@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Degrasse vs Atease
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6,3,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from 102 Sea Zone to 110 Sea Zone
3 bombers moved from Eastern United States to 110 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to 42 Sea Zone
1 fighter moved from 26 Sea Zone to Western United States
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 1 : 3/9 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Americans , 1 transport owned by the Japanese , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 64
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Java
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Java, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Java
Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 110 Sea Zone
Americans attack with 3 bombers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
Americans roll dice for 3 bombers and 2 fighters in 110 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 1 : 2/6 hits
2 fighters owned by the Americans and 2 destroyers owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 bombers in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 fighter, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 3 : 0/2 hits
1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 bombers in 110 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 fighter and 7 transports in 110 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
7 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 70
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
Casualties for Americans: 2 bombers and 2 fightersNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to Eire
1 carrier and 1 cruiser moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from 42 Sea Zone to Northern TerritoryPlace Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 24 times
Average roll : 4.012
Median : 4.000
Variance : 1.821
Standard Deviation : 1.350
Total rolls : 85Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.400
Median : 5.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.400
Median : 5.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.923
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Americans Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.762
Median : 4.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 42 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
5 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 1 : 2/5 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3.946
Median : 4.000
Variance : 1.670
Standard Deviation : 1.292
Total rolls : 92Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.438
Median : 5.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.438
Median : 5.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.923
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.762
Median : 4.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 42 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Combat Move - British
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 transports moved from 116 Sea Zone to 106 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from West India to 79 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to French Equatorial Africa
1 bomber moved from Egypt to 97 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Egypt to Tanganyika Territory
2 infantry moved from 72 Sea Zone to Tanganyika Territory -
Scramble 97?
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Yes, the valiant Italian fighter will scramble into the blue Mediterranean sea to defend the lone transport getting ready to load Italian troops. :-)
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Good luck valiant Italian fighter.
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Classic and predictable draw. sadness
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 transports moved from 116 Sea Zone to 106 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from West India to 79 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to French Equatorial Africa
1 bomber moved from Egypt to 97 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Egypt to Tanganyika Territory
2 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 fighter and 1 transport
British roll dice for 1 bomber in 97 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 bomber
Casualties for Italians: 1 fighter
Battle in Tanganyika Territory
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 battleship in Tanganyika Territory, round 1 : 1/1 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 112 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in French Equatorial Africa
British attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in French Equatorial Africa, round 1 : 0/2 hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 1 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in French Equatorial Africa, round 3 : 1/2 hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits
1 artillery owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 tactical_bomber moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 aaGun moved from Eire to Scotland
1 fighter moved from French Equatorial Africa to Belgian CongoPlace Units - UK_Pacific
1 aaGun and 3 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs total
Units Change Ownership
Some Units in India change ownership: 1 aaGun and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.471
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarResearch Technology - Italians
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 1 infantry moved from Romania to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarResearch Technology - Italians
Italians roll 5 and gets 0 hitsPurchase Units - Italians
Italians buy 1 bomber, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 1 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Egypt
Italians attack with 1 bomber and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 cruiser in Egypt, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Egypt, round 1 : 2/3 hits
British roll dice for 2 infantry in Egypt, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 1 : 0/3 hits
French roll dice for 2 infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 0/2 hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 1/2 hits
French roll dice for 2 infantry in Morocco, round 3 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Morocco
French win with 1 infantry remaining. Battle score for attacker is -8
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Greece
2 infantry moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Romania to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
2 aaGuns moved from Romania to Slovakia HungaryPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour and 1 infantry
Kenya : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 2 aaGuns, 2 armour, 2 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Bessarabia : 1 flag, 1 artillery
93 Sea Zone : 1 flag
Greece : 1 bomber
97 Sea Zone : 1 destroyer
Iraq : 1 flag
Northwest Persia : 1 flag, 3 infantry
98 Sea Zone : 1 flag, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 50 / 87
Russians : 39 / 49
Japanese : 47 / 62
Americans : 58 / 84
Chinese : 6 / 8
British : 21 / 0
UK_Pacific : 9 / 7
Italians : 19 / 32
ANZAC : 10 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.657
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3French Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Russians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.944
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 5 PUs;Combat Move - ANZAC
3 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 57 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from Queensland to Western AustraliaNon Combat Move - ANZAC
2 aaGuns moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from Nigeria to French Equatorial AfricaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans
Purchase Units - Germans
Germans repair 8 damage on 3 airfields and 5 factory_minors; Remaining resources: 79 PUs; 1 techTokens;
Germans buy 2 artilleries, 2 destroyers, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
1 bomber moved from Western Germany to Eire
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans repair 8 damage on 3 airfields and 5 factory_minors; Remaining resources: 79 PUs; 1 techTokens;
Germans buy 2 artilleries, 2 destroyers, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
1 bomber moved from Western Germany to Eire
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 bomber moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in Eire
Germans attack with 1 bomber
Americans defend with 1 bomber
Germans roll dice for 1 bomber in Eire, round 1 : 1/1 hits
British roll dice for 1 bomber in Eire, round 1 : 0/1 hits
1 bomber owned by the Americans lost in Eire
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber in 114 Sea Zone, round 1 : 1/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 submarine owned by the Germans lost in 114 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Scotland
Germans attack with 1 armour
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Germans
1 bomber moved from Eire to United Kingdom
1 fighter and 2 tactical_bombers moved from Holland Belgium to United Kingdom
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from 114 Sea Zone to Greece
3 infantry moved from Poland to Slovakia Hungary
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
3 armour moved from Romania to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Yugoslavia
3 aaGuns moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to France
1 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 infantry placed in United Kingdom
2 artilleries, 6 infantry and 2 mech_infantrys placed in Germany
2 fighters placed in Western Germany
2 destroyers placed in 112 Sea Zone
Germans undo move 4.
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Egypt : 1 armour and 1 infantry
Scotland : 1 flag, 1 airfield and 1 armour
United Kingdom : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Slovakia Hungary : 3 aaGuns, 4 armour, 3 artilleries, 23 infantry and 1 mech_infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Romania : 1 infantry
Poland : 1 infantry
Germany : 2 artilleries, 1 factory_major, 6 infantry and 2 mech_infantrys
Norway : 1 infantry
Baltic States : 1 flag, 1 infantry
112 Sea Zone : 1 destroyer
93 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 bomber and 2 infantry
Yugoslavia : 1 flag, 1 infantry
98 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 53 / 63
Russians : 38 / 49
Japanese : 47 / 62
Americans : 58 / 84
Chinese : 6 / 8
British : 19 / 0
UK_Pacific : 9 / 7
Italians : 18 / 32
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Finland to Norway
1 artillery and 7 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
6 infantry moved from Manchuria to Amur
2 infantry moved from Timguska to Kansu
4 infantry moved from Timguska to Novosibirsk
3 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
2 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Baltic States
2 armour, 4 artilleries, 15 infantry and 1 mech_infantry moved from Eastern Poland to Western UkraineCombat - Russians
Battle in Norway
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Norway, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Western Ukraine
4 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
3 infantry moved from Ukraine to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 3 times
6 was rolled 6 times
Average roll : 3.867
Median : 4.000
Variance : 2.071
Standard Deviation : 1.439
Total rolls : 15Germans Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedResearch Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 44 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Yunnan to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
2 fighters and 2 tactical_bombers moved from Yunnan to Sikang
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
5 infantry moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Korea to Manchuria
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra -
Scramble orders for the fighter in Hawaii?
In Manchuria, did you mean to leave the two AA guns there? I’ll edit them into Amur if you meant to move them but forgot that they can’t move during combat moves.
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Yes scramble, and yes please edit, totally forgot them. Hate that they can’t move during combat. They could have coded it like transports, that they don’t participate in combat.
Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedResearch Technology - Japanese
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 44 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Yunnan to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
2 fighters and 2 tactical_bombers moved from Yunnan to Sikang
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
5 infantry moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Korea to Manchuria
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Americans scrambles to create a battle in territory 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 3 destroyers and 2 transports
Americans defend with 1 fighter
Japanese roll dice for 3 destroyers and 2 transports in 26 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 fighter in 26 Sea Zone, round 1 : 0/1 hits
1 fighter owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 3 destroyers and 2 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield and 1 harbour
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Japanese roll dice for 2 submarines in 42 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 1 : 10/15 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 1 : 0/9 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 1 transport owned by the Americans and 1 tactical_bomber owned by the Americans lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
Japanese winJapanese win, taking Hawaiian Islands from Americans with 1 artillery and 3 infantry remaining, taking 42 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 123
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 1 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Manchuria
Japanese attack with 2 artilleries and 7 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Sikang
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Sikang, round 1 : 0/6 hits
Chinese roll dice for 3 infantry in Sikang, round 1 : 1/3 hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Sikang
Japanese roll dice for 1 fighter and 2 tactical_bombers in Sikang, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Amur: 2 aaGuns
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 aaGun moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
2 carriers moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Yunnan
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 4 infantry placed in Japan
1 carrier and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Manchuria : 2 artilleries and 7 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
Malaya : 1 flag, 2 artilleries and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 3 destroyers and 2 submarines
41 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 2 transports
26 Sea Zone : 1 flag, 3 destroyers, 2 submarines and 2 transports
20 Sea Zone : 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 carrier and 2 destroyersProduction/PUs Summary :
Germans : 46 / 63
Russians : 45 / 60
Japanese : 59 / 64
Americans : 55 / 84
Chinese : 3 / 8
British : 19 / 0
UK_Pacific : 5 / 7
Italians : 18 / 32
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.444
Median : 4.000
Variance : 0.855
Standard Deviation : 0.925
Total rolls : 63Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 2 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.119
Median : 3.000
Variance : 1.463
Standard Deviation : 1.210
Total rolls : 42UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 5.000
Median : 5.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12 -
Excuse me?
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 1 : 10/15 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 1 : 0/9 hitsJesus





