Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL13 G40 blasterfasterher (allies +11) vs jww,
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here we go, testing the war out
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cool
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Alright……in the…what the hell do you call it? search thread, you will see…www.axisandallies.org/forums/index blah, blah, blah there is a number…30978.0. this is the number you will need plus my email addy which I will PM you and then you will need to go back and open triple A to start our game.
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no decimal, just the 30978 suffices
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http://www.axisandallies.org/forums/index.php?topic=28788.0
you might want to review the beginning of this thread, it is in this forum, it speaks to the rules of the G40 League.
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If you were to save this game into your triple aaa saved game folder and then opened it up it will give you a template to use to begin this test game.
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Test summary from TripleA, engine version: 1.6.1.4, time: 11:51:12
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I think I posted on some one elses game the first time I tried
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I think I posted on some one elses game the first time I tried
yes, that was a game I have against wheatbeer. He is a strong opponent be wary if you meet him in a thread.
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Ok for this game we won’t bid but it is common practice to make a bid for the allies. i.e. I will play the allies w/a bid of 10. You will see this posted in the header of each thread.
The bid rules, placement etc…can be found in that link I sent you above.
Why don’t you start as germany and the axis. GL.
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ok in sea zone 111 I can loose subs because you have a destroyer in the water if you decide to bring up your plane rite?
and in sea zone 110 I cant lose 1 if you bring up the fighters rite? -
im not sure how the subject got messed up like that
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im not sure how the subject got messed up like that
what do you mean?
and subs can get hit in battle if they attack other ships but cannot be hit by AF unless a dd is present.
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ok in sea zone 111 I can loose subs because you have a destroyer in the water if you decide to bring up your plane rite?
yes all my navy can hit an attacking ss and if I use my AF they can hit the ss due to the dd being present.
and in sea zone 110 I cant lose 1 if you bring up the fighters rite?
you can lose the ss if my navy hits. but you cant choose to lose the ss if my AF hits.
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do you want to scramble your fighters
sz111: attacking with, i believe its a battleship,2 subs, 1 fighter and tac
sz110: attacking with, sub, 3 fighters, 2 tacs, & 2 bombers -
I guess I better watch my p’s and q’s. I see that wheatbeer has permission to destroy me next week. I have played the game but with the amount of post you guys have im sure im at the peasant stage trying to get the locals to back me against a giant. (they all went running and screaming into the night). well time to face the music.
for my family and friends rrraaaaaaaa. -
do you want to scramble your fighters
sz111: attacking with, i believe its a battleship,2 subs, 1 fighter and tac
sz110: attacking with, sub, 3 fighters, 2 tacs, & 2 bomberssave the triple a file and post it here for me to review and reply. This is typically the way this is handled.
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Test summary from TripleA, engine version: 1.6.1.4, time: 16:23:37
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you had my email addy wrong and the game file # wrong.