Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
Entek (Axis) vs. toan6ca (Allies+12), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea ZoneCombat - French
Battle in 111 Sea Zone
French attack with 1 cruiser and 1 fighter
Germans defend with 1 battleship
Units damaged: 1 battleship owned by the Germans
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 battleship
Casualties for French: 1 cruiser and 1 fighterNon Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
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OK now it worked. I just had to change to my username and password instead of yours when I loaded the file.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Romania to Eastern Poland
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Non Combat Move - Germans
1 armour moved from France to Germany
3 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania
3 armour moved from Romania to Eastern Poland
5 infantry moved from Bulgaria to Romania
1 armour moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to France
1 fighter and 3 tactical_bombers moved from Western Germany to Poland
1 fighter moved from Southern Italy to PolandPlace Units - Germans
3 armour and 4 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 submarine placed in 105 Sea Zone
1 destroyer placed in 112 Sea Zone
2 infantry placed in Normandy Bordeaux
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Romania : 2 artilleries and 10 infantry
Poland : 3 aaGuns, 2 fighters and 3 tactical_bombers
Germany : 4 armour, 1 factory_major and 4 mech_infantrys
Denmark : 1 aaGun and 2 infantry
Karelia : 1 flag, 5 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 2 infantry
Eastern Poland : 1 flag, 6 armour, 3 artilleries and 15 infantry
Bessarabia : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 49
Russians : 34 / 37
Japanese : 29 / 40
Americans : 52 / 55
Chinese : 9 / 15
British : 27 / 36
UK_Pacific : 17 / 17
Italians : 17 / 22
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 5 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
2 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Vyborg
2 fighters moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to VyborgCombat - Russians
Battle in Karelia
Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 5 infantry
Russians win, taking Karelia from Germans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians win, taking Vyborg from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
7 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 aaGuns moved from Bryansk to Ukraine
2 infantry moved from Rostov to Ukraine
1 armour moved from Western Ukraine to Bryansk
10 infantry moved from Belarus to Novgorod
3 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Russia to Bryansk
1 armour moved from Ukraine to Smolensk
1 artillery moved from Ukraine to Bryansk
2 fighters moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Russia
1 submarine moved from 124 Sea Zone to 109 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns moved from Buryatia to Yakut S.S.R.
12 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Ukraine to Smolensk
1 armour moved from Bryansk to Smolensk
2 fighters moved from Novgorod to RussiaPlace Units - Russians
3 artilleries placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
1 armour and 1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 5 infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 5 infantry and 3 tactical_bombers in Yunnan, round 1 : 11/19 hits
Chinese roll dice for 6 infantry in Yunnan, round 1 : 0/6 hits
6 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
2 bombers, 6 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to KwangsiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 airfield placed in Kwangsi
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 3 artilleries, 2 bombers, 6 fighters, 5 infantry and 3 tactical_bombers
Korea : 1 aaGun and 7 infantry
Kiangsu : 2 armour, 1 factory_minor and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Jehol : 3 infantry
Siam : 2 infantry
Yunnan : 1 flag, 1 armour, 2 artilleries and 5 infantry
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
19 Sea Zone : 2 transports
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombersProduction/PUs Summary :
Germans : 43 / 49
Russians : 35 / 42
Japanese : 33 / 44
Americans : 52 / 55
Chinese : 5 / 15
British : 27 / 36
UK_Pacific : 17 / 17
Italians : 17 / 22
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to Eastern United States
1 armour moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 bomber moved from Hawaiian Islands to Eastern United States
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 cruisers moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 fighter placed in Central United States
Americans undo move 3.
2 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Szechwan to Sikang
1 fighter moved from Suiyuyan to SikangPlace Units - Chinese
5 infantry placed in Sikang
Chinese undo move 1.
5 infantry placed in Sikang
Chinese undo move 1.
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
I’ll be back on Monday to take my turn. Have a great weekend!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from 80 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 armour moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to 105 Sea Zone
3 fighters moved from United Kingdom to 105 Sea Zone
3 fighters moved from United Kingdom to 105 Sea Zone
1 infantry moved from Egypt to AlexandriaCombat - British
Battle in 105 Sea Zone
British attack with 1 bomber, 1 destroyer and 6 fighters
Germans defend with 1 submarine
British win, taking 105 Sea Zone from Neutral with 1 bomber, 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British win, taking Alexandria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 3 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 3 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Alexandria to Egypt
1 carrier moved from 80 Sea Zone to 39 Sea Zone
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 bomber moved from 105 Sea Zone to French Central Africa
7 infantry moved from Burma to India
2 cruisers moved from 107 Sea Zone to 109 Sea Zone
1 battleship moved from 107 Sea Zone to 109 Sea Zone
3 fighters moved from 105 Sea Zone to Scotland
3 fighters moved from 105 Sea Zone to United Kingdom
2 aaGuns moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 artillery, 1 infantry and 1 tactical_bomber placed in Egypt
1 transport placed in 106 Sea Zone
1 destroyer placed in 109 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 28 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
4 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Northern Italy to 105 Sea Zone
1 fighter moved from Southern Italy to 105 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 2/2 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 105 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 105 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 105 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 bomber moved from 105 Sea Zone to France
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern France to Normandy Bordeaux
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 cruiser moved from 93 Sea Zone to 97 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 armour and 1 infantry
Normandy Bordeaux : 1 aaGun, 2 artilleries and 1 infantry
Algeria : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
France : 1 bomber
Tunisia : 1 flag, 1 armour
Northern Italy : 1 aaGun, 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 cruiser and 1 destroyer
Yugoslavia : 2 infantry
98 Sea Zone : 1 battleship, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 43 / 49
Russians : 35 / 42
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 6 / 6
British : 30 / 33
UK_Pacific : 17 / 18
Italians : 17 / 22
ANZAC : 10 / 10
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to 39 Sea Zone
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 destroyers moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Poland to Belarus -
Need Scramble for UK
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I’ll scramble all 6 fighters.
Please do the following OOL:
- Damage battleship
- Russian sub
- Destroyer
- 2 fighters
- Cruisers
- 4 fighters
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Sorry, then battleship last.
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I’ll scramble all 6 fighters.
Please do the following OOL:
- Damage battleship
- Russian sub
- Destroyer
- 2 fighters
- Cruisers
- 4 fighters
Pretty sure you can only scramble 3 fighters, but I’ll scramble what I can!
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Ack, had I known that you could scramble 6 fighters I wouldn’t have attacked. For some reason I thought you could only do 3 per sea zone. Good to know.
I also forgot and hit done instead of post. Here’s the file.
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As a one-time gesture of goodwill, I’m fine if you’d like to redo the entire G3 turn, including your units purchase. I was quite surprised when you attacked SZ109 as you were substantially out-gunned, so it would be a shame (particularly as this is a non-league game) if I was able to gain the upper hand because you weren’t fully aware of the scramble rules. The other battles weren’t too material so no big deal to redo the turn, as I assume your strategy would change.
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I think the scramble rule is that you can do 3 planes per land territory that has an airbase and that is next to a sea zone that is under attack.





