Oh I forgot the walk to Alexandria. I will add that on NCM.
UnknownSoldier (Axis) vs. Entek (Allies+12), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 15 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 15 Sea Zone
4 fighters moved from 6 Sea Zone to 15 Sea Zone
1 artillery moved from French Indo China to Shan State
2 armour moved from Kwangsi to Shan State
1 armour moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour and 1 mech_infantry moved from Chahar to Jehol
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
3 artilleries and 1 infantry moved from Siberia to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Japanese attack with 3 artilleries and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 artilleries and 1 infantry in Soviet Far East, round 1 : 4/4 hits
Russians roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 1 : 2/5 hits
ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 1 : 0/2 hits
1 transport owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 destroyers and 1 transport
Battle in 15 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 15 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 15 Sea Zone, round 1 : 4/6 hits
Americans roll dice for 2 destroyers in 15 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Americans lost in 15 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Jehol
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 3 infantry in Kansu, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 2 armour and 1 artillery
British defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 armour and 1 artillery in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 1 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
1 armour owned by the Japanese retreated to French Indo China
UK_Pacific win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 4 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 4 infantry in Celebes, round 1 : 1/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from 54 Sea Zone to Paulau Island
3 infantry moved from Kiangsu to Anhwe
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from 15 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 15 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 armour placed in Kiangsu
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 bomber
Kwangsi : 1 infantry
Kiangsu : 3 armour and 1 factory_minor
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 armour
Shensi : 1 flag
Suiyuyan : 1 flag
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 3 artilleries and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 1 artillery and 1 infantry
Celebes : 1 flag, 4 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 2 transports
Olgiy : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
Dzavhan : 1 flag
39 Sea Zone : 1 flag
15 Sea Zone : 1 submarine
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
54 Sea Zone : 1 flag, 1 submarine
55 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 68 / 92
Russians : 14 / 15
Japanese : 63 / 63
Americans : 50 / 71
Chinese : 5 / 16
British : 15 / 0
UK_Pacific : 11 / 10
Italians : 26 / 41
ANZAC : 11 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
OOL, Scramble, Kamikaze for Sz 6?
Although I think this is too little too late…
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2 kamikaze attacks on each battleship….scramble the fighter
You may be right because the Axis have 8 VCs in Europe and have held them for one round when Germany comes around
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Ignore the dice rolls you just got for kamikaze attacks…I was looking at how it would play out and forgot to put the game in local mode :oops:
I forgot to list my order of loss
1 hit on each cv and bb, subs, dest, cv, cru, tac, fighter, bb
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Ignore the dice rolls you just got for kamikaze attacks…I was looking at how it would play out and forgot to put the game in local mode :oops:
I forgot to list my order of loss
1 hit on each cv and bb, subs, dest, cv, cru, tac, fighter, bb
I was wondering about that :P
Let’s finish this round, and then it’s on to game two?
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sounds good to me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 123 Sea Zone to 119 Sea Zone
1 fighter moved from Iceland to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
2 artilleries moved from 119 Sea Zone to Scotland
1 fighter moved from 119 Sea Zone to Scotland
4 infantry moved from Midway to 25 Sea Zone
4 artilleries moved from Midway to 25 Sea Zone
4 artilleries, 3 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 25 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
4 artilleries moved from 6 Sea Zone to Japan
3 bombers moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Battle in 119 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 119 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Germans with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 armour and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Scotland, round 1 : 2/5 hits
Germans roll dice for 1 armour and 2 infantry in Scotland, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Scotland
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Scotland, round 2 : 5/5 hits
Germans roll dice for 1 armour in Scotland, round 2 : 0/1 hits
1 armour owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in 6 Sea Zone
Americans attack with 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 4 transports
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 submarines and 2 tactical_bombers
Japanese roll dice for 5 submarines in 6 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 1 : 7/17 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 9/18 hits
Units damaged: 3 battleships owned by the Americans and 3 carriers owned by the Americans
1 fighter owned by the Americans , 2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 9/14 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/18 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans , 4 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 battleships, 3 bombers, 1 cruiser, 2 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 3 : 7/10 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 7/12 hits
2 fighters owned by the Americans , 2 cruisers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans , 3 bombers owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 battleships and 4 transports in 6 Sea Zone, round 4 : 3/3 hits
Japanese roll dice for 2 battleships, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/5 hits
3 battleships owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Japan
3 transports owned by the Americans retreated to 16 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -54
Casualties for Japanese: 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 submarines and 2 tactical_bombers
Casualties for Americans: 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Battle in GibraltarNon Combat Move - Americans
1 carrier moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Scotland to 108 Sea Zone
1 fighter moved from 101 Sea Zone to Iceland
1 cruiser, 1 destroyer and 1 fighter moved from 101 Sea Zone to 108 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,3,1,1,3,2,2,4,1,4,6
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
10 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
16 Sea Zone : 3 artilleries, 3 infantry and 3 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 fighter
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Scotland : 1 flag, 1 airfield, 2 artilleries and 2 infantry
119 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
108 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
106 Sea Zone : 1 flag
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 66 / 92
Russians : 14 / 15
Japanese : 63 / 63
Americans : 52 / 71
Chinese : 5 / 16
British : 15 / 0
UK_Pacific : 11 / 10
Italians : 26 / 41
ANZAC : 11 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well that went horribly!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Hunan, round 1 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
1 artillery placed in HunanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Yunnan : 4 infantry
Hunan : 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 66 / 92
Russians : 14 / 15
Japanese : 62 / 63
Americans : 52 / 71
Chinese : 6 / 12
British : 15 / 0
UK_Pacific : 11 / 10
Italians : 26 / 41
ANZAC : 11 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
UK_Pacific take 39 Sea Zone from Japanese
1 infantry moved from Persia to 80 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in French Indo China, round 1 : 2/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 1 : 2/3 hits
1 armour owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in French Indo China
retreated to French Indo China
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 fighterNon Combat Move - British
1 tactical_bomber moved from French Indo China to Burma
1 mech_infantry moved from India to Shan State
1 infantry moved from India to West India
1 infantry moved from 72 Sea Zone to Tanganyika TerritoryPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 1 infantryTerritory Summary for British, UK_Pacific :
Shensi : 1 armour
Shan State : 1 mech_infantry
Burma : 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour and 1 mech_infantry
Java : 1 flag, 1 infantry
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Tanganyika Territory : 1 infantry
Italian Somaliland : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flagProduction/PUs Summary :
Germans : 66 / 92
Russians : 14 / 15
Japanese : 58 / 63
Americans : 52 / 71
Chinese : 7 / 12
British : 15 / 0
UK_Pacific : 14 / 15
Italians : 26 / 41
ANZAC : 11 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Russians
Italians take Caucasus from Russians
1 armour moved from Iraq to Eastern Persia
Italians take Persia from British
Italians take Eastern Persia from British
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 carrier and 2 fighters moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to French Madagascar
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - Italians
Battle in 72 Sea Zone
Italians attack with 1 carrier, 2 fighters and 3 transports
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 carrier, 2 fighters and 3 transports in 72 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 2 fighters and 3 transports in 72 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 72 Sea Zone
Italians win, taking 72 Sea Zone from Neutral with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in West India
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in West India, round 1 : 2/2 hits
UK_Pacific roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Madagascar
Battle in Tanganyika Territory
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tanganyika Territory, round 1 : 2/4 hits
British roll dice for 1 infantry in Tanganyika Territory, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
Italians win, taking French Madagascar from French, taking Tanganyika Territory from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from 72 Sea Zone to Kenya
1 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
2 artilleries placed in Southern Italy
3 armour placed in EgyptTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Italians :
West India : 1 flag, 1 armour and 1 infantry
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Nigeria : 1 flag, 1 infantry
Kenya : 1 flag, 2 fighters and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag, 1 armour, 1 artillery and 1 infantry
French Equatorial Africa : 1 flag
French Madagascar : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 armour
95 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag, 1 armour
72 Sea Zone : 1 flag, 1 carrier and 3 transports
79 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 66 / 92
Russians : 12 / 15
Japanese : 58 / 63
Americans : 52 / 71
Chinese : 7 / 12
British : 8 / 0
UK_Pacific : 12 / 15
Italians : 38 / 59
ANZAC : 11 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 : 1/1 hitsNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6
ANZAC collect 9 PUs (2 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Northern Territory : 1 artillery and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Western Australia : 2 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
54 Sea Zone : 1 flag, 1 cruiser and 1 submarine
62 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 66 / 92
Russians : 12 / 15
Japanese : 58 / 63
Americans : 52 / 71
Chinese : 7 / 12
British : 8 / 0
UK_Pacific : 12 / 15
Italians : 38 / 59
ANZAC : 11 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 66 / 92
Russians : 12 / 15
Japanese : 58 / 63
Americans : 52 / 71
Chinese : 7 / 12
British : 8 / 0
UK_Pacific : 12 / 15
Italians : 38 / 59
ANZAC : 11 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well, when I clicked “Done” on the French turn summary, a screen pops up stating the Axis have achieved victory due to 8 VCs.
Good game…would you like to play a rematch?
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Sounds good to me. Did you want to swap sides or stick with what we’ve got?
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Either way is good with me…what is your preference?
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Let’s bid for it. I’ll start it off with 20
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Ummm…15
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I’ll go 14
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I will go 12





