@nikola1975 As much as I want to…I have to keep the ftrs down. No scramble.
L13 G40 PGMatt (axis) vs Atease (Allies +6)
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Could you please post the battle details next time? I like to see how each roll go. Thank you,
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
6 infantry moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Bryansk
3 infantry moved from Baltic States to BelarusPlace Units - Russians
3 artilleries placed in Novgorod
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUs total -
no trouble with the dice part. Â They always do average out over the game…just not always fairly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
4 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 6 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Hunan
3 infantry moved from Kiangsi to Hunan
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 cruiser moved from 20 Sea Zone to 34 Sea Zone
1 cruiser moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from Formosa to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
2 bombers moved from Japan to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber in Hunan, round 1 : 5/12 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Siberia
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Okinawa to Jehol
2 tactical_bombers moved from Japan to Jehol
1 fighter moved from Korea to Japan
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Hunan to Jehol
1 fighter moved from Hunan to KiangsiPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 artillery and 1 infantry
Kiangsu : 1 factory_minor
Kiangsi : 1 fighter
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
Siam : 2 infantry
Manchuria : 1 aaGun, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Hunan : 1 flag, 1 artillery and 5 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 2 artilleries and 6 infantry
Amur : 1 flag, 1 artillery and 10 infantry
Siberia : 1 flag, 1 armour and 1 infantry
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
34 Sea Zone : 2 cruisers, 1 submarine and 1 transport
19 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 42 / 68
Russians : 35 / 39
Japanese : 31 / 41
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Eastern United States
1 artillery moved from Western United States to Central United StatesPlace Units - Americans
1 carrier placed in 101 Sea Zone
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
Stupid Chinese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
5 infantry moved from Yunnan to Hunan
2 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 5 infantry
Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 1 : 0/8 hits
Japanese roll dice for 1 artillery and 5 infantry in Hunan, round 1 : 2/6 hits
2 infantry owned by the Chinese lost in Hunan
5 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery placed in Szechwan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to Yunnan
5 infantry moved from India to Burma
1 fighter moved from Burma to Yunnan
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia -
Scramble Taranto?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 factory_minor and 1 fighter; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to Yunnan
5 infantry moved from India to Burma
1 fighter moved from Burma to Yunnan
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to EthiopiaCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Ethiopia
British attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 1 : 0/1 hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 1 : 3/6 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 3/3 hits
3 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kiangsi
British attack with 2 infantry
Japanese defend with 1 fighter
British roll dice for 2 infantry in Kiangsi, round 1 : 0/2 hits
Japanese roll dice for 1 fighter in Kiangsi, round 1 : 0/1 hits
British roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 fighter in Kiangsi, round 2 : 0/1 hits
British roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits
Japanese roll dice for 1 fighter in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the British lost in Kiangsi
British roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Kiangsi, round 4 : 0/1 hits
British roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
Japanese roll dice for 1 fighter in Kiangsi, round 5 : 0/1 hits
British roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits
Japanese roll dice for 1 fighter in Kiangsi, round 6 : 0/1 hits
British roll dice for 1 infantry in Kiangsi, round 7 : 0/1 hits
Japanese roll dice for 1 fighter in Kiangsi, round 7 : 1/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 3/5 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 1 : 1/2 hits
1 battleship owned by the Italians , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 1 cruiser and 1 transportNon Combat Move - British
1 armour and 1 infantry moved from Alexandria to Egypt
1 bomber moved from 97 Sea Zone to Malta
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 aaGun and 1 infantry moved from Scotland to United Kingdom
3 aaGuns moved from India to Burma
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to MaltaPlace Units - British
1 factory_minor placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 2 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 1 : 1/4 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
2 fighters owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is -8
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 2 fighters
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 4 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in GibraltarNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Adding units owned by Italians to Kenya: 1 infantry
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 96 Sea Zone to Southern Italy
2 infantry moved from Albania to Yugoslavia
1 armour moved from Albania to RomaniaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery and 3 infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Kenya : 1 flag, 1 infantry
Southern France : 1 artillery and 2 infantry
Tunisia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Romania : 1 armour
Northern Italy : 2 aaGuns, 1 armour, 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
96 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 cruiser
92 Sea Zone : 1 transport
Yugoslavia : 2 infantryProduction/PUs Summary :
Germans : 42 / 68
Russians : 35 / 39
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 10 / 18
British : 28 / 40
UK_Pacific : 17 / 23
Italians : 11 / 6
ANZAC : 10 / 10
French : 11 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
The z97 attack on Italy can be such a killer, the convoy damage compounding the loss of fleet sets Italy back a couple turns at least.
Well, big brother to the rescue I guess.
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I honestly wish they would rebalance the med. If Taranto works, the axis are in shit. If it doesn’ the allies are screwed. It shouldn’t be resting so much on this one move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 cruiser moved from 63 Sea Zone to 34 Sea Zone
2 fighters moved from New Zealand to Western Australia
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 2 cruisers, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 34 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 2 cruisers and 1 transport in 34 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese and 1 fighter owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 cruisers and 1 transport in 34 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 cruisers and 1 transport remaining. Battle score for attacker is -24
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighterNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Western Australia: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit Mode
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan -
Damn, that SZ 34 battle was 50%. would have been awesome to kill your transport.
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Damn, that SZ 34 battle was 50%. would have been awesome to kill your transport.
Yeah, with the early DOW transport capacity is tight for Japan. Did you have any NCM for the French or should I just click through to Germany?
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Sorry - you can go and play Germany.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 armour moved from Southern France to Normandy Bordeaux
5 armour, 1 artillery and 2 mech_infantrys moved from France to Normandy Bordeaux
3 armour moved from Yugoslavia to Greece
6 infantry moved from Bulgaria to GreeceCombat - Germans
Battle in Greece
Germans attack with 3 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 6 infantry in Greece, round 1 : 3/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 4/8 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 6 armour, 1 artillery and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 armour, 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 1 : 6/9 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Germans attack with 3 bombers, 1 fighter and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser and 2 fighters
Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 1 : 3/6 hits
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 1 : 2/4 hits
1 tactical_bomber owned by the Germans , 1 fighter owned by the British , 1 carrier owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
Germans roll dice for 3 bombers and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 cruiser and 1 fighter in 97 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the British , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 bomber, 1 fighter and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser and 2 fightersNon Combat Move - Germans
2 bombers moved from 97 Sea Zone to Western Germany
2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Southern FrancePlace Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
3 infantry placed in France
1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Western Germany
Germans undo move 3.
1 bomber and 1 fighter placed in Western Germany
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 6 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 1 aaGun, 2 artilleries and 6 infantry
Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Poland : 2 aaGuns, 3 artilleries and 14 infantry
Germany : 1 artillery, 1 factory_major and 4 infantry
Denmark : 2 infantry
112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
119 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag, 3 armour and 4 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 39
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 10 / 18
British : 28 / 40
UK_Pacific : 17 / 23
Italians : 11 / 6
ANZAC : 14 / 19
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0





