@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Man, what an expansion… I had meant all along to leave two Anzacian destroyers as blockers off Borneo and Phillipines, which would have slowed you down and forced you to use some resources against them… and completely forgot. I knew your turn would be bloody, and it was.
I got some luck in Kwangtung and with the destroyer off malaya, but your island campaign went great for you, so you accomplished your objectives.
Your Japan will be tough to put a dent in… where are all my US bombers? :-D
(re: your post - of course when it comes to NCM - never an issue with me)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
5 fighters and 1 tactical_bomber moved from 30 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 106 Sea Zone to 103 Sea Zone
2 fighters moved from 103 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to Central United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 13 Sea Zone to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United States
1 bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Siam to French Indo China
1 fighter moved from Burma to French Indo China
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 tactical_bomber moved from Burma to 41 Sea Zone
6 infantry moved from Burma to Shan State
Combat - British
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 6 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -18
Casualties for British: 6 infantry
Battle in Egypt
British attack with 5 infantry and 3 mech_infantrys
Italians defend with 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 2 artilleries
Non Combat Move - British
1 fighter moved from Persia to 128 Sea Zone
1 fighter moved from 128 Sea Zone to Samara
1 fighter moved from Samara to Russia
1 tactical_bomber moved from 41 Sea Zone to India
1 fighter moved from French Indo China to Burma
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from French West Africa to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
3 aaGuns moved from Burma to India
1 mech_infantry moved from India to Eastern Persia
5 infantry moved from Burma to India
Place Units - British
1 factory_minor placed in Persia
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2
British collect 27 PUs (6 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
3 artilleries and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,5,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,5,6
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 3 artilleries and 6 infantry
Shan State was fun… 6 infantry vs. 2 infantry… and you lose nothing, I lose all six. Allows you to kill a fighter… allows you to keep Malaya… allows you to pressure India (landing spot for aircraft)… HUGE turning point. I had like 25 rolls at 1… zero hits.
I hate it when stupid s%$t like that gets in the way of a perfectly good game.
To be fair, with 25 rolls @ 1 you only should have hit 4 times. Oh wait, that is shit!
This is only going to make it more horrible for me when I eventually cock this game up!
I’m over it now :-D
I’m ready to fight!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
2 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber and 2 fighters moved from Alexandria to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 0/3 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 1 : 4/7 hits
British roll dice for 3 infantry and 3 mech_infantrys in Egypt, round 1 : 1/6 hits
3 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Egypt, round 2 : 3/6 hits
British roll dice for 2 mech_infantrys in Egypt, round 2 : 1/2 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 3 infantry and 3 mech_infantrys
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
2 fighters moved from Egypt to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 aaGun
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 3 infantry and 1 mech_infantry
97 Sea Zone : 1 carrier, 2 fighters and 2 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transports
Production/PUs Summary :
Germans : 39 / 45
Russians : 32 / 39
Japanese : 60 / 68
Americans : 50 / 70
Chinese : 1 / 3
British : 31 / 27
UK_Pacific : 9 / 7
Italians : 23 / 33
ANZAC : 10 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 armour placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
Combat - French
Non Combat Move - French
1 fighter moved from French West Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
19 armour, 5 artilleries, 11 infantry and 7 mech_infantrys moved from Smolensk to Russia
4 bombers, 5 fighters and 8 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 19 armour, 5 artilleries, 6 bombers, 5 fighters, 11 infantry, 7 mech_infantrys and 8 tactical_bombers
British defend with 5 fighters; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 9 artilleries, 1 factory_major, 2 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 1/12 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 6 bombers, 4 fighters, 11 infantry, 7 mech_infantrys and 8 tactical_bombers in Russia, round 1 : 27/60 hits
Russians roll dice for 4 aaGuns, 3 armour, 9 artilleries, 7 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 14/55 hits
23 infantry owned by the Russians , 11 infantry owned by the Germans , 3 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 6 bombers, 4 fighters, 4 mech_infantrys and 8 tactical_bombers in Russia, round 2 : 21/46 hits
Russians roll dice for 3 armour, 9 artilleries, 7 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 11/32 hits
7 infantry owned by the Russians , 2 armour owned by the Germans , 9 artilleries owned by the Russians , 5 mech_infantrys owned by the Russians , 5 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 6 bombers, 4 fighters and 8 tactical_bombers in Russia, round 3 : 15/35 hits
Russians roll dice for 3 armour, 7 fighters and 1 tactical_bomber in Russia, round 3 : 5/11 hits
1 tactical_bomber owned by the Russians , 3 armour owned by the Russians , 2 bombers owned by the Germans , 3 armour owned by the Germans , 2 fighters owned by the Russians and 5 fighters owned by the British lost in Russia
Germans captures 39PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 4 bombers, 4 fighters and 8 tactical_bombers remaining. Battle score for attacker is 120
Casualties for Germans: 5 armour, 5 artilleries, 2 bombers, 1 fighter, 11 infantry and 7 mech_infantrys
Casualties for British: 5 fighters
Casualties for Russians: 4 aaGuns, 3 armour, 9 artilleries, 2 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
2 aaGuns moved from Smolensk to Russia
4 bombers moved from Russia to Novgorod
4 fighters and 8 tactical_bombers moved from Russia to Ukraine
Place Units - Germans
3 armour placed in Novgorod
6 mech_infantrys placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 40 PUs (2 lost to blockades); end with 79 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 93 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 98 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 6 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 14 armour and 1 factory_minor
Ukraine : 4 fighters and 8 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 artillery, 4 bombers, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
98 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 42 / 89
Russians : 29 / 0
Japanese : 57 / 68
Americans : 50 / 70
Chinese : 1 / 3
British : 31 / 27
UK_Pacific : 9 / 7
Italians : 23 / 33
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I’ll take a good look at the board to see if it’s worth continuing.
It looks like I got diced prety bad - way below average defense rolls. I’ll figure out the math, and go from there.
Do you crush everyone the way you do me? You’re a very bad matchup for me for some reason. Did I wrong you in a previous life? :-)
I’ll take a good look at the board to see if it’s worth continuing.
It looks like I got diced prety bad - way below average defense rolls. I’ll figure out the math, and go from there.
Do you crush everyone the way you do me? You’re a very bad matchup for me for some reason. Did I wrong you in a previous life? :-)
I blame Wheatbeer. He just crushed me in 5 turns, so I think all of my potential luck from that game has been concentrated into this one. Sorry. Also, the G1 Barbarossa / 5th turn Moscow attack is pretty deadly.
No question, it’s brutal.
Moscow was a 92% attack, with just under 15 German units remaining by odds - so considering that you ended with 30 units - all expensive armor/aircraft, I’m done.
Added to the Shan State debacle, it’s best if I don’t torture myself in a game I now have a 10% chance to win.
I still don’t know how you’ve lost any games. I’m a pretty solid player, and the two times you played me I ended up being dragged behind a chariot… :-)
So I surrender - congratulations on two great wins for you, and I look forward to not having to play you for awhile!
That’s all very nice of you to say. I have see some of your other games and you are a very good player. These have been two of my best games and definitely the most enjoyable.
Good luck with the league.
Thanks Hank! After my treatment for PTSD, we can play again some time :-)… actually, Jen has expanded the number of games we can play each other to 5, as long as we meet the criteria. When we both do, I’ll look you up.