@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Degrasse vs Atease
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Just like we’re all shocked when the french hit anything
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Research Technology - Americans
Americans spend 10 on tech rollsPurchase Units - Americans
Americans buy 3 bombers and 1 destroyer; Remaining resources: 3 PUs; 3 techTokens;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 cruiser moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
3 bombers placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - British
British repair 9 damage on 9 factory_majors; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from Malta to 99 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Alexandria
1 artillery and 1 infantry moved from Egypt to Alexandria
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to India
1 infantry moved from Shan State to Malaya
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry moved from Scotland to United KingdomCombat - British
Battle in Alexandria
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 1 : 2/5 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 1 : 1/5 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 3/4 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 2 : 2/3 hits
1 artillery owned by the Italians , 1 artillery owned by the British , 1 fighter owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 110 Sea Zone
British attack with 1 fighter
Germans defend with 1 battleship
British roll dice for 1 fighter in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship
Casualties for British: 1 fighterNon Combat Move - British
1 aaGun moved from Scotland to Eire
British take Eire from Neutral_Allies
1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from 99 Sea Zone to Egypt
3 aaGuns moved from Burma to India
2 transports moved from 106 Sea Zone to 116 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour and 1 infantry moved from Quebec to Newfoundland Labrador
2 infantry moved from 79 Sea Zone to West IndiaPlace Units - British
5 infantry placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Research Technology - Italians
Italians roll 3 and gets 0 hitsPurchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to RomaniaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 submarine
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 bomber and 1 cruiser in 98 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyerNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 aaGuns moved from Yugoslavia to Romania
1 artillery moved from Syria to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 1 artillery
Algeria : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Syria : 1 flag
Tunisia : 1 flag
Romania : 2 aaGuns, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 transport
Iraq : 1 flag, 1 artillery and 3 infantry
98 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 38
Japanese : 33 / 43
Americans : 52 / 55
Chinese : 5 / 5
British : 25 / 26
UK_Pacific : 21 / 23
Italians : 19 / 33
ANZAC : 14 / 14
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 cruiser and 1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
3 fighters moved from Western Australia to QueenslandNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Combat Move - French
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 cruiser and 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
1 artillery moved from Western Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
1 artillery moved from Norway to 113 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
4 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
3 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Southern France to Greater Southern Germany
1 artillery moved from Normandy Bordeaux to France
5 infantry moved from Germany to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Research Technology - Germans
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
1 artillery moved from Western Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
1 artillery moved from Norway to 113 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
4 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
3 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Southern France to Greater Southern Germany
1 artillery moved from Normandy Bordeaux to France
5 infantry moved from Germany to PolandCombat - Germans
Battle in United Kingdom
Germans attack with 2 armour, 5 artilleries, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 1/9 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 1 : 0/1 hits
Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in United Kingdom, round 1 : 8/22 hits
British roll dice for 4 aaGuns, 17 infantry and 1 mech_infantry in United Kingdom, round 1 : 6/18 hits
2 infantry owned by the British , 2 infantry owned by the French , 6 infantry owned by the Germans and 4 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in United Kingdom, round 2 : 9/16 hits
British roll dice for 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/14 hits
9 infantry owned by the British , 1 infantry owned by the Germans and 5 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 3 : 6/10 hits
British roll dice for 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/5 hits
4 infantry owned by the British , 1 armour owned by the Germans , 1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 5 artilleries, 2 fighters and 7 infantry
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns, 15 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from United Kingdom to Holland Belgium
1 infantry moved from Finland to NorwayPlace Units - Germans
1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
1 artillery and 4 infantry placed in Germany
1 destroyer and 1 transport placed in 93 Sea Zone
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1
Germans collect 51 PUs (1 lost to blockades); end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 1 infantry
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Greater Southern Germany : 1 armour and 1 mech_infantry
Slovakia Hungary : 3 aaGuns, 2 artilleries and 16 infantry
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Romania : 3 armour
Poland : 5 infantry
Germany : 1 artillery, 1 factory_major and 4 infantry
Norway : 1 infantry
Denmark : 1 infantry
Holland Belgium : 3 aaGuns, 1 fighter and 2 tactical_bombers
112 Sea Zone : 1 submarine
93 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag, 2 infantry
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transportsProduction/PUs Summary :
Germans : 52 / 87
Russians : 37 / 38
Japanese : 33 / 43
Americans : 52 / 55
Chinese : 5 / 5
British : 19 / 0
UK_Pacific : 21 / 23
Italians : 19 / 33
ANZAC : 14 / 26
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 21 times
5 was rolled 26 times
6 was rolled 31 times
Average roll : 3.664
Median : 4.000
Variance : 0.711
Standard Deviation : 0.843
Total rolls : 143Null / Other
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.702
Median : 4.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 47Germans Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.592
Median : 4.000
Variance : 0.271
Standard Deviation : 0.520
Total rolls : 49British Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.702
Median : 4.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 47 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Amur to Korea
Russians take Korea from Japanese
6 infantry moved from Yenisey to Timguska
5 infantry moved from Amur to Manchuria
2 infantry and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 submarine moved from 111 Sea Zone to 110 Sea Zone
4 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 artilleries and 2 infantry moved from Karelia to Novgorod
8 infantry moved from Bryansk to Western Ukraine
1 artillery and 7 infantry moved from Russia to Bryansk
3 artilleries moved from Novgorod to Belarus
1 armour, 2 artilleries, 1 fighter, 11 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Western Ukraine to Ukraine
1 armour, 2 artilleries, 5 infantry and 1 tactical_bomber moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
Russians roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 1 : 3/6 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
2 aaGuns moved from Belarus to Eastern Poland
2 aaGuns moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,6
Russians collect 39 PUs (3 lost to blockades); end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 50 / 87
Russians : 42 / 49
Japanese : 27 / 43
Americans : 52 / 55
Chinese : 8 / 5
British : 19 / 0
UK_Pacific : 21 / 23
Italians : 19 / 33
ANZAC : 14 / 26
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 mech_infantry moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to Japan
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Research Technology - Japanese
Japanese roll 2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 mech_infantry moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to Japan
2 fighters and 2 tactical_bombers moved from Kwangsi to KwangtungCombat - Japanese
Battle in Java
Battle in Korea
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Korea, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Java from ANZAC, taking Korea from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 1 : 1/5 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Celebes from Dutch, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 1 : 4/8 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 4 infantry
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 1 : 3/10 hits
UK_Pacific roll dice for 5 infantry in Malaya, round 1 : 3/5 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 5/7 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
2 infantry owned by the British lost in Malaya
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 4 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 artillery moved from Yunnan to Shan State
2 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers and 2 fighters moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 27 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 13 Sea Zone
5 infantry moved from Anhwe to Jehol
1 aaGun moved from Anhwe to Hunan
1 artillery moved from Hopei to Kweichow
1 artillery and 3 infantry moved from Kweichow to YunnanPlace Units - Japanese
1 factory_minor placed in Kiangsu
3 destroyers placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 62 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 2 artilleries and 2 infantry
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 5 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery, 2 bombers, 6 fighters, 5 infantry and 4 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 1 aaGun
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour, 3 artilleries, 1 harbour and 1 mech_infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 3 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 submarine
44 Sea Zone : 2 destroyers and 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports
35 Sea Zone : 1 submarine
27 Sea Zone : 1 submarine
13 Sea Zone : 1 submarine
6 Sea Zone : 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 50 / 87
Russians : 39 / 49
Japanese : 52 / 62
Americans : 52 / 55
Chinese : 5 / 5
British : 19 / 0
UK_Pacific : 9 / 23
Italians : 19 / 33
ANZAC : 10 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.558
Median : 3.500
Variance : 0.314
Standard Deviation : 0.560
Total rolls : 52Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.474
Median : 3.000
Variance : 0.270
Standard Deviation : 0.520
Total rolls : 38British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
Here’s the save game, forgot to ask you for order of casualties.
Got 3 hits on the first round. -
Also if you could give me order of loss for the 110 battle.
-
For the battle in sea zone 42,
Take the two free hits on the cv and bb
kill the dd and cv (2s)
kill the ca and tac bomber (3s)
kill the fighter and bb (4s)You have the slightly bigger fleet, so I am trying to maximize casualties
For the sea battle in zone 110
take the free hit on the cv
kill the destroyers and CV (2s)
kill the ca and tac bomber (3s)
kill the fighter (4s)Thanks
-
well fuck me, I won the 110 battle. 25%. I kind of regretted not buying all bombers with US given that i had a shitty first turn with UK…
sorry about both battles, dice favored me big time in both battles. It kind of balances the game so it might be a long one.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6,3,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from 102 Sea Zone to 110 Sea Zone
3 bombers moved from Eastern United States to 110 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to 42 Sea Zone
1 fighter moved from 26 Sea Zone to Western United States
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 1 : 3/9 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Americans , 1 transport owned by the Japanese , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 64
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Java
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Java, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Java
Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 110 Sea Zone
Americans attack with 3 bombers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
Americans roll dice for 3 bombers and 2 fighters in 110 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 1 : 2/6 hits
2 fighters owned by the Americans and 2 destroyers owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 bombers in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 fighter, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 3 : 0/2 hits
1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 bombers in 110 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 fighter and 7 transports in 110 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
7 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 70
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
Casualties for Americans: 2 bombers and 2 fightersNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to Eire
1 carrier and 1 cruiser moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from 42 Sea Zone to Northern TerritoryPlace Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 24 times
Average roll : 4.012
Median : 4.000
Variance : 1.821
Standard Deviation : 1.350
Total rolls : 85Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.400
Median : 5.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.400
Median : 5.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.923
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Americans Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.762
Median : 4.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 42 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
5 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 1 : 2/5 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3.946
Median : 4.000
Variance : 1.670
Standard Deviation : 1.292
Total rolls : 92Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.438
Median : 5.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.438
Median : 5.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.923
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.762
Median : 4.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 42 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Combat Move - British
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 transports moved from 116 Sea Zone to 106 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from West India to 79 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to French Equatorial Africa
1 bomber moved from Egypt to 97 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Egypt to Tanganyika Territory
2 infantry moved from 72 Sea Zone to Tanganyika Territory





