38d11c04-02d3-4ad4-b098-78996723c779-dawg-64-v-mike-g40-start-round-5-russia-7.tsvg
Degrasse vs Atease
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Germans
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 7 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 infantry moved from Poland to Eastern Poland
2 artilleries, 6 infantry and 2 mech_infantrys moved from Germany to Poland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Scotland to Eire
Germans take Eire from British
1 armour moved from Eire to Scotland
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Germans
Research Technology - Germans
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 7 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 infantry moved from Poland to Eastern Poland
2 artilleries, 6 infantry and 2 mech_infantrys moved from Germany to Poland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Scotland to Eire
Germans take Eire from British
1 armour moved from Eire to Scotland
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to GreeceCombat - Germans
Non Combat Move - Germans
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Western Germany to Egypt
1 fighter moved from Western Germany to EgyptPlace Units - Germans
1 artillery and 2 infantry placed in United Kingdom
2 artilleries and 5 infantry placed in Germany
1 destroyer placed in 93 Sea Zone
1 destroyer and 2 transports placed in 110 Sea Zone
Germans undo move 4.
1 destroyer placed in 110 Sea Zone
2 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Egypt : 2 fighters and 2 infantry
Scotland : 1 flag, 1 airfield, 1 armour and 3 infantry
United Kingdom : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Slovakia Hungary : 3 aaGuns, 4 armour, 3 artilleries and 23 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Poland : 2 artilleries, 6 infantry and 2 mech_infantrys
Germany : 2 artilleries, 1 factory_major and 5 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 mech_infantry
112 Sea Zone : 2 transports
125 Sea Zone : 1 destroyer
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 destroyer
Eire : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 2 bombers
Yugoslavia : 1 flag
98 Sea Zone : 1 destroyer and 1 transport
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 54
Russians : 41 / 60
Japanese : 57 / 64
Americans : 55 / 70
Chinese : 5 / 7
British : 21 / 0
UK_Pacific : 5 / 6
Italians : 16 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Russians
Russians buy 5 artilleries, 9 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
4 infantry moved from Norway to Finland
1 infantry moved from Novosibirsk to Kansu
3 infantry moved from Novosibirsk to Samara
6 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Baltic States to Novgorod
2 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
6 artilleries and 8 infantry moved from Belarus to Baltic States
2 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Bessarabia
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Bessarabia, round 1 : 0/2 hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 1 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
retreated to Bessarabia
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Bessarabia to Western Ukraine
2 infantry moved from Western Ukraine to UkrainePlace Units - Russians
3 infantry placed in Ukraine
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Novgorod
1 artillery, 7 infantry and 1 tactical_bomber placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 9 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 9 infantry
EDIT: Turning off Edit Mode
Russians undo move 3.
Russians undo move 2.
2 artilleries and 1 tactical_bomber placed in Novgorod
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Russians collect 40 PUs (5 lost to blockades); end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 4 infantry moved from Manchuria to Jehol
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 72 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
2 artilleries moved from Malaya to Shan State
5 fighters and 3 tactical_bombers moved from Yunnan to Burma
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Hawaiian Islands
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Research Technology - Japanese
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 4 infantry moved from Manchuria to Jehol
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 72 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
2 artilleries moved from Malaya to Shan State
5 fighters and 3 tactical_bombers moved from Yunnan to Burma
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Hawaiian Islands
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Korea, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 72 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 72 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 72 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 72 Sea Zone to 75 Sea Zone
1 aaGun moved from Yunnan to Burma
1 artillery and 2 infantry moved from Manchuria to JeholPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 fighters placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,5,1,5,5,4,6,4,1
Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 artillery and 3 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 2 artilleries and 6 infantry
Yunnan : 1 flag, 2 bombers and 3 infantry
Kweichow : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries
Burma : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Amur : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship and 1 cruiser
6 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 2 transports
75 Sea Zone : 1 artillery, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 49 / 54
Russians : 41 / 48
Japanese : 58 / 62
Americans : 55 / 70
Chinese : 5 / 7
British : 21 / 0
UK_Pacific : 5 / 6
Italians : 15 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.579
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3,3 and gets 0 hitsPurchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from French Guiana to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Territory to IndiaCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
4 infantry moved from Suiyuyan to Chahar
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 fighter and 1 tactical_bomber moved from Belgian Congo to Iraq
2 fighters and 1 tactical_bomber moved from Persia to India
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Non Combat Move - British
1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 airfield and 1 factory_minor; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Southern Italy
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Romania to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Research Technology - Italians
Italians roll 3 and gets 0 hitsPurchase Units - Italians
Italians buy 1 airfield and 1 factory_minor; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Southern Italy
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Romania to Eastern PolandCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Anglo Egyptian Sudan, round 1 : 1/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Alexandria to Southern Italy
1 artillery moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
1 airfield and 1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 flag, 2 artilleries and 3 infantry
Syria : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 1 artillery and 1 mech_infantry
Bessarabia : 1 flag
93 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
81 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Northwest Persia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 54
Russians : 40 / 48
Japanese : 55 / 62
Americans : 55 / 71
Chinese : 8 / 9
British : 21 / 0
UK_Pacific : 5 / 5
Italians : 16 / 30
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 4 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 57 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Australia to Java
1 infantry moved from Western Australia to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Western Australia to Northern TerritoryCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from United Kingdom to Scotland
1 fighter and 2 tactical_bombers moved from United Kingdom to Western Germany
1 artillery and 3 infantry moved from Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Norway
2 artilleries, 6 infantry and 2 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Bessarabia to Baltic States
4 armour moved from Slovakia Hungary to Baltic States
2 bombers moved from Greece to Baltic States
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to 80 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans roll 4 and gets 0 hitsPurchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from United Kingdom to Scotland
1 fighter and 2 tactical_bombers moved from United Kingdom to Western Germany
1 artillery and 3 infantry moved from Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Norway
2 artilleries, 6 infantry and 2 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Bessarabia to Baltic States
4 armour moved from Slovakia Hungary to Baltic States
2 bombers moved from Greece to Baltic States
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to 80 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to PersiaCombat - Germans
Battle in Baltic States
Germans attack with 4 armour, 2 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys
Russians defend with 6 artilleries and 11 infantry
Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys in Baltic States, round 1 : 10/17 hits
Russians roll dice for 6 artilleries and 11 infantry in Baltic States, round 1 : 8/17 hits
10 infantry owned by the Russians , 6 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 1 mech_infantry in Baltic States, round 2 : 4/9 hits
Russians roll dice for 6 artilleries and 1 infantry in Baltic States, round 2 : 4/7 hits
1 infantry owned by the Russians , 1 armour owned by the Germans , 3 artilleries owned by the Russians , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 3 armour and 2 bombers in Baltic States, round 3 : 4/5 hits
Russians roll dice for 3 artilleries in Baltic States, round 3 : 2/3 hits
2 armour owned by the Germans and 3 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 3 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Casualties for Russians: 6 artilleries and 11 infantry
Battle in 80 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 transport
British defend with 1 battleship and 1 transport
Germans roll dice for 1 destroyer, 2 fighters and 1 transport in 80 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans lost in 80 Sea Zone
Germans roll dice for 2 fighters and 1 transport in 80 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans lost in 80 Sea Zone
Germans roll dice for 1 fighter and 1 transport in 80 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 transport in 80 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is 9
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for British: 1 battleship and 1 transport
Battle in Norway
Battle in PersiaNon Combat Move - Germans
1 fighter moved from 80 Sea Zone to Syria
2 bombers moved from Baltic States to Slovakia Hungary
3 aaGuns, 3 artilleries and 23 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 113 Sea Zone
1 infantry placed in Western Germany
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Scotland : 1 flag, 1 airfield, 1 armour, 1 artillery and 5 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 fighter
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
Slovakia Hungary : 1 artillery, 2 bombers and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Germany : 3 artilleries, 1 factory_major and 7 infantry
Norway : 1 artillery and 3 infantry
Baltic States : 1 flag, 1 armour
Eastern Poland : 3 aaGuns, 3 artilleries and 23 infantry
125 Sea Zone : 1 destroyer
80 Sea Zone : 1 transport
113 Sea Zone : 1 destroyer and 2 transports
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 destroyer
Eire : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Persia : 1 flag, 1 infantry
Yugoslavia : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 67
Russians : 36 / 48
Japanese : 55 / 62
Americans : 55 / 71
Chinese : 8 / 9
British : 19 / 0
UK_Pacific : 5 / 5
Italians : 15 / 30
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.214
Median : 3.000
Variance : 1.159
Standard Deviation : 1.077
Total rolls : 70Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.316
Median : 3.000
Variance : 0.595
Standard Deviation : 0.771
Total rolls : 38British Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.889
Median : 2.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 5 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
9 infantry moved from Buryatia to Amur
2 infantry and 1 mech_infantry moved from Tsinghai to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
1 submarine moved from 115 Sea Zone to 113 Sea Zone
6 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Baltic States
4 infantry moved from Finland to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
4 artilleries, 27 infantry and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
1 artillery and 4 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 7 infantry moved from Russia to Bryansk
3 infantry moved from Samara to Volgograd
9 infantry moved from Bryansk to Western UkraineCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Amur
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 9 infantry in Amur, round 1 : 0/9 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
Russians roll dice for 9 infantry in Amur, round 2 : 1/9 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 4 artilleries, 2 fighters, 33 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 3 artilleries and 23 infantry; Italians defend with 2 aaGuns, 2 armour, 1 artillery and 1 mech_infantry
AA guns fire in Eastern Poland : 1/4 hits
1 tactical_bomber owned by the Russians lost in Eastern Poland
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 1 : 11/43 hits
Italians roll dice for 5 aaGuns, 2 armour, 4 artilleries, 23 infantry and 1 mech_infantry in Eastern Poland, round 1 : 6/30 hits
6 infantry owned by the Russians , 2 aaGuns owned by the Italians , 6 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 14/37 hits
Italians roll dice for 2 armour, 4 artilleries, 17 infantry and 1 mech_infantry in Eastern Poland, round 2 : 8/24 hits
8 infantry owned by the Russians and 14 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 9/29 hits
Italians roll dice for 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Eastern Poland, round 3 : 7/10 hits
7 infantry owned by the Russians , 3 infantry owned by the Germans , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 3 artilleries owned by the Germans and 1 armour owned by the Italians lost in Eastern Poland
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 4 : 6/22 hits
Italians roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 armour, 4 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Germans: 3 aaGuns, 3 artilleries and 23 infantry
Casualties for Russians: 21 infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 2 armour, 1 artillery and 1 mech_infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Baltic States
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 1 : 3/5 hits
Germans roll dice for 1 armour in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
4 aaGuns moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Buryatia to Amur
1 tactical_bomber moved from Eastern Poland to Novgorod
2 fighters moved from Eastern Poland to NovgorodPlace Units - Russians
3 infantry placed in Ukraine
3 artilleries placed in Novgorod
2 artilleries and 1 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 unit repaired.
3 destroyers and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries and 6 infantry moved from Jehol to Chahar
2 bombers moved from Yunnan to Chahar
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
2 tactical_bombers moved from Burma to Shensi
4 fighters moved from Burma to Shensi
1 armour and 1 mech_infantry moved from Burma to Szechwan
2 artilleries moved from Shan State to Burma
3 infantry moved from Yunnan to Burma
1 fighter moved from Burma to Shensi
1 tactical_bomber moved from Burma to Shensi
2 carriers, 2 fighters and 2 tactical_bombers moved from 75 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 79 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Research Technology - Japanese
Japanese roll 1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 unit repaired.
3 destroyers and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries and 6 infantry moved from Jehol to Chahar
2 bombers moved from Yunnan to Chahar
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
2 tactical_bombers moved from Burma to Shensi
4 fighters moved from Burma to Shensi
1 armour and 1 mech_infantry moved from Burma to Szechwan
2 artilleries moved from Shan State to Burma
3 infantry moved from Yunnan to Burma
1 fighter moved from Burma to Shensi
1 tactical_bomber moved from Burma to Shensi
2 carriers, 2 fighters and 2 tactical_bombers moved from 75 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 79 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Union of South Africa
Battle in Hopei
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Union of South Africa from British, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 artilleries, 2 bombers and 6 infantry
Chinese defend with 7 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 6 infantry in Chahar, round 1 : 2/10 hits
Chinese roll dice for 7 infantry in Chahar, round 1 : 3/7 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 artilleries, 2 bombers and 3 infantry in Chahar, round 2 : 3/7 hits
Chinese roll dice for 5 infantry in Chahar, round 2 : 3/5 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 artilleries and 2 bombers in Chahar, round 3 : 3/4 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 6 infantry
Casualties for Chinese: 7 infantry
Battle in Shensi
Japanese attack with 1 armour, 5 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 5 infantry and 1 mech_infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Shensi, round 1 : 7/11 hits
Chinese roll dice for 6 infantry and 1 mech_infantry in Shensi, round 1 : 2/7 hits
5 infantry owned by the Russians , 1 mech_infantry owned by the Russians , 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 5 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 6/9 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 1 : 3/7 hits
2 submarines owned by the Americans , 3 destroyers owned by the Americans , 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/9 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 0/4 hits
2 fighters owned by the Americans , 1 mech_infantry owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 3 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Japanese: 1 carrier and 2 submarines
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transportNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Chahar to Kweichow
5 fighters moved from Shensi to Kweichow
3 tactical_bombers moved from Shensi to KweichowPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Shensi : 1 flag, 1 armour
Yunnan : 1 flag
Kweichow : 1 flag, 2 bombers, 5 fighters and 3 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag, 1 armour and 1 mech_infantry
Szechwan : 1 flag, 1 armour
Chahar : 1 flag, 2 artilleries
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 5 artilleries and 8 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 5 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 3 destroyers and 2 transports
6 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
80 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers
71 Sea Zone : 1 transport
79 Sea Zone : 1 battleship and 1 cruiserProduction/PUs Summary :
Germans : 54 / 67
Russians : 39 / 43
Japanese : 60 / 65
Americans : 55 / 71
Chinese : 4 / 9
British : 17 / 0
UK_Pacific : 5 / 5
Italians : 14 / 30
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 17 times
3 was rolled 13 times
4 was rolled 22 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.310
Median : 3.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 100Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.344
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 61Americans Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.769
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Chinese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.080
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 25 -
Scramble fighter for bombing raid in Japan?
Sorry for not posting moves. -
Yes, I’ll intercept with the one fighter in Japan against your one US bomber.
That’s the nice part about playing in the forum. If life pops up and interferes with important gaming, the forum will be ready for you when you get back.





