@oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
no scramble, sub will fight
the kind of default for the sub (your first loss if I hit after you, but submerge if I hit before you?)
dice come later tonight
I figured you would not want to scramble the fighter out of Queensland in such a lopsided sea battle
With 1 carrier, 1 cruiser, 3 destroyers and 2 fighters I killed nothing?
With 1 carrier, 1 cruiser, 3 destroyers and 2 fighters I killed nothing?
damaged battleships was all
Yea of course I would scramble, if I lose that fleet I pretty much lose the game why save the 1 fighter?
Yea of course I would scramble, if I lose that fleet I pretty much lose the game why save the 1 fighter?
I was just thinking you would want to save it for the next round invasion. I can re-roll tonight when I get home.
Just got home from seeing Iron Man 3…redoing Japan’s turn now with the fighter scrambled.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from Chahar to Kansu
1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
3 mech_infantrys moved from Kweichow to Tsinghai
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 bombers moved from Shan State to Tsinghai
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Szechwan
1 fighter moved from Shan State to Szechwan
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Shan State to Szechwan
1 tactical_bomber moved from Shan State to Burma
Combat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters; Americans defend with 1 fighter
Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 : 7/10 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 3 fighters in 54 Sea Zone, round 1 : 4/8 hits
Units damaged: 2 battleships owned by the Japanese
1 cruiser owned by the ANZAC , 1 carrier owned by the ANZAC , 3 destroyers owned by the ANZAC , 2 submarines owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 5/10 hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Japanese: 1 fighter and 2 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Casualties for Americans: 1 fighter
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys
Chinese defend with 1 fighter and 14 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys in Tsinghai, round 1 : 1/17 hits
Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 1 : 5/15 hits
5 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 infantry and 5 mech_infantrys in Tsinghai, round 2 : 4/12 hits
Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 7/14 hits
3 infantry owned by the Japanese , 4 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Tsinghai
1 armour owned by the Japanese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Shensi
Chinese win with 1 fighter and 9 infantry remaining. Battle score for attacker is -25
Casualties for Japanese: 8 infantry and 4 mech_infantrys
Casualties for Chinese: 5 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 1 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Kansu, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 3 armour in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from Burma to Shensi
1 fighter and 2 tactical_bombers moved from Szechwan to Shensi
2 bombers moved from Tsinghai to Shensi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour moved from Manchuria to 19 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Manchuria to Chahar
2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 armour moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 4 transports moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to Philippines
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 armour placed in Manchuria
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Manchuria : 3 armour and 1 factory_minor
Hainan : 1 harbour
Shensi : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 2 armour
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag, 5 artilleries and 10 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 harbour, 4 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 destroyers, 1 submarine and 6 transports
39 Sea Zone : 2 submarines
6 Sea Zone : 3 destroyers
54 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers
Production/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 62 / 64
Americans : 52 / 72
Chinese : 2 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Going to need scramble and OOL in SZ 54.
I do not have any scramble abilities in 54….just order of loss after first wave of attacks
Oh sorry about that here is the file
no scramble to sz95….I would like to see how many hits your destroyers get in the first attack before deciding casualties
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Americans
Americans buy 2 battleships and 4 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
6 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 battleship and 6 destroyers moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 6 destroyers
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers
Americans roll dice for 6 destroyers in 54 Sea Zone, round 1 : 0/6 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 : 6/12 hits
6 destroyers owned by the Americans lost in 54 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -48
Casualties for Americans: 6 destroyers
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 tactical_bomber
Battle in Northern Italy
Americans attack with 1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys
Italians defend with 1 factory_major and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 1 : 2/2 hits
Italians roll dice for 2 infantry in Northern Italy, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to Gibraltar
Place Units - Americans
2 battleships and 4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
31 Sea Zone : 1 battleship and 6 destroyers
10 Sea Zone : 2 battleships and 4 destroyers
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Gibraltar : 2 aaGuns and 1 bomber
Northern Italy : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 8 infantry and 4 mech_infantrys
95 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 10 transports
Brazil : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 62 / 64
Americans : 56 / 76
Chinese : 2 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 11 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
No need to worry with my #^&(%^! luck 6 misses and you scored prefect hits no round 2…
There goes 48 IPC’s for nothing and there goes the game cause of luck again…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 9 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 1 : 2/10 hits
Japanese roll dice for 2 armour in Kansu, round 1 : 2/2 hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Territory Summary for Chinese :
Kansu : 7 infantry
Tsinghai : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 3 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 11 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from United Kingdom to Northern Italy
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to Northern Italy
4 armour moved from Iraq to Eastern Persia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
3 armour placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 27 infantry and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Northern Italy : 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry
Libya : 1 flag
Ethiopia : 1 flag
95 Sea Zone : 2 transports
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 4 armour
81 Sea Zone : 2 destroyers and 1 transport
Persia : 1 flag
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 3 / 5
British : 35 / 42
UK_Pacific : 6 / 3
Italians : 11 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Attacking N.Italy with everything the Italians have…I got 7 hits the first round. Would you like infantry to go first or the bomber as a casualty?
Yea take the bomber off, the battle calc. says I should have 12 units left after this battle and attacker has 2% chance of winning…
so I assume I will lose :-D
Yea take the bomber off, the battle calc. says I should have 12 units left after this battle and attacker has 2% chance of winning…
so I assume I will lose :-D
I almost chuckled at that, but the way the dice roller has treated you, you may have a valid point. I will finish the turn when I get home in a few hours
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 1 bomber, 2 fighters and 20 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 20 infantry
British defend with 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry; Americans defend with 1 armour, 5 artilleries, 1 factory_minor, 8 infantry and 4 mech_infantrys
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 20 infantry in Northern Italy, round 1 : 7/26 hits
Americans roll dice for 2 armour, 6 artilleries, 1 bomber, 4 fighters, 10 infantry and 4 mech_infantrys in Northern Italy, round 1 : 9/27 hits
1 bomber owned by the British , 6 infantry owned by the Americans and 9 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 11 infantry in Northern Italy, round 2 : 4/17 hits
Americans roll dice for 2 armour, 6 artilleries, 4 fighters, 4 infantry and 4 mech_infantrys in Northern Italy, round 2 : 9/20 hits
2 infantry owned by the British , 2 infantry owned by the Americans and 9 infantry owned by the Italians lost in Northern Italy
2 artilleries owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Italians retreated to Southern Italy
Americans win with 2 armour, 6 artilleries, 4 fighters and 4 mech_infantrys remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 2 infantry
Casualties for Italians: 18 infantry
Casualties for Americans: 8 infantry
Non Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
Place Units - Italians
3 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Southern Italy : 4 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 3 / 5
British : 35 / 42
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0