 3
Italians : 14 / 24
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Going to need suicide tokens and OOL for SZ 35.
If I roll below avg. this turn I will be forced to call the game.
Send link…
oh yea.
Let’s use 2 on the BBs for tokens.
OOL: Take the Hit points on the BBs (NOT THE CVs) then with all my SS, then go to DDs from there.
Game over…
Re match…
Same bid +7 where do you want them, and send me your email.