scram of 111
Arathorn (Axis) vs SethTheNewb (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Southern Italy to United KingdomCombat - Japanese
Air Battle in United Kingdom
Japanese attacks with 1 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from United Kingdom to Normandy BordeauxPlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,5,6,5,5,2,3,1
Japanese collect 3 PUs (9 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Italians
Americans take Evenkiyskiy from Italians
1 armour moved from Nenetsia to Archangel
2 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Vologda
1 bomber moved from Kazakhstan to Samara
1 bomber moved from Kazakhstan to Vologda
1 fighter moved from 106 Sea Zone to 117 Sea Zone
1 fighter moved from 106 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
1 fighter moved from Eastern United States to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 destroyer moved from 106 Sea Zone to 102 Sea ZoneCombat - Americans
Battle in 102 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 117 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Vologda
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Samara
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Samara from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Volgograd
Americans attack with 2 armour
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armourNon Combat Move - Americans
1 bomber moved from Samara to Urals
2 mech_infantrys moved from Dzavhan to Timguska
1 mech_infantry moved from Tsagaan Olom to Olgiy
1 mech_infantry moved from Olgiy to Timguska
1 armour and 2 mech_infantrys moved from Szechwan to Tsinghai
1 bomber moved from Urals to Timguska
1 bomber moved from Vologda to Timguska
1 carrier, 2 fighters, 3 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
10 bombers moved from French Central Africa to United Kingdom
1 fighter moved from 117 Sea Zone to United Kingdom
1 fighter moved from 107 Sea Zone to United Kingdom
1 fighter moved from 102 Sea Zone to 106 Sea Zone
1 fighter moved from 107 Sea Zone to 106 Sea Zone
1 fighter moved from 117 Sea Zone to 106 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
9 infantry moved from Central United States to 101 Sea Zone
1 armour, 9 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 armour and 2 mech_infantrys moved from Ulaanbaatar to Olgiy
1 armour and 2 mech_infantrys moved from Korea to Ulaanbaatar
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
3 fighters moved from Trans-Jordan to Eastern Persia
3 fighters moved from Egypt to MoroccoPlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Korea
1 bomber, 3 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 80 PUs; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 7 infantry moved from Kansu to Tsinghai
2 artilleries and 7 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - British
British repair 18 damage on 18 factory_majors; Remaining resources: 33 PUs;
British buy 10 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Turkey
British take Turkey from Germans
1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Trans-Jordan to Syria
18 fighters moved from Trans-Jordan to Syria
2 fighters moved from 99 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to SyriaCombat - British
Battle in Cyprus
Battle in Syria
British attack with 18 fighters and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Cyprus from Italians, taking Syria from Germans with 18 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in GreeceNon Combat Move - British
16 fighters moved from Syria to Iraq
2 aaGuns, 16 armour, 7 artilleries, 1 bomber, 5 infantry, 54 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Northwest Persia to Greece
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
2 fighters moved from Syria to Egypt
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Brazil to Suriname
1 infantry moved from Chile to Bolivia
British take Bolivia from Neutral_True
1 infantry moved from Chile to Peru
British take Peru from Neutral_True
1 infantry moved from Chile to BoliviaPlace Units - British
10 infantry placed in United KingdomTurn Complete - British
British collect 49 PUs; end with 52 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrys -
Not a big deal, but the right order for combat is
1. SBR
2. Sea battles for amphibious assaults + amphibious assault
3. All other combatIt usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.
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@seththenewb:
Not a big deal, but the right order for combat is
1. SBR
2. Sea battles for amphibious assaults + amphibious assault
3. All other combatIt usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.
I know the order, and I usually do it that way, but I intentionally saved the SBR for last, since I was going to roll it on the forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - Italians
Italians buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Spain to Portugal
Italians take Portugal from British
1 infantry moved from Spain to Gibraltar
Italians take Gibraltar from British
1 bomber moved from Western Ukraine to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 bomber
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Turkey to Southern Italy
1 artillery moved from Spain to Southern France
2 mech_infantrys moved from Spain to Southern France
1 artillery and 7 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
2 infantry placed in Southern France
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,2
Italians collect 16 PUs (4 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Trans-Jordan to Egypt
4 fighters moved from Trans-Jordan to Greece
2 bombers moved from Trans-Jordan to Greece
1 fighter moved from Eastern Persia to Greece
1 artillery moved from Trans-Jordan to Syria
4 armour and 3 mech_infantrys moved from Persia to Syria
1 armour and 2 mech_infantrys moved from Saudi Arabia to Syria
2 infantry moved from Saudi Arabia to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Queensland to Sumatra
1 bomber moved from Queensland to IndiaPlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Combat Move - French
Non Combat Move - French
Turn Complete - French
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@seththenewb:
Not a big deal, but the right order for combat is
1. SBR
2. Sea battles for amphibious assaults + amphibious assault
3. All other combatIt usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.
I know the order, and I usually do it that way, but I intentionally saved the SBR for last, since I was going to roll it on the forum.
I apologize, I wasn’t thinking of your rolls here on the forum.
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Small but important edit.
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I’m not going to drag it out any longer - I’ll post.
Well played Seth.
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well Seth you are clearly a force to be reckoned with in the 2014 league. Would you like to start your 1st 2014 League game, with me?
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oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?
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oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?
He’ll be at 3,52 (tier 1) after his win over me, so he should be a tier 1.
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Good game Arathorn . . . . 22 rounds. I’m not going to give you a good game, I’m going to give you a great game! Could’ve easily turned out differently had a couple small things gone differently early on. I’m up for a rematch whenever you are, ball’s in your court there.
oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?
He’ll be at 3,52 (tier 1) after his win over me, so he should be a tier 1.
Looks like Gamer’s keeping me as tier 2 for now. Understandable since I’ve been tier 2 for quite some time. He knows that I’ve got at least one loss coming, against him.
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@seththenewb:
Good game Arathorn . . . . 22 rounds. I’m not going to give you a good game, I’m going to give you a great game! Could’ve easily turned out differently had a couple small things gone differently early on. I’m up for a rematch whenever you are, ball’s in your court there.
oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?
He’ll be at 3,52 (tier 1) after his win over me, so he should be a tier 1.
Looks like Gamer’s keeping me as tier 2 for now. Understandable since I’ve been tier 2 for quite some time. He knows that I’ve got at least one loss coming, against him.
It was a great game. Kudos to you for how you dealt with the loss of Moscow. Your Middle East hold strategy was very efficient. I have been licking my wounds over several mistakes I have sworn to never repeat! Lol
I’m up for a rematch. Should we start a league game for 2014 league?
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@seththenewb:
Good game Arathorn . . . . 22 rounds. I’m not going to give you a good game, I’m going to give you a great game! Could’ve easily turned out differently had a couple small things gone differently early on. I’m up for a rematch whenever you are, ball’s in your court there.
oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?
He’ll be at 3,52 (tier 1) after his win over me, so he should be a tier 1.
Looks like Gamer’s keeping me as tier 2 for now. Understandable since I’ve been tier 2 for quite some time. He knows that I’ve got at least one loss coming, against him.
As long as you rack up another win against a tier 1 or tier 2 player, your average will remain over 3,5
Crossing my fingers for you.
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Yea, the tranny gaffe cost you building up some more forces in England. I don’t know what the odds were, but they were too close to 50/50 for me to feel safe about it. That delay let me build up enough that a SL wasn’t a huge threat anymore. Although it was still a threat I couldn’t ignore with your Kriegsmarine, Luftwaffe, and all your money.
I’m not sure if in the long run your attack on the neutrals was worth it as it didn’t really get you much and it ended up netting me the Aussie minor and all that money in Africa and S. America. The only other ‘mistake’ I really noticed was not keeping the mech when you sacked Moscow. That delay in getting those units south gave UK the time they needed to build up their defense in the middle east.
I know I made some mistakes though as well; stacking Carolines that one time probably wasn’t too smart and put my KJF strat in jeopardy and gave Germany the time they needed to take down Russia. Even without the dicing, looking back I don’t think I’d have done enough damage to take you on the counter. And it set me back 4 turns or so that Germany really profited from.
And then losing Spain also hurt quite a bit, I hated to lose all those planes. If you could hit UK with SL, you sure as heck could take down Spain and I missed it for some reason. Any other mistakes on my part that you saw on your side of the board? Or maybe something that really upset your axis plans?
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I’ll let you bid first for the 2014 game.
You ok with 1 unit/terr bid limit? And are we agreed that this will count for 2014 even if the dice or a mistake end the game prior to the 2014 season? I’m good either way, starting this as a 2013 game with the knowledge this will most likely roll into next year OR just agreeing this is 2014 all the way.





