L13 G40 PGMatt (axis) vs Atease (Allies +6)


  • Damn, that SZ 34 battle was 50%. would have been awesome to kill your transport.

  • 16

    @atease:

    Damn, that SZ 34 battle was 50%. would have been awesome to kill your transport.

    Yeah, with the early DOW transport capacity is tight for Japan.  Did you have any NCM for the French or should I just click through to Germany?


  • Sorry - you can go and play Germany.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
                1 submarine moved from 111 Sea Zone to 119 Sea Zone
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 armour moved from Southern France to Normandy Bordeaux
                5 armour, 1 artillery and 2 mech_infantrys moved from France to Normandy Bordeaux
                3 armour moved from Yugoslavia to Greece
                6 infantry moved from Bulgaria to Greece

    Combat - Germans
                Battle in Greece
                    Germans attack with 3 armour and 6 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour and 6 infantry in Greece, round 1 :  3/9 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  1/4 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 3 armour and 5 infantry in Greece, round 2 :  4/8 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 6 armour, 1 artillery and 2 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 6 armour, 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 1 :  6/9 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in 97 Sea Zone
                    Germans attack with 3 bombers, 1 fighter and 2 tactical_bombers
                    British defend with 1 carrier, 1 cruiser and 2 fighters
                        Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 1 :  3/6 hits
                        British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 1 :  2/4 hits
                        1 tactical_bomber owned by the Germans , 1 fighter owned by the British , 1 carrier owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
                        Germans roll dice for 3 bombers and 1 tactical_bomber in 97 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 cruiser and 1 fighter in 97 Sea Zone, round 2 :  2/2 hits
                        1 cruiser owned by the British , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 bomber, 1 fighter and 2 tactical_bombers
                    Casualties for British: 1 carrier, 1 cruiser and 2 fighters

    Non Combat Move - Germans
                2 bombers moved from 97 Sea Zone to Western Germany
                2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from France to Southern France

    Place Units - Germans
                1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
                3 infantry placed in France
                1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Western Germany
                Germans undo move 3.
                1 bomber and 1 fighter placed in Western Germany
                1 artillery and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 6 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Slovakia Hungary : 1 aaGun, 2 artilleries and 6 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Poland : 2 aaGuns, 3 artilleries and 14 infantry
        Germany : 1 artillery, 1 factory_major and 4 infantry
        Denmark : 2 infantry
        112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
        119 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        Greece : 1 flag, 3 armour and 4 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 39
        Japanese : 30 / 41
        Americans : 52 / 52
        Chinese : 10 / 18
        British : 28 / 40
        UK_Pacific : 17 / 23
        Italians : 11 / 6
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Dzavhan to Central Mongolia
                2 infantry moved from Olgiy to Kansu
                6 infantry moved from Yakut S.S.R. to Dzavhan
                12 infantry moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Kazakhstan to Shensi
                2 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Western Ukraine to Bessarabia
                1 armour, 2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
                2 artilleries and 5 infantry moved from Russia to Bryansk

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                2 aaGuns moved from Bryansk to Western Ukraine

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 36 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Chahar to Central Mongolia
                2 bombers, 2 fighters and 3 tactical_bombers moved from Jehol to Central Mongolia
                2 fighters and 2 tactical_bombers moved from Manchuria to Central Mongolia
                1 mech_infantry moved from Manchuria to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Siberia to Buryatia
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery and 10 infantry moved from Amur to Buryatia
                1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 5 infantry moved from Hunan to Kwangsi
                2 artilleries and 4 infantry moved from Anhwe to Hunan
                1 fighter moved from Kiangsi to Hunan

    Combat - Japanese
                Battle in Kwangtung
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                    Japanese win, taking Kwangtung from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangsi
                    Japanese attack with 4 artilleries and 8 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 cruisers in Kwangsi, round 1 :  0/2 hits
                        Japanese roll dice for 4 artilleries and 8 infantry in Kwangsi, round 1 :  1/12 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Central Mongolia
                    Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers
                    Russians defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in Central Mongolia, round 1 :  7/13 hits
                        Russians roll dice for 4 infantry in Central Mongolia, round 1 :  1/4 hits
                        4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Central Mongolia
                    Japanese win, taking Central Mongolia from Russians with 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Japanese
                2 bombers, 4 fighters and 5 tactical_bombers moved from Central Mongolia to Jehol
                1 aaGun moved from Manchuria to Jehol
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 factory_minor placed in Shantung
                1 artillery placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 41 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 factory_minor
        Kwangsi : 4 artilleries and 8 infantry
        Korea : 2 infantry
        Kiangsu : 1 factory_minor and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Jehol : 1 aaGun, 2 bombers, 4 fighters and 5 tactical_bombers
        Siam : 2 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 2 artilleries, 1 fighter and 4 infantry
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
        42 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        20 Sea Zone : 1 transport
        Central Mongolia : 1 flag, 1 artillery
        6 Sea Zone : 2 battleships, 2 carriers, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 32 / 36
        Japanese : 40 / 51
        Americans : 52 / 52
        Chinese : 6 / 18
        British : 28 / 40
        UK_Pacific : 14 / 23
        Italians : 11 / 6
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 16

    Sorry for the turn delay, it’s month end at work and my play always slows down for this week and next.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber; Remaining resources: 5 PUs;

    Combat Move - Americans
                3 bombers moved from Eastern United States to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
                1 fighter moved from Eastern United States to 101 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 tactical_bomber placed in 101 Sea Zone
                1 carrier and 1 submarine placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 57 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 13 infantry moved from Yunnan to Hunan
                1 infantry moved from Shensi to Hopei
                1 artillery and 1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 13 infantry
                    Japanese defend with 2 artilleries, 1 fighter and 4 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 artilleries, 1 fighter and 4 infantry
                    Casualties for Chinese: 6 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
                EDIT: Turning off Edit Mode
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs


  • Use this file if you need for China, I edited out the chinese fighter to change its landing location and you can’t ADD a chinese fighter. Bleh. So i had to re-do my moves.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Guam: 1 fighter
                EDIT: Adding units owned by Americans to Wake Island: 1 fighter
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Malta to Alexandria
                2 infantry moved from Rhodesia to Belgian Congo
                2 artilleries and 1 mech_infantry moved from Ethiopia to Kenya
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 bomber moved from Malta to Alexandria
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Egypt to Alexandria
                4 infantry moved from Burma to Yunnan
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 battleship moved from 39 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in Kenya
                    British attack with 2 artilleries and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 artilleries and 1 mech_infantry in Kenya, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery and 3 infantry
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Alexandria, round 1 :  4/6 hits
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 1 :  1/5 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Alexandria, round 2 :  4/5 hits
                        Italians roll dice for 1 armour in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 3 infantry
                Battle in 109 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    British win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Gibraltar
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 harbour and 2 infantry
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 1 :  0/2 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 1 :  0/2 hits
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                        British roll dice for 1 armour in Gibraltar, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  1/1 hits
                        1 armour owned by the British lost in Gibraltar
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 92 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 fighter moved from 92 Sea Zone to Morocco
                1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone
                2 transports moved from 76 Sea Zone to 72 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 infantry moved from Eire to Scotland

    Place Units - British
                1 submarine placed in 98 Sea Zone
                2 infantry placed in Egypt
                1 fighter placed in United Kingdom
                1 destroyer and 1 submarine placed in 106 Sea Zone
                British undo move 4.
                1 destroyer and 1 submarine placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                British collect 29 PUs (2 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                5 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 3 aaGuns
                EDIT: Adding units owned by British to Yunnan: 3 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 5 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 24 times
                3 was rolled 19 times
                4 was rolled 18 times
                5 was rolled 19 times
                6 was rolled 10 times
            Average roll : 3.305
            Median : 3.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 105

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.235
            Standard Deviation : 0.485
            Total rolls : 18

    Germans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.045
            Median : 3.000
            Variance : 1.048
            Standard Deviation : 1.024
            Total rolls : 22

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 12 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.279
            Median : 3.000
            Variance : 0.976
            Standard Deviation : 0.988
            Total rolls : 43

  • 16

    @atease:

    Use this file if you need for China, I edited out the chinese fighter to change its landing location and you can’t ADD a chinese fighter. Bleh. So i had to re-do my moves.

    I have had that happen to me too.  The only work around I know of is to add the fighter before you remove it.  I know it’s a posted bug.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 6 PUs;

    Combat Move - Italians
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                      Italians take 97 Sea Zone from British
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 bomber moved from Southern Italy to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 91 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Southern France

    Turn Complete - Italians
                Italians collect 11 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Algeria : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Southern France : 1 artillery, 1 bomber and 2 infantry
        Tunisia : 1 flag
        Romania : 1 armour
        Northern Italy : 2 aaGuns, 1 armour, 1 artillery and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 cruiser and 1 submarine
        Yugoslavia : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 32 / 36
        Japanese : 38 / 51
        Americans : 52 / 57
        Chinese : 8 / 16
        British : 31 / 33
        UK_Pacific : 18 / 18
        Italians : 11 / 27
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                2 fighters moved from Queensland to Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
                ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                3 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to Southern Italy

  • 16

    dog fight UK?


  • No sir, the pilots of the RAF are not suicidal.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                3 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to Southern Italy

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Battle in Morocco
                    Germans attack with 1 artillery and 3 infantry
                    French defend with 2 infantry; British defend with 1 fighter
                        Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 1 :  2/2 hits
                        Germans roll dice for 1 artillery and 3 infantry in Morocco, round 1 :  1/4 hits
                        French roll dice for 1 fighter and 2 infantry in Morocco, round 1 :  2/3 hits
                        2 infantry owned by the French , 2 infantry owned by the Germans and 1 fighter owned by the British lost in Morocco
                    Germans win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 1 fighter
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/3 hits
                    Bombing raid in United Kingdom rolls: 7,5,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                1 submarine placed in 113 Sea Zone
                1 fighter placed in Western Germany
                4 infantry placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                1 armour, 3 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Slovakia Hungary: 1 artillery and 4 infantry
                EDIT: Removing units owned by Germans from Germany: 1 artillery and 4 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Morocco : 1 flag, 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 6 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
        Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Slovakia Hungary : 1 aaGun, 3 artilleries and 10 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Poland : 2 aaGuns, 3 artilleries and 14 infantry
        Germany : 1 armour, 1 factory_major, 3 infantry and 1 mech_infantry
        Denmark : 2 infantry
        Southern Italy : 1 fighter
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 3 armour and 4 infantry
        Yugoslavia : 1 flag
        91 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 32 / 36
        Japanese : 38 / 51
        Americans : 52 / 57
        Chinese : 8 / 16
        British : 31 / 33
        UK_Pacific : 18 / 18
        Italians : 11 / 27
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 2 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
                2 infantry moved from Kansu to Suiyuyan
                1 mech_infantry moved from Shensi to Suiyuyan
                6 infantry moved from Dzavhan to Central Mongolia
                12 infantry moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Tsinghai to Shensi
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                3 artilleries moved from Novgorod to Belarus
                2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 mech_infantry in Suiyuyan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Central Mongolia
                    Russians attack with 6 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 6 infantry in Central Mongolia, round 1 :  0/6 hits
                        Japanese roll dice for 1 artillery in Central Mongolia, round 1 :  0/1 hits
                        Russians roll dice for 6 infantry in Central Mongolia, round 2 :  0/6 hits
                        Japanese roll dice for 1 artillery in Central Mongolia, round 2 :  0/1 hits
                        Russians roll dice for 6 infantry in Central Mongolia, round 3 :  0/6 hits
                        Japanese roll dice for 1 artillery in Central Mongolia, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Central Mongolia
                        Russians roll dice for 5 infantry in Central Mongolia, round 4 :  1/5 hits
                        Japanese roll dice for 1 artillery in Central Mongolia, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Central Mongolia
                    Russians win, taking Central Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                2 armour and 2 mech_infantrys placed in Russia
                3 infantry placed in Novgorod
                2 infantry placed in Ukraine
                Russians undo move 1.
                2 armour and 1 mech_infantry placed in Volgograd
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 33 PUs total

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