Arathorn (Axis) vs SethTheNewb (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 12

    @arathorn:

    @Boldfresh:

    Who is winning?

    I guess both have a good feeling about it.

    It’s going to come down to what happens in the Middle East.

    that’s the sign of a good game.


  • @Boldfresh:

    @arathorn:

    @Boldfresh:

    Who is winning?

    I guess both have a good feeling about it.

    It’s going to come down to what happens in the Middle East.

    that’s the sign of a good game.

    Or that one of us is delusional.  :-P

  • 12

    @seththenewb:

    @Boldfresh:

    @arathorn:

    @Boldfresh:

    Who is winning?

    I guess both have a good feeling about it.

    It’s going to come down to what happens in the Middle East.

    that’s the sign of a good game.

    Or that one of us is delusional.  :-P

    delusional players always make for a good game.  that’s why i like playing cow so much.

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 2 infantry and 17 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Sikang to Szechwan
                1 mech_infantry moved from Tsinghai to Shensi
                1 mech_infantry moved from Tsinghai to Kansu
                1 mech_infantry moved from Tsinghai to Turkmenistan
                2 bombers moved from Caucasus to Turkmenistan
                2 bombers moved from Caucasus to Szechwan
                2 bombers moved from Caucasus to Shensi
                2 bombers moved from Caucasus to Kansu
                1 mech_infantry moved from Novosibirsk to Yenisey

    Combat - Germans
                Battle in Shensi
                    Germans attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Shensi, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Germans win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Turkmenistan
                    Germans attack with 2 bombers and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Turkmenistan, round 1 :  1/3 hits
                        British roll dice for 1 mech_infantry in Turkmenistan, round 1 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Turkmenistan
                    Germans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kansu
                    Germans attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Kansu, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Germans win, taking Kansu from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Germans attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Szechwan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Germans win, taking Szechwan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Turkmenistan to Caucasus
                2 bombers moved from Szechwan to Caucasus
                2 bombers moved from Shensi to Caucasus
                2 bombers moved from Kansu to Caucasus
                15 armour and 4 mech_infantrys moved from Sikang to Caucasus
                6 armour and 8 mech_infantrys moved from Tsinghai to Caucasus
                2 mech_infantrys moved from Novosibirsk to Caucasus
                3 mech_infantrys moved from Volgograd to Caucasus
                3 mech_infantrys moved from Rostov to Caucasus
                10 mech_infantrys moved from Greece to Albania
                5 artilleries, 1 infantry and 12 mech_infantrys moved from Yugoslavia to Albania
                10 mech_infantrys moved from Western Germany to Yugoslavia
                1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 6 transports moved from 112 Sea Zone to 113 Sea Zone
                3 mech_infantrys moved from Russia to Rostov
                1 mech_infantry moved from Gibraltar to Spain
                3 fighters moved from Western Germany to Southern Italy
                2 fighters moved from 113 Sea Zone to Southern Italy
                1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 6 transports moved from 113 Sea Zone to 114 Sea Zone

    Place Units - Germans
                1 artillery and 2 infantry placed in Caucasus
                3 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Volgograd
                1 bomber placed in Western Germany
                9 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,1,1,5,2,3,5,2
                Germans collect 66 PUs (2 lost to blockades); end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

    Territory Summary for Germans :

    Shensi : 1 flag, 1 mech_infantry
        Kansu : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag
        Szechwan : 1 flag, 1 mech_infantry
        Sikang : 1 flag
        Yenisey : 1 mech_infantry
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 10 infantry and 9 mech_infantrys
        Germany : 1 factory_major and 2 mech_infantrys
        Albania : 5 artilleries, 1 infantry and 22 mech_infantrys
        Southern Italy : 5 fighters
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 1 factory_minor and 6 mech_infantrys
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 5 aaGuns, 21 armour, 15 artilleries, 8 bombers, 1 factory_minor, 3 fighters, 8 infantry, 20 mech_infantrys and 2 tactical_bombers
        Smolensk : 1 flag
        Samara : 1 flag
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        114 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 6 transports
        Sweden : 1 flag
        Yugoslavia : 1 flag, 10 mech_infantrys
        Spain : 2 aaGuns, 5 infantry and 1 mech_infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 68 / 91
        Russians : 0 / 0
        Japanese : 18 / 28
        Americans : 67 / 98
        Chinese : 15 / 17
        British : 44 / 45
        UK_Pacific : 18 / 20
        Italians : 28 / 30
        ANZAC : 16 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 5 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 10 times
                6 was rolled 4 times
            Average roll : 3.189
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 37

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 4.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    British Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Chinese Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 19 13

    @Boldfresh:

    @seththenewb:

    @Boldfresh:

    @arathorn:

    @Boldfresh:

    Who is winning?

    I guess both have a good feeling about it.

    It’s going to come down to what happens in the Middle East.

    that’s the sign of a good game.

    Or that one of us is delusional.  :-P

    delusional players always make for a good game.  that’s why i like playing cow so much.

    I might be delusional - but one has to break the numbers down:

    With TUV, how much is infrastructure like IC, AB, NB etc.
    how much of allied income is China. How much is American fleet, and where is it positioned. How much is Aussie, and can it be used for good. How much pressure does US have on Europe…

    There are many factors, and the allies have higher numbers, but I’m excited about what will happen in the middle east very soon :)


  • FYI, no Russians are left. So Japan’s up.  :-D

    And US is about to bring a lot of pressure onto Europe, just as soon as Japan’s done.  :evil:

  • 19 13

    @seththenewb:

    FYI, no Russians are left. So Japan’s up.  :-D

    And US is about to bring a lot of pressure onto Europe, just as soon as Japan’s done.  :evil:

    I keep forgetting ;)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 68 / 91
        Russians : 0 / 0
        Japanese : 18 / 28
        Americans : 67 / 98
        Chinese : 15 / 17
        British : 44 / 45
        UK_Pacific : 18 / 20
        Italians : 28 / 30
        ANZAC : 16 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 5 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 10 times
                6 was rolled 4 times
            Average roll : 3.189
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 37

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 4.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    British Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Chinese Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • If you’re going to discount the Chinese and Aussies, how about discounting the Japanese as well. �:-P

    Chinese have 26 TUV, including a NB worth 15. Japan has 448 atm and will probably increase some this turn.

    Aussies have a minor in the middle east and have air en route, so they’re contributing some.

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Japanese
                Japanese buy 9 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                4 fighters and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Sikang to Kweichow
                      Japanese take Kweichow from Chinese
                3 mech_infantrys moved from Sikang to Yunnan
                1 bomber moved from Sikang to Yunnan
                1 mech_infantry moved from Sikang to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Sikang to Yunnan

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 1 :  5/7 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 bomber and 3 mech_infantrys
                    Chinese defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Yunnan, round 1 :  2/5 hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 1 :  0/3 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Chinese: 2 artilleries and 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Yunnan to Caucasus
                4 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                9 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,1,5,1,6,4,5,1,4,1,1,1,3,3,3,1,3,2,2,2,2,6,3,2,4,5,5,6,3,3,6,6,4,2,5,1,6,2,4,2,1,2,3,4,2,3
                Japanese collect 13 PUs (8 lost to blockades); end with 14 PUs total

    Territory Summary for Japanese :

    Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 32 infantry
        Yunnan : 1 flag, 1 armour and 3 mech_infantrys
        Kweichow : 1 flag, 1 mech_infantry
        Hopei : 1 flag, 1 mech_infantry
        Guam : 1 flag, 1 airfield
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 3 transports
        20 Sea Zone : 1 submarine
        Buyant-Uhaa : 1 flag
        Caucasus : 1 bomber

    Production/PUs Summary :

    Germans : 68 / 91
        Russians : 0 / 0
        Japanese : 21 / 14
        Americans : 67 / 98
        Chinese : 12 / 17
        British : 44 / 45
        UK_Pacific : 18 / 20
        Italians : 28 / 30
        ANZAC : 16 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 5 / 0

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 16 times
                3 was rolled 17 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 15 times
            Average roll : 3.330
            Median : 3.000
            Variance : 0.240
            Standard Deviation : 0.489
            Total rolls : 97

    Null / Other
                1 was rolled 10 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.083
            Median : 3.000
            Variance : 0.723
            Standard Deviation : 0.851
            Total rolls : 48

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.556
            Median : 3.500
            Variance : 0.118
            Standard Deviation : 0.343
            Total rolls : 18

    ANZAC Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 4.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    British Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Chinese Combat
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.714
            Median : 4.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7


  • @seththenewb:

    If you’re going to discount the Chinese and Aussies, how about discounting the Japanese as well. �:-P

    Chinese have 26 TUV, including a NB worth 15. Japan has 448 atm and will probably increase some this turn.

    Aussies have a minor in the middle east and have air en route, so they’re contributing some.

    Make that 0 Chinese troops and the 1 NB. :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 102 Sea Zone to Spain
                5 bombers and 2 fighters moved from United Kingdom to Spain
                1 bomber moved from Eastern United States to Spain
                1 armour, 1 artillery and 6 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 6 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Spain
                1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                2 infantry and 1 mech_infantry moved from Venezuela to 89 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                3 carriers and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                4 destroyers and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
                2 armour and 1 mech_infantry moved from French Indo China to Yunnan
                1 armour moved from Kiangsu to Hopei
                1 mech_infantry moved from Hunan to Hopei
                1 infantry and 1 mech_infantry moved from Hunan to Kweichow
                1 armour moved from Hunan to Hopei
                1 armour moved from Hunan to Kweichow
                1 mech_infantry moved from Hunan to Yunnan
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 mech_infantry moved from Korea to Amur
                      Americans take Amur from Japanese
                1 mech_infantry moved from Jehol to Suiyuyan
                2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 6 Sea Zone from Japanese
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                3 bombers moved from Philippines to Yunnan
                2 bombers moved from Philippines to Kweichow
                1 bomber moved from Hunan to Hopei
                2 bombers moved from Philippines to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Formosa
                4 destroyers moved from 6 Sea Zone to 20 Sea Zone
                8 submarines moved from 6 Sea Zone to 20 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 2 bombers, 5 destroyers, 3 fighters, 8 submarines, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 submarine
                    Americans win, taking 20 Sea Zone from Japanese with 2 bombers, 5 destroyers, 3 fighters, 8 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Formosa
                Battle in Spain
                    Americans attack with 1 armour, 2 artilleries, 6 bombers, 6 fighters, 9 infantry and 2 mech_infantrys
                    Germans defend with 2 aaGuns, 5 infantry and 1 mech_infantry; Italians defend with 1 aaGun, 3 artilleries and 10 infantry
                    Americans win, taking Formosa from Japanese, taking Spain from Italians with 1 armour, 2 artilleries, 6 bombers and 5 fighters remaining. Battle score for attacker is 31
                    Casualties for Germans: 2 aaGuns, 5 infantry and 1 mech_infantry
                    Casualties for Italians: 1 aaGun, 3 artilleries and 10 infantry
                    Casualties for Americans: 1 fighter, 9 infantry and 2 mech_infantrys
                Battle in Yunnan
                    Americans attack with 2 armour, 3 bombers and 2 mech_infantrys
                    Japanese defend with 1 armour and 3 mech_infantrys
                    Americans win, taking Yunnan from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 3 mech_infantrys
                    Casualties for Americans: 1 armour and 2 mech_infantrys
                Battle in Kweichow
                    Americans attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Kweichow from Japanese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Hopei
                    Americans attack with 2 armour, 1 bomber and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Hopei from Japanese with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                2 bombers moved from 20 Sea Zone to French Indo China
                3 bombers moved from Yunnan to French Indo China
                2 bombers moved from Kweichow to French Indo China
                1 bomber moved from Hopei to French Indo China
                5 carriers moved from 6 Sea Zone to 20 Sea Zone
                4 bombers moved from Spain to United Kingdom
                2 bombers moved from Spain to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone
                5 fighters moved from Spain to 91 Sea Zone
                1 fighter moved from Eastern United States to Morocco
                2 aaGuns moved from Quebec to 106 Sea Zone
                1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Alaska to British Columbia
                1 armour and 2 mech_infantrys moved from British Columbia to Alberta Saskatchewan Manitoba

    Place Units - Americans
                1 factory_minor placed in Korea
                1 armour and 2 mech_infantrys placed in French Indo China
                3 transports placed in 101 Sea Zone
                1 armour, 2 artilleries and 5 infantry placed in Central United States
                1 bomber and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,2,1,1,6,5,5,6,4,6,5,1,5,5,3,2,1,4,2,6,6,1,6
                Americans collect 69 PUs (2 lost to blockades); end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 infantry placed in Kweichow
                1 infantry placed in Hopei
                1 infantry placed in Suiyuyan
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,2,1,6,6,4,3,5,4,5,1,2,1,5,6,5,3,6,6,4,4,3,1
                Chinese collect 17 PUs (1 lost to blockades); end with 19 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 19 to 20
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - British
                British repair 12 damage on 12 factory_majors; Remaining resources: 33 PUs;
                British buy 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Turkey to Northwest Persia
                3 fighters and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
                6 fighters moved from Eastern Persia to Northwest Persia
                1 fighter moved from India to Northwest Persia
                1 bomber moved from India to Volgograd
                1 infantry moved from Quebec to 106 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Afghanistan to Kazakhstan
                      British take Kazakhstan from Italians

    Combat - British
                Battle in Gibraltar
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in Northwest Persia
                    British attack with 10 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 mech_infantrys
                    British win, taking Gibraltar from Germans, taking Northwest Persia from Italians with 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for British: 1 fighter and 1 infantry
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - British
                1 bomber moved from Volgograd to Iraq
                9 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
                2 infantry moved from Persia to Iraq
                2 aaGuns, 13 armour, 7 artilleries, 6 infantry and 27 mech_infantrys moved from Turkey to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                3 fighters moved from Eastern Persia to Egypt
                5 submarines moved from 97 Sea Zone to 98 Sea Zone
                3 infantry moved from Afghanistan to Eastern Persia
                1 mech_infantry moved from Afghanistan to Persia
                3 armour and 4 mech_infantrys moved from India to Eastern Persia
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                2 infantry moved from Quebec to 106 Sea Zone
                1 aaGun, 1 carrier, 4 destroyers, 1 fighter, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Portugal
                      British take Portugal from Neutral_True
                1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from United Kingdom to Spain
                2 fighters moved from United Kingdom to Morocco
                1 fighter moved from 91 Sea Zone to Spain
                2 fighters moved from United Kingdom to Spain
                1 mech_infantry moved from Belgian Congo to Egypt
                2 infantry moved from Mozambique to Tanganyika Territory
                2 infantry moved from Angola to Belgian Congo
                1 mech_infantry moved from Angola to Anglo Egyptian Sudan
                1 mech_infantry moved from Mozambique to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 mech_infantrys placed in Egypt
                1 infantry placed in United Kingdom
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 46 PUs; end with 46 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs

    Place Units - UK_Pacific
                1 armour, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry


  • Blamo, US pressure in Europe.  :-D

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Greece to Turkey
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 bomber moved from Caucasus to Turkey
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Albania to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Caucasus to Kazakhstan

    Combat - Italians
                Battle in Cyprus
                Battle in Turkey
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Turkey, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Turkey, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 infantry in Turkey, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Turkey, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Turkey
                    Italians win, taking Cyprus from British, taking Turkey from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Italians attack with 3 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 3 mech_infantrys in Kazakhstan, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        Italians roll dice for 3 mech_infantrys in Kazakhstan, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Kazakhstan
                    Italians win, taking Kazakhstan from British with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Turkey to Southern Italy
                3 aaGuns, 2 artilleries and 4 infantry moved from Albania to Yugoslavia

    Place Units - Italians
                3 infantry placed in Southern Italy
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 2 mech_infantrys
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        Cyprus : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major and 7 infantry
        Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        Bryansk : 1 flag
        Urals : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 airfield
        Novosibirsk : 1 flag
        Turkey : 1 flag, 2 infantry
        Greece : 1 flag
        99 Sea Zone : 1 transport
        97 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
        Yugoslavia : 3 aaGuns, 2 artilleries and 4 infantry

    Production/PUs Summary :

    Germans : 68 / 91
        Russians : 0 / 0
        Japanese : 13 / 14
        Americans : 71 / 94
        Chinese : 18 / 20
        British : 43 / 51
        UK_Pacific : 18 / 23
        Italians : 28 / 33
        ANZAC : 16 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.875
            Median : 4.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.917
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from New South Wales to Queensland
                1 artillery, 1 fighter and 2 infantry moved from Iraq to Turkey

    Combat - ANZAC
                Battle in Turkey
                    ANZAC attack with 1 artillery, 1 fighter and 2 infantry
                    Italians defend with 2 infantry
                    ANZAC win, taking Turkey from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Turkey to Iraq
                1 fighter moved from India to Iraq
                1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 transport moved from 79 Sea Zone to 77 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                3 submarines moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Korea to French Indo China
                1 fighter moved from Philippines to French Indo China
                1 fighter moved from 6 Sea Zone to French Indo China
                1 fighter moved from 6 Sea Zone to French Indo China

    Place Units - ANZAC
                2 armour and 1 mech_infantry placed in Saudi Arabia
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

Suggested Topics

  • 9
  • 90
  • 165
  • 58
  • 75
  • 88
  • 84
  • 281
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

18.0k

Users

40.7k

Topics

1.8m

Posts