Forgot I was going to send one of those planes from sz100 to Gib, oh well.
Arathorn (Axis) vs SethTheNewb (Allies +10)
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AB aagun:
Rolls: 1@1; Total Hits: 01@1: (5)IC aaguns:
Rolls: 4@1; Total Hits: 14@1: (4, 4, 1, 4) -
Damage AB:
Rolls: 1@6; Total Hits: 11@6: (4)Damage IC:
Rolls: 3@6; Total Hits: 33@6: (2, 3, 2)- 6
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Politics - Germans
Purchase Units - Germans
Germans repair 12 damage on 12 factory_minors; Remaining resources: 85 PUs;
Germans buy 1 artillery and 27 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Turkey to Caucasus
Germans take Caucasus from British
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Rostov to Samara
2 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Western Germany to Volgograd
1 bomber moved from Russia to Vologda
1 bomber moved from Russia to Samara
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
3 fighters moved from 105 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Turkey to Northwest Persia
1 artillery moved from Turkey to Iraq
1 artillery moved from Turkey to Syria
1 mech_infantry moved from Turkey to Syria
2 mech_infantrys moved from Turkey to Iraq
2 mech_infantrys moved from Turkey to Northwest Persia
1 tactical_bomber moved from 105 Sea Zone to United Kingdom
1 fighter moved from Southern France to 104 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
5 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern France to 104 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 bomber moved from Western Germany to 88 Sea Zone
1 fighter moved from Southern France to 104 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 5 bombers and 2 fighters
British defend with 1 destroyer
Germans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Scotland
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Scotland from British, taking Volgograd from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans win, taking Vologda from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Syria
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Syria from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 2 mech_infantrys
British win with 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery and 2 mech_infantrys
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Battle in Iraq
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 2 infantry
British win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery and 2 mech_infantrys
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 armour
Germans win, taking Samara from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom rolls: 6,7,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 23 damage total. Damaged units is as follows: airfield = 3, factory_major = 20
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 bomber
EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 13
EDIT: Turning off Edit Mode
6 infantry and 6 mech_infantrys moved from Western Germany to 113 Sea Zone
6 infantry, 6 mech_infantrys and 6 transports moved from 113 Sea Zone to 111 Sea Zone
6 infantry and 6 mech_infantrys moved from 111 Sea Zone to Scotland
4 mech_infantrys moved from Normandy Bordeaux to 105 Sea Zone
4 mech_infantrys and 4 transports moved from 105 Sea Zone to 110 Sea Zone
4 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 110 Sea Zone to 111 Sea Zone
4 infantry and 4 mech_infantrys moved from 111 Sea Zone to Scotland
2 transports moved from 105 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 infantry and 2 mech_infantrys moved from 111 Sea Zone to Scotland
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 105 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
5 bombers moved from 110 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 aaGun moved from Northern Italy to Western Germany
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from 88 Sea Zone to Spain
1 bomber moved from Vologda to Western Ukraine
1 bomber moved from Volgograd to Rostov
1 bomber moved from Samara to Western Ukraine
1 mech_infantry moved from Russia to Archangel
5 aaGuns and 15 artilleries moved from Turkey to Caucasus
4 armour and 5 mech_infantrys moved from Turkey to Rostov
17 armour and 44 mech_infantrys moved from Turkey to Caucasus
3 destroyers and 1 submarine moved from 113 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Western Germany
3 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
1 artillery placed in Western Germany
3 infantry placed in Normandy Bordeaux
9 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in France
2 infantry placed in Russia
Germans undo move 6.
2 infantry placed in Russia
Germans undo move 4.
1 infantry placed in Novgorod
9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Germans collect 65 PUs (3 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 2 destroyers
EDIT: Adding units owned by Germans to 107 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 102 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 117 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Southern Italy to United KingdomCombat - Japanese
Air Battle in United Kingdom
Japanese attacks with 1 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from United Kingdom to Normandy BordeauxPlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,5,6,5,5,2,3,1
Japanese collect 3 PUs (9 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Italians
Americans take Evenkiyskiy from Italians
1 armour moved from Nenetsia to Archangel
2 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Vologda
1 bomber moved from Kazakhstan to Samara
1 bomber moved from Kazakhstan to Vologda
1 fighter moved from 106 Sea Zone to 117 Sea Zone
1 fighter moved from 106 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
1 fighter moved from Eastern United States to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 destroyer moved from 106 Sea Zone to 102 Sea ZoneCombat - Americans
Battle in 102 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 117 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Vologda
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Samara
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Samara from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Volgograd
Americans attack with 2 armour
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armourNon Combat Move - Americans
1 bomber moved from Samara to Urals
2 mech_infantrys moved from Dzavhan to Timguska
1 mech_infantry moved from Tsagaan Olom to Olgiy
1 mech_infantry moved from Olgiy to Timguska
1 armour and 2 mech_infantrys moved from Szechwan to Tsinghai
1 bomber moved from Urals to Timguska
1 bomber moved from Vologda to Timguska
1 carrier, 2 fighters, 3 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
10 bombers moved from French Central Africa to United Kingdom
1 fighter moved from 117 Sea Zone to United Kingdom
1 fighter moved from 107 Sea Zone to United Kingdom
1 fighter moved from 102 Sea Zone to 106 Sea Zone
1 fighter moved from 107 Sea Zone to 106 Sea Zone
1 fighter moved from 117 Sea Zone to 106 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
9 infantry moved from Central United States to 101 Sea Zone
1 armour, 9 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 armour and 2 mech_infantrys moved from Ulaanbaatar to Olgiy
1 armour and 2 mech_infantrys moved from Korea to Ulaanbaatar
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
3 fighters moved from Trans-Jordan to Eastern Persia
3 fighters moved from Egypt to MoroccoPlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Korea
1 bomber, 3 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 80 PUs; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 7 infantry moved from Kansu to Tsinghai
2 artilleries and 7 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - British
British repair 18 damage on 18 factory_majors; Remaining resources: 33 PUs;
British buy 10 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Turkey
British take Turkey from Germans
1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Trans-Jordan to Syria
18 fighters moved from Trans-Jordan to Syria
2 fighters moved from 99 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to SyriaCombat - British
Battle in Cyprus
Battle in Syria
British attack with 18 fighters and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Cyprus from Italians, taking Syria from Germans with 18 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in GreeceNon Combat Move - British
16 fighters moved from Syria to Iraq
2 aaGuns, 16 armour, 7 artilleries, 1 bomber, 5 infantry, 54 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Northwest Persia to Greece
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
2 fighters moved from Syria to Egypt
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Brazil to Suriname
1 infantry moved from Chile to Bolivia
British take Bolivia from Neutral_True
1 infantry moved from Chile to Peru
British take Peru from Neutral_True
1 infantry moved from Chile to BoliviaPlace Units - British
10 infantry placed in United KingdomTurn Complete - British
British collect 49 PUs; end with 52 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrys -
Not a big deal, but the right order for combat is
1. SBR
2. Sea battles for amphibious assaults + amphibious assault
3. All other combatIt usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.
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@seththenewb:
Not a big deal, but the right order for combat is
1. SBR
2. Sea battles for amphibious assaults + amphibious assault
3. All other combatIt usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.
I know the order, and I usually do it that way, but I intentionally saved the SBR for last, since I was going to roll it on the forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - Italians
Italians buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Spain to Portugal
Italians take Portugal from British
1 infantry moved from Spain to Gibraltar
Italians take Gibraltar from British
1 bomber moved from Western Ukraine to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 bomber
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Turkey to Southern Italy
1 artillery moved from Spain to Southern France
2 mech_infantrys moved from Spain to Southern France
1 artillery and 7 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
2 infantry placed in Southern France
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,2
Italians collect 16 PUs (4 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Trans-Jordan to Egypt
4 fighters moved from Trans-Jordan to Greece
2 bombers moved from Trans-Jordan to Greece
1 fighter moved from Eastern Persia to Greece
1 artillery moved from Trans-Jordan to Syria
4 armour and 3 mech_infantrys moved from Persia to Syria
1 armour and 2 mech_infantrys moved from Saudi Arabia to Syria
2 infantry moved from Saudi Arabia to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Queensland to Sumatra
1 bomber moved from Queensland to IndiaPlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Combat Move - French
Non Combat Move - French
Turn Complete - French
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@seththenewb:
Not a big deal, but the right order for combat is
1. SBR
2. Sea battles for amphibious assaults + amphibious assault
3. All other combatIt usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.
I know the order, and I usually do it that way, but I intentionally saved the SBR for last, since I was going to roll it on the forum.
I apologize, I wasn’t thinking of your rolls here on the forum.
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Small but important edit.
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I’m not going to drag it out any longer - I’ll post.
Well played Seth.
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well Seth you are clearly a force to be reckoned with in the 2014 league. Would you like to start your 1st 2014 League game, with me?
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oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?
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oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?
He’ll be at 3,52 (tier 1) after his win over me, so he should be a tier 1.
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Good game Arathorn . . . . 22 rounds. I’m not going to give you a good game, I’m going to give you a great game! Could’ve easily turned out differently had a couple small things gone differently early on. I’m up for a rematch whenever you are, ball’s in your court there.
oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?
He’ll be at 3,52 (tier 1) after his win over me, so he should be a tier 1.
Looks like Gamer’s keeping me as tier 2 for now. Understandable since I’ve been tier 2 for quite some time. He knows that I’ve got at least one loss coming, against him.
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@seththenewb:
Good game Arathorn . . . . 22 rounds. I’m not going to give you a good game, I’m going to give you a great game! Could’ve easily turned out differently had a couple small things gone differently early on. I’m up for a rematch whenever you are, ball’s in your court there.
oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?
He’ll be at 3,52 (tier 1) after his win over me, so he should be a tier 1.
Looks like Gamer’s keeping me as tier 2 for now. Understandable since I’ve been tier 2 for quite some time. He knows that I’ve got at least one loss coming, against him.
It was a great game. Kudos to you for how you dealt with the loss of Moscow. Your Middle East hold strategy was very efficient. I have been licking my wounds over several mistakes I have sworn to never repeat! Lol
I’m up for a rematch. Should we start a league game for 2014 league?





