@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseOztea´s AAG42 Axistiger13 vs Amorphouscube
-
Just a placeholder for now, germany will be up tonight.
-
There we go!
Germany, turn 1. IRL June 1942 (or something)
Purchase 1 Aircraft Carrier, 1 airbase and a major IC.
Combat moves: 2 inf, 1 art, 1 arm, 1 mech Tobruk-Alexandria
6 inf, 2 art ukraine-rostov
6 arm, 6 mech bessarabia-rostov
1 SS SZ 106-SZ 119
2 FTR, 1 TAC Ukr-SZ 100Time to roll some dice!
Rostov attacker:
Input ErrorThere was an error in your dice throw: "/>
Rolls: 4@1; Total Hits: 04@1: (5, 6, 5, 6)Alexandria attacker:
Rolls: 3@1 2@2 2@3; Total Hits: 43@1: (1, 6, 5)2@2: (2, 2)2@3: (4, 3)Alexandria defender
Rolls: 3@2 1@3; Total Hits: 23@2: (4, 2, 5)1@3: (3)SZ 119 attacker:
Rolls: 2@2; Total Hits: 02@2: (5, 4)SZ 119 defender:
Rolls: 1@2; Total Hits: 01@2: (3)SZ 100 Attacker:
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 3)1@4: (6)SZ 100 defenders:
Rolls: 1@2; Total Hits: 01@2: (4)(there is also a sub here but it can´t fire at air) -
Let me re-roll rostov attacker:
Rolls: 10@1 4@2 6@3; Total Hits: 610@1: (4, 2, 6, 4, 4, 5, 4, 1, 4, 2)4@2: (5, 1, 5, 1)6@3: (5, 2, 6, 3, 3, 4) -
Results after round 1:
Rostov: captured by germany without casulties
Alexandria: captured by germany, 2 inf lost. (despite 98.2% odds)
SZ 119: Nothing hit yet, new round:
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (3)SZ 100: Luftwaffe sinks 1 DD, no casulties
-
More SZ 119:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
Both sides are still alive:
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Rolls: 10@2; Total Hits: 610@2: (1, 6, 1, 3, 5, 1, 2, 1, 1, 5)
Rolls: 10@2; Total Hits: 210@2: (4, 4, 6, 5, 4, 6, 2, 1, 5, 3)(rolling multiple rounds at once, whoever hits first wins) -
BOOM I win!
NCM tommorrow morning, need to edit the board a little bit before that.
-
Your sub from SZ 106 cannot reach SZ119, it is three moves away, and the naval base in not friendly.
-
I think you meant SZ 117, which you can reach.
I think you meant 2 mech to tobruk also.
Am I right?
-
True, I meant SZ 117.
I don´t know why the heck I called it SZ 119.
(yep, tobruk is right as well) (do I need to reroll that?)
BTW, time for some NCM:
1 Inf Libya-Tobruk
2 Ftr, 1 Tac SZ 100-Greece
1 Bmr Eastern poland-greece
1 tac, 1 ftr eastern poland-belarus
6 inf eastern poland-belarus
5 inf smolensk-belarus
4 inf bryansk-rostov
2 inf slovakia hungary-eastern poland
4 inf romania-bessarabia
2 tank, 2 mech romania-ukraine
1 inf bulgaria-greece
1 bmr, 1 tac germany-greece
4 inf, 2 art poland-eastern poland
3 inf germany-eastern poland
1 arm, 2 mech germany eastern poland
2 inf bessarabia-western ukraine
1 inf yugoslavia-romania
1 tac libya-greece
1 arm n italy and 1 inf s italy-tobruk
1 trn SZ 95-96
1 SS SZ 119-112
(the SS in SZ 109 has killed the transport)
1 SS SZ 113-115
1 DD, 1 BB, 1 CA SZ 114-112
1 FTR germany-SZ 112 (lands on carrier)
1 TAC West germany-SZ 112 (lands on carrier)Place carrier in SZ 112, air base in greece and major IC in romania.
Collect 63 IPC.
Stalin, it´s your turn.
-
You don’t need to re-roll tobruk, you rolled as if you sent 2 mech (that’s how I knew)
-
Greece is Italian, and as such, Germany cannot place an airbase there. (You could place one in Crete instead though, and land your planes there).
I’m going to go on the assumption that your going to just place the planes/airbase in Crete instead, since that means I can take my turn right now. :-D
If I’m wrong, we’ll make the correction, and I’ll re-do my turn.
-
Also, by my math your should have 64 IPC’s as germany, 57 to start + 2 for Rostov + 5 for Sweden NO = 64
Alright, NOW I’m going to take my turn
-
USSR buys: 5 inf, 3 art
Combat move: (Initiate: Operation Stalin for Time- Massive Counterattack!)
3inf 2art Russia -> Bryansk
11 Infantry, 2 Mech Infantry, 2 Fighters Novogrod -> Belarus
3 Infantry, 1 Artillery Archangel -> Belarus
6 mech 6 Tanks, 4 Fighters, 2 Tactical Bombers, 1 Bomber -> Belarus (tanks/mech blitz through Smolensk)Conduct Combat:
Bryansk, 3inf 2art vs 2 inf 1 mech:
Rolls: 1@1 4@2; Total Hits: 11@1: (3)4@2: (3, 4, 1, 6)
Rolls: 3@2; Total Hits: 13@2: (6, 1, 4)Smolensk captured
Belarus, 14inf, 1 art, 8 mech, 6 arm, 6 ftr, 2 tac, 1 bmr vs 16 inf, 1 art, 1 mech, 1 ftr, 1 tac, 1 AAA
defender aa-gun
Rolls: 3@1; Total Hits: 03@1: (3, 5, 5)
I’ll roll the rest now, and just re-roll relevant sections if you aa-gun got hits
attacker;
Rolls: 21@1 2@2 12@3 3@4; Total Hits: 1221@1: (1, 3, 4, 1, 6, 3, 4, 3, 1, 6, 4, 4, 5, 3, 6, 4, 6, 3, 1, 1, 6)2@2: (3, 5)12@3: (6, 3, 4, 1, 6, 1, 5, 5, 2, 1, 2, 3)3@4: (6, 5, 6)
defender;
Rolls: 18@2 1@3 1@4; Total Hits: 418@2: (3, 5, 6, 1, 3, 5, 3, 2, 3, 3, 5, 3, 3, 4, 6, 2, 4, 3)1@3: (5)1@4: (4) -
Bryansk round 2:
Rolls: 4@2; Total Hits: 14@2: (3, 4, 2, 3)
Rolls: 2@2; Total Hits: 02@2: (6, 5)Belarus round 2:
Rolls: 17@1 2@2 12@3 3@4; Total Hits: 1017@1: (5, 4, 5, 5, 5, 5, 6, 4, 4, 4, 2, 3, 4, 5, 4, 3, 6)2@2: (5, 3)12@3: (3, 1, 2, 2, 6, 6, 5, 3, 1, 2, 3, 6)3@4: (6, 1, 4)
Rolls: 7@2 1@3 1@4; Total Hits: 47@2: (4, 5, 2, 4, 2, 6, 1)1@3: (4)1@4: (3) -
Bryansk round 3:
Rolls: 4@2; Total Hits: 24@2: (1, 3, 6, 1)
Rolls: 1@2; Total Hits: 01@2: (3)Belarus is captured with 6inf 8 mech 6 arm 6 ftr 2 tac 1 bmr remaining.
-
Bryansk is captured with 2 inf 2 art remaining.
Smolensk is captured
Belarus is captured with 6inf 8 mech 6 arm 6 ftr 2 tac 1 bmr remaining also
Russia captures 3 IPC of territory, Germany Losses 3 IPC of territoryNCM:
6 ftr 2 tac -> Volgograd
6 AAA -> Belarus
1 Bmr Belarus -> Russia
3 inf Vologda -> Smolensk
4 inf Caucasus -> Volgograd
1 inf Northwest Persia -> Caucasus
2 inf Kazakhstan -> Volgograd
2 inf Samara -> Volgograd
4 inf Tambov -> Volgograd
2 inf Nenetsia -> Archangel
2 inf Urals -> Vologda
2 inf Novosibirsk -> Samara
2 inf Timguska -> Novosibirsk
2 inf Evenkiyskiy -> Timguska
2 inf Yenisey -> Timguska
2 inf Turkmenistan -> Kazakhstan
2 inf Yakut SSR -> Buryatia
2 inf Buryatia -> Amur
2 inf Sakha -> Amur
1 inf Siberia -> Amur
1 inf Soviet Far East -> SiberiaWhew! That was a lot of NCM!
USSR Collects 28 IPC’s
-
Almost Forgot:
3 inf placed Volgograd
2 inf 3 art placed Russia -
1 thing, I left 1 inf behind in smolensk, so you can´t blitz through there.
(just look at the setup, there are 6 inf in smolensk and I moved 5)





