Arathorn (Axis) vs SethTheNewb (Allies +10)

  • 19 13

    AB aagun:

    DiceRolls: 1@1; Total Hits: 01@1: (5)

    IC aaguns:

    DiceRolls: 4@1; Total Hits: 14@1: (4, 4, 1, 4)

  • 19 13

    Damage AB:

    DiceRolls: 1@6; Total Hits: 11@6: (4)

    Damage IC:

    DiceRolls: 3@6; Total Hits: 33@6: (2, 3, 2)

    • 6
  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Politics - Germans

    Purchase Units - Germans
                Germans repair 12 damage on 12 factory_minors; Remaining resources: 85 PUs;
                Germans buy 1 artillery and 27 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Turkey to Caucasus
                      Germans take Caucasus from British
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Rostov to Samara
                2 mech_infantrys moved from Rostov to Volgograd
                1 bomber moved from Western Germany to Volgograd
                1 bomber moved from Russia to Vologda
                1 bomber moved from Russia to Samara
                1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
                1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
                3 fighters moved from 105 Sea Zone to United Kingdom
                3 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 artillery moved from Turkey to Northwest Persia
                1 artillery moved from Turkey to Iraq
                1 artillery moved from Turkey to Syria
                1 mech_infantry moved from Turkey to Syria
                2 mech_infantrys moved from Turkey to Iraq
                2 mech_infantrys moved from Turkey to Northwest Persia
                1 tactical_bomber moved from 105 Sea Zone to United Kingdom
                1 fighter moved from Southern France to 104 Sea Zone
                1 fighter moved from Southern France to 110 Sea Zone
                5 bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Southern France to 104 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 fighter moved from Southern France to 110 Sea Zone
                1 bomber moved from Western Germany to 88 Sea Zone
                1 fighter moved from Southern France to 104 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 88 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 5 bombers and 2 fighters
                    British defend with 1 destroyer
                    Germans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Scotland
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Scotland from British, taking Volgograd from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Vologda
                    Germans attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                    Germans win, taking Vologda from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Syria
                    Germans attack with 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Syria from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 artillery and 2 mech_infantrys
                    British defend with 2 mech_infantrys
                    British win with 2 mech_infantrys remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                Air Battle in United Kingdom
                    Germans attacks with 8 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Battle in Iraq
                    Germans attack with 1 artillery and 2 mech_infantrys
                    British defend with 2 infantry
                    British win with 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                Battle in Samara
                    Germans attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 armour
                    Germans win, taking Samara from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 6,7,8,4 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 23 damage total.  Damaged units is as follows: airfield = 3, factory_major = 20
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from United Kingdom: 1 bomber
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 13
                EDIT: Turning off Edit Mode
                6 infantry and 6 mech_infantrys moved from Western Germany to 113 Sea Zone
                6 infantry, 6 mech_infantrys and 6 transports moved from 113 Sea Zone to 111 Sea Zone
                6 infantry and 6 mech_infantrys moved from 111 Sea Zone to Scotland
                4 mech_infantrys moved from Normandy Bordeaux to 105 Sea Zone
                4 mech_infantrys and 4 transports moved from 105 Sea Zone to 110 Sea Zone
                4 infantry moved from Holland Belgium to 110 Sea Zone
                4 infantry, 4 mech_infantrys and 4 transports moved from 110 Sea Zone to 111 Sea Zone
                4 infantry and 4 mech_infantrys moved from 111 Sea Zone to Scotland
                2 transports moved from 105 Sea Zone to 110 Sea Zone
                2 infantry moved from Holland Belgium to 110 Sea Zone
                2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Western Germany to 112 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                2 infantry and 2 mech_infantrys moved from 111 Sea Zone to Scotland
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 105 Sea Zone to 111 Sea Zone
                3 fighters moved from United Kingdom to 111 Sea Zone
                1 tactical_bomber moved from United Kingdom to 111 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                5 bombers moved from 110 Sea Zone to Western Germany
                2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
                1 aaGun moved from Northern Italy to Western Germany
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux
                1 bomber moved from 88 Sea Zone to Spain
                1 bomber moved from Vologda to Western Ukraine
                1 bomber moved from Volgograd to Rostov
                1 bomber moved from Samara to Western Ukraine
                1 mech_infantry moved from Russia to Archangel
                5 aaGuns and 15 artilleries moved from Turkey to Caucasus
                4 armour and 5 mech_infantrys moved from Turkey to Rostov
                17 armour and 44 mech_infantrys moved from Turkey to Caucasus
                3 destroyers and 1 submarine moved from 113 Sea Zone to 111 Sea Zone
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Southern France to Western Germany
                3 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                1 artillery placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                9 infantry placed in Western Germany
                10 infantry placed in Germany
                3 infantry placed in France
                2 infantry placed in Russia
                Germans undo move 6.
                2 infantry placed in Russia
                Germans undo move 4.
                1 infantry placed in Novgorod
                9 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                Germans collect 65 PUs (3 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
                Turning on Edit Mode
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 111 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Germans to 107 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 102 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 111 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Germans to 117 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - Japanese
                Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Southern Italy to United Kingdom

    Combat - Japanese
                Air Battle in United Kingdom
                    Japanese attacks with 1 units heading to United Kingdom
                    British launches 4 interceptors out of United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Place Units - Japanese
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,5,6,5,5,2,3,1
                Japanese collect 3 PUs (9 lost to blockades); end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Americans take Yenisey from Italians
                      Americans take Evenkiyskiy from Italians
                1 armour moved from Nenetsia to Archangel
                2 armour moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Kazakhstan to Samara
                1 mech_infantry moved from Kazakhstan to Vologda
                1 bomber moved from Kazakhstan to Samara
                1 bomber moved from Kazakhstan to Vologda
                1 fighter moved from 106 Sea Zone to 117 Sea Zone
                1 fighter moved from 106 Sea Zone to 107 Sea Zone
                1 fighter moved from Eastern United States to 102 Sea Zone
                1 fighter moved from Eastern United States to 107 Sea Zone
                1 fighter moved from Eastern United States to 117 Sea Zone
                1 destroyer moved from 106 Sea Zone to 117 Sea Zone
                1 destroyer moved from 106 Sea Zone to 107 Sea Zone
                1 destroyer moved from 106 Sea Zone to 102 Sea Zone

    Combat - Americans
                Battle in 102 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 117 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 cruiser
                    Americans win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 107 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Vologda
                    Americans attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Samara
                    Americans attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Americans win, taking Samara from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Americans attack with 1 armour
                    Germans defend with 1 mech_infantry
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour
                Battle in Volgograd
                    Americans attack with 2 armour
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                    Americans win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 armour

    Non Combat Move - Americans
                1 bomber moved from Samara to Urals
                2 mech_infantrys moved from Dzavhan to Timguska
                1 mech_infantry moved from Tsagaan Olom to Olgiy
                1 mech_infantry moved from Olgiy to Timguska
                1 armour and 2 mech_infantrys moved from Szechwan to Tsinghai
                1 bomber moved from Urals to Timguska
                1 bomber moved from Vologda to Timguska
                1 carrier, 2 fighters, 3 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
                10 bombers moved from French Central Africa to United Kingdom
                1 fighter moved from 117 Sea Zone to United Kingdom
                1 fighter moved from 107 Sea Zone to United Kingdom
                1 fighter moved from 102 Sea Zone to 106 Sea Zone
                1 fighter moved from 107 Sea Zone to 106 Sea Zone
                1 fighter moved from 117 Sea Zone to 106 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                9 infantry moved from Central United States to 101 Sea Zone
                1 armour, 9 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from Central United States to Eastern United States
                1 armour and 2 mech_infantrys moved from Ulaanbaatar to Olgiy
                1 armour and 2 mech_infantrys moved from Korea to Ulaanbaatar
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                3 fighters moved from Trans-Jordan to Eastern Persia
                3 fighters moved from Egypt to Morocco

    Place Units - Americans
                1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in Korea
                1 bomber, 3 fighters and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 80 PUs; end with 80 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 artillery and 7 infantry moved from Kansu to Tsinghai
                2 artilleries and 7 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - British
                British repair 18 damage on 18 factory_majors; Remaining resources: 33 PUs;
                British buy 10 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Turkey
                      British take Turkey from Germans
                1 infantry moved from 99 Sea Zone to Cyprus
                2 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from Trans-Jordan to Syria
                18 fighters moved from Trans-Jordan to Syria
                2 fighters moved from 99 Sea Zone to Morocco
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Trans-Jordan to Syria

    Combat - British
                Battle in Cyprus
                Battle in Syria
                    British attack with 18 fighters and 3 infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                    British win, taking Cyprus from Italians, taking Syria from Germans with 18 fighters and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                Battle in Greece

    Non Combat Move - British
                16 fighters moved from Syria to Iraq
                2 aaGuns, 16 armour, 7 artilleries, 1 bomber, 5 infantry, 54 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Northwest Persia to Greece
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Sikang to Kazakhstan
                2 fighters moved from Syria to Egypt
                3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Quebec to 106 Sea Zone
                1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                2 infantry moved from Brazil to Suriname
                1 infantry moved from Chile to Bolivia
                      British take Bolivia from Neutral_True
                1 infantry moved from Chile to Peru
                      British take Peru from Neutral_True
                1 infantry moved from Chile to Bolivia

    Place Units - British
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 49 PUs; end with 52 PUs total

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 6 mech_infantrys


  • Not a big deal, but the right order for combat is

    1. SBR
    2. Sea battles for amphibious assaults + amphibious assault
    3. All other combat

    It usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.

  • 19 13

    @seththenewb:

    Not a big deal, but the right order for combat is

    1. SBR
    2. Sea battles for amphibious assaults + amphibious assault
    3. All other combat

    It usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.

    I know the order, and I usually do it that way, but I intentionally saved the SBR for last, since I was going to roll it on the forum.

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - Italians
                Italians buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Spain to Portugal
                      Italians take Portugal from British
                1 infantry moved from Spain to Gibraltar
                      Italians take Gibraltar from British
                1 bomber moved from Western Ukraine to Turkey

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 bomber
                    British defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Turkey to Southern Italy
                1 artillery moved from Spain to Southern France
                2 mech_infantrys moved from Spain to Southern France
                1 artillery and 7 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Italians
                2 infantry placed in Southern France
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,2
                Italians collect 16 PUs (4 lost to blockades); end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Trans-Jordan to Egypt
                4 fighters moved from Trans-Jordan to Greece
                2 bombers moved from Trans-Jordan to Greece
                1 fighter moved from Eastern Persia to Greece
                1 artillery moved from Trans-Jordan to Syria
                4 armour and 3 mech_infantrys moved from Persia to Syria
                1 armour and 2 mech_infantrys moved from Saudi Arabia to Syria
                2 infantry moved from Saudi Arabia to Trans-Jordan
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 fighter moved from Queensland to Sumatra
                1 bomber moved from Queensland to India

    Place Units - ANZAC
                1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • @arathorn:

    @seththenewb:

    Not a big deal, but the right order for combat is

    1. SBR
    2. Sea battles for amphibious assaults + amphibious assault
    3. All other combat

    It usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.

    I know the order, and I usually do it that way, but I intentionally saved the SBR for last, since I was going to roll it on the forum.

    I apologize, I wasn’t thinking of your rolls here on the forum.


  • Small but important edit.

    edit.tsvg

  • 19 13

    I’m not going to drag it out any longer - I’ll post.

    Well played Seth.

  • 12

    well Seth you are clearly a force to be reckoned with in the 2014 league. Would you like to start your 1st 2014 League game, with me?

  • 12

    oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?

  • 19 13

    @Boldfresh:

    oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?

    He’ll be at 3,52 (tier 1) after his win over me, so he should be a tier 1.


  • Good game Arathorn . . . . 22 rounds. I’m not going to give you a good game, I’m going to give you a great game! Could’ve easily turned out differently had a couple small things gone differently early on. I’m up for a rematch whenever you are, ball’s in your court there.

    @arathorn:

    @Boldfresh:

    oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?

    He’ll be at 3,52 (tier 1) after his win over me, so he should be a tier 1.

    Looks like Gamer’s keeping me as tier 2 for now. Understandable since I’ve been tier 2 for quite some time. He knows that I’ve got at least one loss coming, against him.

  • 19 13

    @seththenewb:

    Good game Arathorn . . . . 22 rounds. I’m not going to give you a good game, I’m going to give you a great game! Could’ve easily turned out differently had a couple small things gone differently early on. I’m up for a rematch whenever you are, ball’s in your court there.

    @arathorn:

    @Boldfresh:

    oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?

    He’ll be at 3,52 (tier 1) after his win over me, so he should be a tier 1.

    Looks like Gamer’s keeping me as tier 2 for now. Understandable since I’ve been tier 2 for quite some time. He knows that I’ve got at least one loss coming, against him.

    It was a great game. Kudos to you for how you dealt with the loss of Moscow. Your Middle East hold strategy was very efficient. I have been licking my wounds over several mistakes I have sworn to never repeat! Lol

    I’m up for a rematch. Should we start a league game for 2014 league?

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