cool, thx for letting me know!
and considering in-game: I am both excited and doubting, too, how this different round 1 will play out
Assume full scramble UK ftr/2US ftr into sz110 if Italy tries to hit it. First gone will be UK fighter, after that ask for ool
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to Spain
1 bomber moved from Southern Italy to Caucasus
2 mech_infantrys moved from Northern Italy to Spain
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber
British defend with 1 factory_minor and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Spain
Italians attack with 1 artillery, 3 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 artillery and 1 factory_minor
Italians win, taking Spain from Americans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 bomber moved from Caucasus to Russia
Place Units - Italians
1 airfield, 1 artillery and 1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,5
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs total
use this one.
Perhaps smart to have the attachment :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 bombers moved from Trans-Jordan to Cyprus
1 mech_infantry moved from Saudi Arabia to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
Combat - ANZAC
Battle in Cyprus
ANZAC attack with 2 bombers and 1 mech_infantry
Italians defend with 1 infantry
ANZAC win with 2 bombers remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
2 bombers moved from Cyprus to Trans-Jordan
1 armour and 1 mech_infantry moved from Saudi Arabia to Persia
3 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Saudi Arabia
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 1 fighter
EDIT: Adding units owned by ANZAC to Eastern Persia: 1 fighter
EDIT: Removing units owned by ANZAC from Sumatra: 2 infantry
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Saudi Arabia: 2 infantry
EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 79 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 76 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 2 submarines
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Combat Move - French
Non Combat Move - French
Turn Complete - French
I know you’ve been pretty busy lately and I don’t begrudge that. But would it be too much to prioritize this game over your other games?
This is by far your oldest active game and it’s getting pretty close to resolution. If you don’t think you can win, then let’s call it and if not let’s play this out.
Germany is coming up shortly. I think I have a far shot - and since Germany has so much, I want to see it happen in a big battle. Trying to position myself for it, and it takes brain power.
bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Politics - Germans
Purchase Units - Germans
Germans repair 12 damage on 12 factory_minors; Remaining resources: 85 PUs;
Germans buy 1 artillery and 27 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Turkey to Caucasus
Germans take Caucasus from British
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Rostov to Samara
2 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Western Germany to Volgograd
1 bomber moved from Russia to Vologda
1 bomber moved from Russia to Samara
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
3 fighters moved from 105 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Turkey to Northwest Persia
1 artillery moved from Turkey to Iraq
1 artillery moved from Turkey to Syria
1 mech_infantry moved from Turkey to Syria
2 mech_infantrys moved from Turkey to Iraq
2 mech_infantrys moved from Turkey to Northwest Persia
1 tactical_bomber moved from 105 Sea Zone to United Kingdom
1 fighter moved from Southern France to 104 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
5 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern France to 104 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 bomber moved from Western Germany to 88 Sea Zone
1 fighter moved from Southern France to 104 Sea Zone
Scramble/Intercept?
I’ll roll through, and you can reroll if you want to.
AB aagun:
Rolls: 1@1; Total Hits: 01@1: (5)
IC aaguns:
Rolls: 4@1; Total Hits: 14@1: (4, 4, 1, 4)
Damage AB:
Rolls: 1@6; Total Hits: 11@6: (4)
Damage IC:
Rolls: 3@6; Total Hits: 33@6: (2, 3, 2)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Politics - Germans
Purchase Units - Germans
Germans repair 12 damage on 12 factory_minors; Remaining resources: 85 PUs;
Germans buy 1 artillery and 27 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Turkey to Caucasus
Germans take Caucasus from British
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Rostov to Samara
2 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Western Germany to Volgograd
1 bomber moved from Russia to Vologda
1 bomber moved from Russia to Samara
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
3 fighters moved from 105 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Turkey to Northwest Persia
1 artillery moved from Turkey to Iraq
1 artillery moved from Turkey to Syria
1 mech_infantry moved from Turkey to Syria
2 mech_infantrys moved from Turkey to Iraq
2 mech_infantrys moved from Turkey to Northwest Persia
1 tactical_bomber moved from 105 Sea Zone to United Kingdom
1 fighter moved from Southern France to 104 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
5 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern France to 104 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 bomber moved from Western Germany to 88 Sea Zone
1 fighter moved from Southern France to 104 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 5 bombers and 2 fighters
British defend with 1 destroyer
Germans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Scotland
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Scotland from British, taking Volgograd from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans win, taking Vologda from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Syria
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Syria from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 2 mech_infantrys
British win with 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery and 2 mech_infantrys
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Battle in Iraq
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 2 infantry
British win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery and 2 mech_infantrys
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 armour
Germans win, taking Samara from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom rolls: 6,7,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 23 damage total. Damaged units is as follows: airfield = 3, factory_major = 20
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 bomber
EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 13
EDIT: Turning off Edit Mode
6 infantry and 6 mech_infantrys moved from Western Germany to 113 Sea Zone
6 infantry, 6 mech_infantrys and 6 transports moved from 113 Sea Zone to 111 Sea Zone
6 infantry and 6 mech_infantrys moved from 111 Sea Zone to Scotland
4 mech_infantrys moved from Normandy Bordeaux to 105 Sea Zone
4 mech_infantrys and 4 transports moved from 105 Sea Zone to 110 Sea Zone
4 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 110 Sea Zone to 111 Sea Zone
4 infantry and 4 mech_infantrys moved from 111 Sea Zone to Scotland
2 transports moved from 105 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 infantry and 2 mech_infantrys moved from 111 Sea Zone to Scotland
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 105 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
5 bombers moved from 110 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 aaGun moved from Northern Italy to Western Germany
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from 88 Sea Zone to Spain
1 bomber moved from Vologda to Western Ukraine
1 bomber moved from Volgograd to Rostov
1 bomber moved from Samara to Western Ukraine
1 mech_infantry moved from Russia to Archangel
5 aaGuns and 15 artilleries moved from Turkey to Caucasus
4 armour and 5 mech_infantrys moved from Turkey to Rostov
17 armour and 44 mech_infantrys moved from Turkey to Caucasus
3 destroyers and 1 submarine moved from 113 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Western Germany
3 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 artillery placed in Western Germany
3 infantry placed in Normandy Bordeaux
9 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in France
2 infantry placed in Russia
Germans undo move 6.
2 infantry placed in Russia
Germans undo move 4.
1 infantry placed in Novgorod
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Germans collect 65 PUs (3 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 2 destroyers
EDIT: Adding units owned by Germans to 107 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 102 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 117 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Southern Italy to United Kingdom
Combat - Japanese
Air Battle in United Kingdom
Japanese attacks with 1 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from United Kingdom to Normandy Bordeaux
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,5,6,5,5,2,3,1
Japanese collect 3 PUs (9 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Italians
Americans take Evenkiyskiy from Italians
1 armour moved from Nenetsia to Archangel
2 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Vologda
1 bomber moved from Kazakhstan to Samara
1 bomber moved from Kazakhstan to Vologda
1 fighter moved from 106 Sea Zone to 117 Sea Zone
1 fighter moved from 106 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
1 fighter moved from Eastern United States to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
Combat - Americans
Battle in 102 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 117 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Vologda
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Samara
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Samara from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Volgograd
Americans attack with 2 armour
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armour
Non Combat Move - Americans
1 bomber moved from Samara to Urals
2 mech_infantrys moved from Dzavhan to Timguska
1 mech_infantry moved from Tsagaan Olom to Olgiy
1 mech_infantry moved from Olgiy to Timguska
1 armour and 2 mech_infantrys moved from Szechwan to Tsinghai
1 bomber moved from Urals to Timguska
1 bomber moved from Vologda to Timguska
1 carrier, 2 fighters, 3 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
10 bombers moved from French Central Africa to United Kingdom
1 fighter moved from 117 Sea Zone to United Kingdom
1 fighter moved from 107 Sea Zone to United Kingdom
1 fighter moved from 102 Sea Zone to 106 Sea Zone
1 fighter moved from 107 Sea Zone to 106 Sea Zone
1 fighter moved from 117 Sea Zone to 106 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
9 infantry moved from Central United States to 101 Sea Zone
1 armour, 9 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 armour and 2 mech_infantrys moved from Ulaanbaatar to Olgiy
1 armour and 2 mech_infantrys moved from Korea to Ulaanbaatar
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
3 fighters moved from Trans-Jordan to Eastern Persia
3 fighters moved from Egypt to Morocco
Place Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Korea
1 bomber, 3 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 7 infantry moved from Kansu to Tsinghai
2 artilleries and 7 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 artilleries and 7 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - British
British repair 18 damage on 18 factory_majors; Remaining resources: 33 PUs;
British buy 10 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Turkey
British take Turkey from Germans
1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Trans-Jordan to Syria
18 fighters moved from Trans-Jordan to Syria
2 fighters moved from 99 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
Combat - British
Battle in Cyprus
Battle in Syria
British attack with 18 fighters and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Cyprus from Italians, taking Syria from Germans with 18 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Greece
Non Combat Move - British
16 fighters moved from Syria to Iraq
2 aaGuns, 16 armour, 7 artilleries, 1 bomber, 5 infantry, 54 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Northwest Persia to Greece
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
2 fighters moved from Syria to Egypt
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Brazil to Suriname
1 infantry moved from Chile to Bolivia
British take Bolivia from Neutral_True
1 infantry moved from Chile to Peru
British take Peru from Neutral_True
1 infantry moved from Chile to Bolivia
Place Units - British
10 infantry placed in United Kingdom
Turn Complete - British
British collect 49 PUs; end with 52 PUs total
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrys
Not a big deal, but the right order for combat is
1. SBR
2. Sea battles for amphibious assaults + amphibious assault
3. All other combat
It usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.
@seththenewb:
Not a big deal, but the right order for combat is
1. SBR
2. Sea battles for amphibious assaults + amphibious assault
3. All other combatIt usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.
I know the order, and I usually do it that way, but I intentionally saved the SBR for last, since I was going to roll it on the forum.