Oztea´s AAG42 Axistiger13 vs Amorphouscube


  • Ok.


  • @AmorphousCube:

    Also, by my math your should have 64 IPC’s as germany, 57 to start + 2 for Rostov + 5 for Sweden NO = 64

    Alright, NOW I’m going to take my turn

    It´s actually more, since I counted how much germany had and I came at 61 bucks. That would make 68 IPC. (just count it, I´m correct  :-D )


  • It says 57 in the setup… and I only counted 57. Are you sure your not counting the territories that start with and “Italian Control marker” Yugoslavia, Greece and Tunisia?


  • @AmorphousCube:

    It says 57 in the setup… and I only counted 57. Are you sure your not counting the territories that start with and “Italian Control marker” Yugoslavia, Greece and Tunisia?

    Actually, I somehow counted 61. But it´s 57. (plus the NO and rostov is 64.)

    Anyway, I also have a sub convoying leningrad in SZ 115.


  • SZ 115 is not a convoy zone.

    Russia will collect 1 IPC less than what I posted, due to not capturing Belarus.


  • Your Turn Japan…


  • @AmorphousCube:

    Your Turn Japan…

    True, true.

    It´s coming today, my promise.


  • Japan turn 1:

    Purchase: 1 air base, 1 aircraft carrier, 1 fighter, 1 tactical bomber. save 5 IPC.

    Combat:
    1 DD SZ 47-SZ 49
    1 SS, 1 CA SZ 35- SZ 49
    1 FTR Phillipines- SZ 49
    1 FTR, 1 TAC New Britain-SZ 49
    1 FTR Caroline Islands-SZ 49
    1 BMR Kiangsu-SZ 49
    1 INF, 1 ART Phillipines-New Guinea
    1 TRN SZ 35-SZ 46
    2 INF Dutch New Guinea-New Guinea
    1 TAC SZ 20-New Guinea
    2 INF Kwangsi-Yunnan
    1 FTR, 1 MECH,2 INF French Indo-China-Yunnan
    1 inf Hunan-Yunnan
    1 FTR SZ 38-Yunnan
    1 FTR Kiangsu-Yunnan

    Dice rolls:
    SZ 49 Attacker:
    DiceRolls: 2@2 4@3 2@4; Total Hits: 42@2: (2, 4)4@3: (1, 5, 1, 5)2@4: (3, 6)

    SZ 49 Defender:
    DiceInput ErrorThere was an error in your dice throw: "/>
    DiceInput ErrorThere was an error in your dice throw: "/>
    DiceRolls: 4@2; Total Hits: 04@2: (3, 6, 4, 4)

    Yunnan attacker:
    DiceRolls: 6@1 3@3; Total Hits: 36@1: (3, 5, 1, 6, 2, 4)3@3: (1, 2, 5)

    Yunnan defender:
    DiceRolls: 5@2; Total Hits: 15@2: (5, 3, 4, 5, 1)


  • Need to re-roll some:
    SZ 49 defender:
    DiceRolls: 1@1 3@2 1@3 1@4; Total Hits: 41@1: (3)3@2: (1, 3, 1)1@3: (2)1@4: (4)

    New guinea attacker:
    DiceRolls: 2@1 2@2 1@3; Total Hits: 02@1: (4, 2)2@2: (6, 4)1@3: (5)


  • New round:
    SZ 49 Attacker:
    DiceRolls: 2@3 2@4; Total Hits: 42@3: (2, 3)2@4: (4, 1)

    SZ 49 Defender:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (2)1@4: (3)

    Yunnan attacker:
    DiceRolls: 5@1 3@3; Total Hits: 05@1: (2, 6, 6, 4, 5)3@3: (4, 6, 6)

    Yunnan defender:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

    New Guinea attacker:
    DiceRolls: 2@1 2@2 1@3; Total Hits: 02@1: (6, 2)2@2: (4, 6)1@3: (4)

    New Guinea defender:
    DiceRolls: 4@2; Total Hits: 24@2: (5, 3, 1, 2)


  • More rounds:

    SZ 49 is won by Japan, with 1 bomber remaining.

    Yunnan attacker:
    DiceRolls: 5@1 3@3; Total Hits: 55@1: (2, 1, 5, 1, 1)3@3: (1, 2, 5)

    Yunnan defender:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)

    New Guinea: I retreat back to dutch new guinea


  • Yunnan is won by japan, with 4 inf 1 mech 3 fighters remaining.

    New guinea is won by the inter-allied force.

    SZ 49 is won by japan with 1 bomber remaining

    NCM coming later today.


  • 1 problem, there is no Japanese fighter in the Philippines.

    You could sent the fighter from SZ 20 I think, and then keep the same combat results.


  • Remeber that if you send the SZ20 fighter, it has already moved 4, so the Carrier in SZ 47 would have to NCM to SZ49.


  • Last thing, how is your bomer going to land from SZ 49? I count 5 spaces to get there, with nothing to land on 1 space away.


  • I own the solomons, he´s going to land there.

    I´m sending the fighter from SZ 20 then. (and it´s dead, so it doesn´t matter)


  • I missed Japan owning the Solomons when I set my board up. (whoops…)

    Alright. Your good to go then.


  • BTW, do we play with the techs?

    Some people gain techs on certain turns with these rules:
    Germany - (Turn 1) Advanced Artillery & Super Subs, (Turn 3) Rockets & Advanced Mechanized Infantry, (Turn 6) Jet Fighters
    Japan - (Turn 1) Super Subs, (Turn 3) Long Range Aircraft

    United States - (Turn 1) War Bonds, (Turn 3) Paratroopers, (Turn 6) Heavy Bombers & Long Range Aircraft
    Soviet Union - (Turn 3) Advanced Artillery, (Turn 6) Increased Factory Production
    United Kingdom - (Turn 1) Radar, (Turn 3) Paratroopers

    (germany should have paratroopers turn 1)


  • and japan NCM:

    1 BMR SZ 49-Solomons
    2 INF Kiangsi-Hunan
    1 ART Kwangtung-Kwangsi
    2 FTR Yunnan-SZ 36 (landing on carrier)
    1 FTR Yunnan-FIC
    Navy SZ 38-SZ 36 (TRN unload FIC)
    1 Inf Siam-Shan state
    all planes Japan-Caroline islands
    1 AC SZ 47-SZ 33
    Navy SZ 6-SZ 33 (tranny picks up 1 inf and 1 art from Japan)
    navy SZ 19, SZ 20-SZ 36 (tranny SZ 19 picks up 1 inf from formosa and 1 inf from okinawa, unloads kwangsi)
    1 FTR Okinawa-Caroline islands (okinawa has airbase, so reachable target)
    2 Inf shantung-anhwe
    4 Inf, 1 Art, 1 Mech, 1 Arm, 1 AA Kiangsu-Anhwe

    Place air base in FIC
    Place carrier, tac and ftr in SZ 6.

    Collect 63 IPC (58 from territories plus 5 saved)

    Churchill, your turn!


  • @Axistiger13:

    BTW, do we play with the techs?

    Some people gain techs on certain turns with these rules:
    Germany - (Turn 1) Advanced Artillery & Super Subs, (Turn 3) Rockets & Advanced Mechanized Infantry, (Turn 6) Jet Fighters
    Japan - (Turn 1) Super Subs, (Turn 3) Long Range Aircraft

    United States - (Turn 1) War Bonds, (Turn 3) Paratroopers, (Turn 6) Heavy Bombers & Long Range Aircraft
    Soviet Union - (Turn 3) Advanced Artillery, (Turn 6) Increased Factory Production
    United Kingdom - (Turn 1) Radar, (Turn 3) Paratroopers

    (germany should have paratroopers turn 1)

    We can play with Techs if you want to. I have never used them before, but I am open to trying new things!

    Germany should have paratroops, but never use them. If my memory serves, they used Paratroopers as part of the invasion of Crete, but they preformed poorly, and were never really used on a large scale.

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