@dawgoneit FYI, I am going to be away until Monday.
Arathorn (Axis) vs SethTheNewb (Allies +10)
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I forgot combat in Alaska (6inf, 3art, 2mech, arm vs 4inf)
A
Rolls: 5@1 6@2 1@3; Total Hits: 35@1: (4, 1, 2, 4, 3)6@2: (3, 2, 6, 4, 3, 3)1@3: (2)
D
Rolls: 4@2; Total Hits: 04@2: (6, 5, 5, 4) -
Rd 2
A
Rolls: 5@1 6@2 1@3; Total Hits: 45@1: (4, 2, 6, 5, 6)6@2: (4, 2, 1, 2, 5, 6)1@3: (2)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 armour and 1 mech_infantry moved from Kweichow to Kiangsu
1 armour moved from Central Mongolia to Yakut S.S.R.
Americans take Ulaanbaatar from Italians
Americans take Yakut S.S.R. from Italians
1 mech_infantry moved from Central Mongolia to Jehol
Chinese take Jehol from Japanese
2 bombers moved from Caroline Islands to Kiangsu
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
3 bombers moved from Caroline Islands to 22 Sea Zone
4 bombers moved from Caroline Islands to 34 Sea Zone
1 infantry moved from Scotland to United KingdomCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,5
Battle in Korea
Battle in Kiangsu
Americans attack with 1 armour, 2 bombers and 1 mech_infantry
Japanese defend with 1 harbour and 2 infantry
Americans win, taking Korea from Japanese, taking Kiangsu from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomber and 1 mech_infantry
Battle in 22 Sea Zone
Americans attack with 3 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Alaska: 4 infantry
EDIT: Removing units owned by Americans from British Columbia: 1 infantry
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
2 infantry moved from Caroline Islands to 33 Sea Zone
5 carriers, 4 destroyers, 2 infantry, 8 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 bomber moved from Kiangsu to Hunan
1 infantry and 1 mech_infantry moved from Kweichow to Hunan
1 mech_infantry moved from Shensi to Hunan
2 armour and 1 mech_infantry moved from French Indo China to Hunan
4 bombers moved from 34 Sea Zone to Philippines
3 bombers moved from 22 Sea Zone to Philippines
2 bombers moved from Eastern United States to United Kingdom
1 mech_infantry moved from Quebec to 106 Sea Zone
1 mech_infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 mech_infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from British Columbia to Alaska
1 carrier and 1 destroyer moved from 101 Sea Zone to 102 Sea ZonePlace Units - Americans
2 armour and 1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Americans from Quebec: 1 aaGun
EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Kansu
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,3,2,4,1,4,4,3,6,1,5,4,5,2,5,5,4,6,3,3,4,2,3
Chinese collect 11 PUs (7 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - British
British buy 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Persia
2 fighters moved from Trans-Jordan to Northwest Persia
2 fighters moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Northwest Persia
1 fighter moved from Eastern Persia to Persia
5 fighters moved from Eastern Persia to Kazakhstan
1 fighter and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
13 armour, 7 artilleries, 9 infantry and 25 mech_infantrys moved from Iraq to Turkey
2 mech_infantrys moved from Syria to TurkeyCombat - British
Battle in Persia
British attack with 3 fighters and 2 infantry
Japanese defend with 1 factory_minor and 2 mech_infantrys
British win, taking Persia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Kazakhstan
British attack with 1 bomber, 6 fighters and 1 tactical_bomber
Italians defend with 3 mech_infantrys
British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 fighter
Casualties for Italians: 3 mech_infantrys
Battle in Northwest Persia
British attack with 3 fighters and 2 infantry
Italians defend with 2 mech_infantrys
British win, taking Northwest Persia from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Turkey
British attack with 13 armour, 7 artilleries, 9 infantry and 27 mech_infantrys
Germans defend with 3 infantry
British win, taking Turkey from Germans with 13 armour, 7 artilleries, 9 infantry and 27 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Turkmenistan
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Turkmenistan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Turkmenistan to Eastern Persia
1 bomber moved from Kazakhstan to India
5 fighters and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
3 fighters moved from Northwest Persia to Eastern Persia
3 fighters moved from Persia to Eastern Persia
2 aaGuns moved from Iraq to Turkey
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Eastern Persia to Afghanistan
British take Afghanistan from Neutral_True
1 mech_infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to Angola
British take Angola from Neutral_True
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 destroyer and 1 fighter placed in 106 Sea ZoneTurn Complete - British
British collect 44 PUs; end with 45 PUs totalPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
Who is winning?
-
Who is winning?
I guess both have a good feeling about it.
It’s going to come down to what happens in the Middle East.
-
Well the allies are +40ipcs in economy and have a 700 TUV advantage, so I’m going with the allies in this one. :wink:
Germany is still many many turns away from Egypt. If they were to advance from here until Egypt without stopping, they are at least 6 turns away from it. And that’s assuming I don’t stall another turn or two along the way and force Germany to wait for reinforcements to push on.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Italians
Italians buy 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Caucasus to Yakut S.S.R.
2 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest PersiaCombat - Italians
Battle in Yakut S.S.R.
Italians attack with 1 bomber
Americans defend with 1 armour
Italians roll dice for 1 bomber in Yakut S.S.R., round 1 : 1/1 hits
Americans roll dice for 1 armour in Yakut S.S.R., round 1 : 1/1 hits
1 armour owned by the Americans and 1 bomber owned by the Italians lost in Yakut S.S.R.
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for Americans: 1 armour
Battle in Northwest Persia
Italians attack with 1 bomber and 3 mech_infantrys
British defend with 2 infantry
Italians roll dice for 1 bomber and 3 mech_infantrys in Northwest Persia, round 1 : 2/4 hits
British roll dice for 2 infantry in Northwest Persia, round 1 : 1/2 hits
2 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Caucasus
2 fighters moved from Caucasus to 95 Sea Zone
2 infantry moved from Albania to Greece
3 aaGuns and 1 infantry moved from Yugoslavia to Albania
3 mech_infantrys moved from Ukraine to CaucasusPlace Units - Italians
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,6,5,2,5,3,5,3
Italians collect 18 PUs (10 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Albania : 3 aaGuns, 2 artilleries and 5 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Urals : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 airfield
Novosibirsk : 1 flag
Caucasus : 1 bomber and 3 mech_infantrys
95 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Greece : 1 flag, 2 infantry
Northwest Persia : 1 flag, 2 mech_infantrys
Spain : 1 flag, 1 aaGun, 3 artilleries and 10 infantryProduction/PUs Summary :
Germans : 65 / 90
Russians : 0 / 0
Japanese : 18 / 28
Americans : 67 / 98
Chinese : 18 / 17
British : 44 / 45
UK_Pacific : 18 / 20
Italians : 28 / 30
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.529
Median : 3.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 34Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.786
Median : 4.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.786
Median : 4.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery, 6 infantry and 1 mech_infantry moved from Saudi Arabia to Iraq
3 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Shan State to India
1 fighter moved from Queensland to PhilippinesNon Combat Move - ANZAC
1 carrier, 1 destroyer, 2 fighters and 7 submarines moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to Korea
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 bomber placed in New South Wales
1 factory_minor placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
Who is winning?
I guess both have a good feeling about it.
It’s going to come down to what happens in the Middle East.
that’s the sign of a good game.
-
Who is winning?
I guess both have a good feeling about it.
It’s going to come down to what happens in the Middle East.
that’s the sign of a good game.
Or that one of us is delusional. :-P
-
@seththenewb:
Who is winning?
I guess both have a good feeling about it.
It’s going to come down to what happens in the Middle East.
that’s the sign of a good game.
Or that one of us is delusional. :-P
delusional players always make for a good game. that’s why i like playing cow so much.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry and 17 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Sikang to Szechwan
1 mech_infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Tsinghai to Turkmenistan
2 bombers moved from Caucasus to Turkmenistan
2 bombers moved from Caucasus to Szechwan
2 bombers moved from Caucasus to Shensi
2 bombers moved from Caucasus to Kansu
1 mech_infantry moved from Novosibirsk to YeniseyCombat - Germans
Battle in Shensi
Germans attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Shensi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Turkmenistan
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Turkmenistan, round 1 : 1/3 hits
British roll dice for 1 mech_infantry in Turkmenistan, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Turkmenistan
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kansu
Germans attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Germans attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Szechwan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Germans
2 bombers moved from Turkmenistan to Caucasus
2 bombers moved from Szechwan to Caucasus
2 bombers moved from Shensi to Caucasus
2 bombers moved from Kansu to Caucasus
15 armour and 4 mech_infantrys moved from Sikang to Caucasus
6 armour and 8 mech_infantrys moved from Tsinghai to Caucasus
2 mech_infantrys moved from Novosibirsk to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
10 mech_infantrys moved from Greece to Albania
5 artilleries, 1 infantry and 12 mech_infantrys moved from Yugoslavia to Albania
10 mech_infantrys moved from Western Germany to Yugoslavia
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 6 transports moved from 112 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Russia to Rostov
1 mech_infantry moved from Gibraltar to Spain
3 fighters moved from Western Germany to Southern Italy
2 fighters moved from 113 Sea Zone to Southern Italy
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 6 transports moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Caucasus
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Volgograd
1 bomber placed in Western Germany
9 mech_infantrys placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,1,1,5,2,3,5,2
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsTerritory Summary for Germans :
Shensi : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Sikang : 1 flag
Yenisey : 1 mech_infantry
Gibraltar : 1 flag, 1 airfield and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 10 infantry and 9 mech_infantrys
Germany : 1 factory_major and 2 mech_infantrys
Albania : 5 artilleries, 1 infantry and 22 mech_infantrys
Southern Italy : 5 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 factory_minor and 6 mech_infantrys
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 5 aaGuns, 21 armour, 15 artilleries, 8 bombers, 1 factory_minor, 3 fighters, 8 infantry, 20 mech_infantrys and 2 tactical_bombers
Smolensk : 1 flag
Samara : 1 flag
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
114 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 6 transports
Sweden : 1 flag
Yugoslavia : 1 flag, 10 mech_infantrys
Spain : 2 aaGuns, 5 infantry and 1 mech_infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 68 / 91
Russians : 0 / 0
Japanese : 18 / 28
Americans : 67 / 98
Chinese : 15 / 17
British : 44 / 45
UK_Pacific : 18 / 20
Italians : 28 / 30
ANZAC : 16 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.189
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 37Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 2.636
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 2.636
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
@seththenewb:
Who is winning?
I guess both have a good feeling about it.
It’s going to come down to what happens in the Middle East.
that’s the sign of a good game.
Or that one of us is delusional. :-P
delusional players always make for a good game. that’s why i like playing cow so much.
I might be delusional - but one has to break the numbers down:
With TUV, how much is infrastructure like IC, AB, NB etc.
how much of allied income is China. How much is American fleet, and where is it positioned. How much is Aussie, and can it be used for good. How much pressure does US have on Europe…There are many factors, and the allies have higher numbers, but I’m excited about what will happen in the middle east very soon :)
-
FYI, no Russians are left. So Japan’s up. :-D
And US is about to bring a lot of pressure onto Europe, just as soon as Japan’s done. :evil:
-
@seththenewb:
FYI, no Russians are left. So Japan’s up. :-D
And US is about to bring a lot of pressure onto Europe, just as soon as Japan’s done. :evil:
I keep forgetting ;)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 68 / 91
Russians : 0 / 0
Japanese : 18 / 28
Americans : 67 / 98
Chinese : 15 / 17
British : 44 / 45
UK_Pacific : 18 / 20
Italians : 28 / 30
ANZAC : 16 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.189
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 37Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 2.636
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 2.636
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
If you’re going to discount the Chinese and Aussies, how about discounting the Japanese as well. �:-P
Chinese have 26 TUV, including a NB worth 15. Japan has 448 atm and will probably increase some this turn.
Aussies have a minor in the middle east and have air en route, so they’re contributing some.





