@BobbaRossa
no scrambles
Arathorn (Axis) vs SethTheNewb (Allies +10)
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I need some time to think about what to do next…
I’ll post when ready :) -
No, it certainly doesn’t look good for the axis.
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I have not forgotten you. I’ve been CRAZY busy, and this next move is going to be extremely important.
I’ll try to post the next couple of days. I really need to dig deep. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Italians
Italians buy 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Greece to 98 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
British defend with 4 submarines
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for British: 4 submarines
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 aaGun and 1 infantryNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
3 mech_infantrys placed in Northern Italy
3 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Italians collect 20 PUs (2 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - ANZAC
ANZAC repair 4 damage on 4 factory_minors; Remaining resources: 22 PUs;
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 8 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 3 submarines moved from 41 Sea Zone to 36 Sea Zone
1 bomber and 4 fighters moved from India to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 bomber moved from Sumatra to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Saudi Arabia to Iraq
1 fighter moved from 80 Sea Zone to IraqCombat - ANZAC
Battle in Iraq
ANZAC attack with 2 bombers, 6 fighters and 3 infantry
Japanese defend with 3 fighters
ANZAC win, taking Iraq from Germans with 2 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 3 fighters
Casualties for ANZAC: 2 infantry
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers and 3 submarines
Japanese defend with 2 battleships, 1 destroyer and 3 transports
ANZAC win, taking 36 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 31
Casualties for Japanese: 2 battleships, 1 destroyer and 3 transports
Casualties for ANZAC: 1 carrier, 2 destroyers and 1 submarineNon Combat Move - ANZAC
2 bombers and 6 fighters moved from Iraq to Trans-Jordan
1 armour and 1 artillery moved from Saudi Arabia to Trans-Jordan
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Queensland to Shan State
1 transport moved from 76 Sea Zone to 79 Sea Zone
3 fighters moved from Trans-Jordan to Egypt
2 fighters moved from Egypt to Trans-JordanPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Will try to post Germany tomorrow.
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Sounds good
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I made a ridiculous mistake on my Italy purchase that I had planned to do, that I didn’t realise until now, when I actually looked at the map to do germany. I was going to buy something else, but I’ve been so stressed and too fast in what I’ve done, with work and wedding preparations, so I made a stupid mistake. I don’t know how I could be so careless….
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Depending on what it is, I might be willing to allow you to redo it.
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Actually, there’s a pretty good chance I’d allow it. I reserve the right to change the Aussie turn though
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Arathorn, you have my official blessing to change 4 mech into an AB in Greece + 1 buck saved. Your choice on where your 2 remaining mech go.
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This is a limited time offer ACT NOW! Allow 4-6 weeks for delivery, not available in all states, prize has no cash value.
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Your changed buy wouldn’t have affected the Aussie’s in any way. So go ahead with Germany whenever you’re ready.
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Thank you! Much appreciated!
I will get Germany done today.
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@seththenewb:
Arathorn, you have my official blessing to change 4 mech into an AB in Greece + 1 buck saved. Your choice on where your 2 remaining mech go.
Awesome :) Thanks!
I thought I might meet understanding with you, since it wouldn’t have affected the Aussies…
A true gentleman, Seth! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 3 mech_infantrys
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Changing PUs for Italians from 21 to 22
EDIT: Adding units owned by Italians to Greece: 1 airfield
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 94 PUs;
Germans buy 3 destroyers, 5 infantry, 1 submarine and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 3 artilleries and 2 mech_infantrys moved from Western Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 infantry, 2 mech_infantrys, 2 submarines and 6 transports moved from 113 Sea Zone to 105 Sea Zone
3 artilleries, 6 infantry and 2 mech_infantrys moved from 105 Sea Zone to Spain
1 armour moved from 105 Sea Zone to Spain
7 mech_infantrys moved from Western Germany to Normandy Bordeaux
5 bombers moved from Western Germany to Spain
1 fighter moved from Western Germany to 105 Sea Zone
1 tactical_bomber moved from Greece to 105 Sea Zone
3 bombers, 5 fighters and 1 tactical_bomber moved from Greece to Spain
4 bombers and 3 fighters moved from Southern Italy to Spain
3 mech_infantrys moved from Volgograd to Novosibirsk
3 bombers moved from Rostov to Novosibirsk
1 mech_infantry moved from Rostov to Samara
1 infantry moved from Syria to Iraq
1 artillery moved from Syria to Iraq
1 artillery and 1 infantry moved from Turkey to Northwest Persia
1 infantry moved from Turkey to Northwest Persia
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Syria to Iraq -
I need scramble orders for 105…
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No scramble





