13L Stalingradski (Allies +10) vs Hank13 (Axis)


  • I’m over it now  :-D

    I’m ready to fight!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians
                1 armour moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Ukraine
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 armour moved from Greece to 99 Sea Zone
                2 transports moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
                1 bomber and 2 fighters moved from Alexandria to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
                        Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 :  0/3 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 1 :  4/7 hits
                        British roll dice for 3 infantry and 3 mech_infantrys in Egypt, round 1 :  1/6 hits
                        3 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Egypt, round 2 :  3/6 hits
                        British roll dice for 2 mech_infantrys in Egypt, round 2 :  1/2 hits
                        2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 15
                    Casualties for British: 3 infantry and 3 mech_infantrys
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Southern Italy
                2 fighters moved from Egypt to 97 Sea Zone
                3 infantry moved from Northern Italy to 97 Sea Zone
                3 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Bessarabia to Ukraine

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 aaGun
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 3 infantry and 1 mech_infantry
        97 Sea Zone : 1 carrier, 2 fighters and 2 transports
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transports

    Production/PUs Summary :

    Germans : 39 / 45
        Russians : 32 / 39
        Japanese : 60 / 68
        Americans : 50 / 70
        Chinese : 1 / 3
        British : 31 / 27
        UK_Pacific : 9 / 7
        Italians : 23 / 33
        ANZAC : 10 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to Queensland

    Place Units - ANZAC
                1 armour placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya

    Combat - French

    Non Combat Move - French
                1 fighter moved from French West Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                19 armour, 5 artilleries, 11 infantry and 7 mech_infantrys moved from Smolensk to Russia
                4 bombers, 5 fighters and 8 tactical_bombers moved from Novgorod to Russia
                2 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 19 armour, 5 artilleries, 6 bombers, 5 fighters, 11 infantry, 7 mech_infantrys and 8 tactical_bombers
                    British defend with 5 fighters; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 9 artilleries, 1 factory_major, 2 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber
                        AA guns fire in Russia :  1/12 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 19 armour, 5 artilleries, 6 bombers, 4 fighters, 11 infantry, 7 mech_infantrys and 8 tactical_bombers in Russia, round 1 :  27/60 hits
                        Russians roll dice for 4 aaGuns, 3 armour, 9 artilleries, 7 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  14/55 hits
                        23 infantry owned by the Russians , 11 infantry owned by the Germans , 3 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 19 armour, 5 artilleries, 6 bombers, 4 fighters, 4 mech_infantrys and 8 tactical_bombers in Russia, round 2 :  21/46 hits
                        Russians roll dice for 3 armour, 9 artilleries, 7 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  11/32 hits
                        7 infantry owned by the Russians , 2 armour owned by the Germans , 9 artilleries owned by the Russians , 5 mech_infantrys owned by the Russians , 5 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 17 armour, 6 bombers, 4 fighters and 8 tactical_bombers in Russia, round 3 :  15/35 hits
                        Russians roll dice for 3 armour, 7 fighters and 1 tactical_bomber in Russia, round 3 :  5/11 hits
                        1 tactical_bomber owned by the Russians , 3 armour owned by the Russians , 2 bombers owned by the Germans , 3 armour owned by the Germans , 2 fighters owned by the Russians and 5 fighters owned by the British lost in Russia
                    Germans captures 39PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 14 armour, 4 bombers, 4 fighters and 8 tactical_bombers remaining. Battle score for attacker is 120
                    Casualties for Germans: 5 armour, 5 artilleries, 2 bombers, 1 fighter, 11 infantry and 7 mech_infantrys
                    Casualties for British: 5 fighters
                    Casualties for Russians: 4 aaGuns, 3 armour, 9 artilleries, 2 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                2 aaGuns moved from Smolensk to Russia
                4 bombers moved from Russia to Novgorod
                4 fighters and 8 tactical_bombers moved from Russia to Ukraine

    Place Units - Germans
                3 armour placed in Novgorod
                6 mech_infantrys placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
                Germans collect 40 PUs (2 lost to blockades); end with 79 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery
                EDIT: Adding units owned by Germans to France: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 93 Sea Zone: 2 submarines
                EDIT: Adding units owned by Germans to 98 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 6 mech_infantrys
        Germany : 1 factory_major
        Belarus : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 2 aaGuns, 1 airfield, 14 armour and 1 factory_minor
        Ukraine : 4 fighters and 8 tactical_bombers
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 artillery, 4 bombers, 1 factory_minor, 1 harbour and 1 infantry
        Smolensk : 1 flag
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        98 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 42 / 89
        Russians : 29 / 0
        Japanese : 57 / 68
        Americans : 50 / 70
        Chinese : 1 / 3
        British : 31 / 27
        UK_Pacific : 9 / 7
        Italians : 23 / 33
        ANZAC : 13 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • I’ll take a good look at the board to see if it’s worth continuing.

    It looks like I got diced prety bad - way below average defense rolls. I’ll figure out the math, and go from there.

    Do you crush everyone the way you do me? You’re a very bad matchup for me for some reason. Did I wrong you in a previous life?  :-)

  • TripleA

    @Stalingradski:

    I’ll take a good look at the board to see if it’s worth continuing.

    It looks like I got diced prety bad - way below average defense rolls. I’ll figure out the math, and go from there.

    Do you crush everyone the way you do me? You’re a very bad matchup for me for some reason. Did I wrong you in a previous life?  :-)

    I blame Wheatbeer. He just crushed me in 5 turns, so I think all of my potential luck from that game has been concentrated into this one. Sorry. Also, the G1 Barbarossa / 5th turn Moscow attack is pretty deadly.


  • No question, it’s brutal.

    Moscow was a 92% attack, with just under 15 German units remaining by odds - so considering that you ended with 30 units - all expensive armor/aircraft, I’m done.

    Added to the Shan State debacle, it’s best if I don’t torture myself in a game I now have a 10% chance to win.

    I still don’t know how you’ve lost any games. I’m a pretty solid player, and the two times you played me I ended up being dragged behind a chariot…  :-)

    So I surrender - congratulations on two great wins for you, and I look forward to not having to play you for awhile!

  • TripleA

    That’s all very nice of you to say. I have see some of your other games and you are a very good player. These have been two of my best games and definitely the most enjoyable.

    Good luck with the league.


  • Thanks Hank! After my treatment for PTSD, we can play again some time  :-)… actually, Jen has expanded the number of games we can play each other to 5, as long as we meet the criteria. When we both do, I’ll look you up.

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