@surfer Scramble? You have 6 planes!
L13 G40 PGMatt (axis) vs Atease (Allies +6)
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I honestly wish they would rebalance the med. If Taranto works, the axis are in shit. If it doesn’ the allies are screwed. It shouldn’t be resting so much on this one move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 cruiser moved from 63 Sea Zone to 34 Sea Zone
2 fighters moved from New Zealand to Western Australia
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 2 cruisers, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 34 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 2 cruisers and 1 transport in 34 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese and 1 fighter owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 cruisers and 1 transport in 34 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 cruisers and 1 transport remaining. Battle score for attacker is -24
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighterNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Western Australia: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit Mode
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan -
Damn, that SZ 34 battle was 50%. would have been awesome to kill your transport.
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Damn, that SZ 34 battle was 50%. would have been awesome to kill your transport.
Yeah, with the early DOW transport capacity is tight for Japan. Did you have any NCM for the French or should I just click through to Germany?
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Sorry - you can go and play Germany.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 armour moved from Southern France to Normandy Bordeaux
5 armour, 1 artillery and 2 mech_infantrys moved from France to Normandy Bordeaux
3 armour moved from Yugoslavia to Greece
6 infantry moved from Bulgaria to GreeceCombat - Germans
Battle in Greece
Germans attack with 3 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 6 infantry in Greece, round 1 : 3/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 4/8 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 6 armour, 1 artillery and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 armour, 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 1 : 6/9 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Germans attack with 3 bombers, 1 fighter and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser and 2 fighters
Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 1 : 3/6 hits
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 1 : 2/4 hits
1 tactical_bomber owned by the Germans , 1 fighter owned by the British , 1 carrier owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
Germans roll dice for 3 bombers and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 cruiser and 1 fighter in 97 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the British , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 bomber, 1 fighter and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser and 2 fightersNon Combat Move - Germans
2 bombers moved from 97 Sea Zone to Western Germany
2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Southern FrancePlace Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
3 infantry placed in France
1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Western Germany
Germans undo move 3.
1 bomber and 1 fighter placed in Western Germany
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 6 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 1 aaGun, 2 artilleries and 6 infantry
Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Poland : 2 aaGuns, 3 artilleries and 14 infantry
Germany : 1 artillery, 1 factory_major and 4 infantry
Denmark : 2 infantry
112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
119 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag, 3 armour and 4 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 39
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 10 / 18
British : 28 / 40
UK_Pacific : 17 / 23
Italians : 11 / 6
ANZAC : 14 / 19
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Kansu
6 infantry moved from Yakut S.S.R. to Dzavhan
12 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Kazakhstan to Shensi
2 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Western Ukraine to Bessarabia
1 armour, 2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
2 artilleries and 5 infantry moved from Russia to BryanskNon Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Bryansk to Western UkrainePlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Central Mongolia
2 bombers, 2 fighters and 3 tactical_bombers moved from Jehol to Central Mongolia
2 fighters and 2 tactical_bombers moved from Manchuria to Central Mongolia
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 10 infantry moved from Amur to Buryatia
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 5 infantry moved from Hunan to Kwangsi
2 artilleries and 4 infantry moved from Anhwe to Hunan
1 fighter moved from Kiangsi to HunanCombat - Japanese
Battle in Kwangtung
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese win, taking Kwangtung from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 4 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 cruisers in Kwangsi, round 1 : 0/2 hits
Japanese roll dice for 4 artilleries and 8 infantry in Kwangsi, round 1 : 1/12 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in Central Mongolia, round 1 : 7/13 hits
Russians roll dice for 4 infantry in Central Mongolia, round 1 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Japanese
2 bombers, 4 fighters and 5 tactical_bombers moved from Central Mongolia to Jehol
1 aaGun moved from Manchuria to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
1 factory_minor placed in Shantung
1 artillery placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 factory_minor
Kwangsi : 4 artilleries and 8 infantry
Korea : 2 infantry
Kiangsu : 1 factory_minor and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 aaGun, 2 bombers, 4 fighters and 5 tactical_bombers
Siam : 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 artilleries, 1 fighter and 4 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
42 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
20 Sea Zone : 1 transport
Central Mongolia : 1 flag, 1 artillery
6 Sea Zone : 2 battleships, 2 carriers, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 36
Japanese : 40 / 51
Americans : 52 / 52
Chinese : 6 / 18
British : 28 / 40
UK_Pacific : 14 / 23
Italians : 11 / 6
ANZAC : 14 / 19
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Sorry for the turn delay, it’s month end at work and my play always slows down for this week and next.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber; Remaining resources: 5 PUs;Combat Move - Americans
3 bombers moved from Eastern United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 tactical_bomber placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 13 infantry moved from Yunnan to Hunan
1 infantry moved from Shensi to Hopei
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 2 artilleries, 1 fighter and 4 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries, 1 fighter and 4 infantry
Casualties for Chinese: 6 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
4 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Turning off Edit Mode
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
Use this file if you need for China, I edited out the chinese fighter to change its landing location and you can’t ADD a chinese fighter. Bleh. So i had to re-do my moves.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Guam: 1 fighter
EDIT: Adding units owned by Americans to Wake Island: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Malta to Alexandria
2 infantry moved from Rhodesia to Belgian Congo
2 artilleries and 1 mech_infantry moved from Ethiopia to Kenya
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Malta to Alexandria
1 fighter moved from United Kingdom to 92 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Egypt to Alexandria
4 infantry moved from Burma to Yunnan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Battle in Kenya
British attack with 2 artilleries and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 1 mech_infantry in Kenya, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Alexandria, round 1 : 4/6 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 1 : 1/5 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/5 hits
Italians roll dice for 1 armour in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 0/2 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 armour owned by the British lost in Gibraltar
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 92 Sea Zone to Morocco
1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 cruiser and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone
2 transports moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Eire to ScotlandPlace Units - British
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
1 fighter placed in United Kingdom
1 destroyer and 1 submarine placed in 106 Sea Zone
British undo move 4.
1 destroyer and 1 submarine placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
British collect 29 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
5 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 aaGuns
EDIT: Adding units owned by British to Yunnan: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Units Change Ownership
Some Units in India change ownership: 5 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerDice Statistics:
Total
1 was rolled 15 times
2 was rolled 24 times
3 was rolled 19 times
4 was rolled 18 times
5 was rolled 19 times
6 was rolled 10 times
Average roll : 3.305
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 105Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Chinese Combat
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.279
Median : 3.000
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 43 -
Use this file if you need for China, I edited out the chinese fighter to change its landing location and you can’t ADD a chinese fighter. Bleh. So i had to re-do my moves.
I have had that happen to me too. The only work around I know of is to add the fighter before you remove it. I know it’s a posted bug.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;Combat Move - Italians
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern FranceTurn Complete - Italians
Italians collect 11 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Algeria : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Southern France : 1 artillery, 1 bomber and 2 infantry
Tunisia : 1 flag
Romania : 1 armour
Northern Italy : 2 aaGuns, 1 armour, 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Yugoslavia : 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 36
Japanese : 38 / 51
Americans : 52 / 57
Chinese : 8 / 16
British : 31 / 33
UK_Pacific : 18 / 18
Italians : 11 / 27
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 fighters moved from Queensland to MalayaNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to Southern Italy -
dog fight UK?





