@pacifiersboard scramble orders for 36?
Arathorn (Axis) vs SethTheNewb (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Central United States to Western United States
1 bomber moved from Eastern United States to Western United States
1 mech_infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
7 bombers moved from Philippines to Kiangsu
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to KiangsuCombat - Americans
Battle in Hainan
Battle in Kiangsu
Americans attack with 1 artillery, 7 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Americans win, taking Hainan from Japanese, taking Kiangsu from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Americans: 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Battle in Western United States
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western United States from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 bomber moved from Western United States to Eastern United States
5 bombers moved from Kiangsu to Yunnan
1 infantry moved from Shan State to Yunnan
2 submarines moved from 16 Sea Zone to 31 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
3 carriers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 13 Sea Zone
1 destroyer moved from 30 Sea Zone to 12 Sea Zone
3 submarines moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 106 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 carrier and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 carrier and 1 submarine moved from 102 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Quebec to Central United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Alberta Saskatchewan ManitobaPlace Units - Americans
1 armour and 1 mech_infantry placed in French Indo China
1 armour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 4 bombers
EDIT: Adding units owned by Americans to Philippines: 4 bombers
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 bomber placed in Eastern United States
1 armour placed in Eastern United States
1 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 106 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Quebec: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British repair 18 damage on 18 factory_majors; Remaining resources: 26 PUs;
British buy 8 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
1 aaGun, 8 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Libya to Tobruk
1 aaGun moved from Burma to Yunnan
1 infantry moved from Siam to French Indo China
1 armour and 1 mech_infantry moved from India to Eastern PersiaPlace Units - British
8 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 41 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ulaanbaatar to Tsagaan Olom
Italians take Dzavhan from Russians
Italians take Tsagaan Olom from Russians
2 mech_infantrys moved from Sikang to Kweichow
1 bomber moved from Volgograd to Kweichow
2 mech_infantrys moved from Sikang to Szechwan
1 fighter moved from Volgograd to Szechwan
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ulaanbaatar to Tsagaan Olom
Italians take Dzavhan from Russians
Italians take Tsagaan Olom from Russians
2 mech_infantrys moved from Sikang to Kweichow
1 bomber moved from Volgograd to Kweichow
2 mech_infantrys moved from Sikang to Szechwan
1 fighter moved from Volgograd to Szechwan
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to KazakhstanCombat - Italians
Battle in Kweichow
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Kweichow from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Szechwan to Sikang
1 bomber moved from Kweichow to Sikang
2 aaGuns, 1 artillery and 7 infantry moved from France to Northern Italy
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Ukraine
1 bomber placed in Northern Italy
Italians undo move 2.
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,2,2,2,1,3,2,6
Italians collect 20 PUs (11 lost to blockades); end with 20 PUs totalProduction/PUs Summary :
Germans : 58 / 76
Russians : 0 / 0
Japanese : 41 / 44
Americans : 57 / 72
Chinese : 6 / 5
British : 39 / 41
UK_Pacific : 15 / 16
Italians : 31 / 20
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m struck by how North vs South this game looks. With few exceptions I control everything South of a certain line and you control everything North of it. Thank God for those exceptions because I’d be toast without the allied toehold in the North Atlantic. Kind of sad that it’s a toehold and Germany controls the waters around UK. :-P
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Yes. It is kind of crazy.
I overlook a small detail. Use this edit.
If you’ve already started, then please edit an italian mech from Volgo to Rostov
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to ManchuriaCombat - ANZAC
Battle in ManchuriaNon Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
2 fighters moved from Philippines to Caroline Islands
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 19 Sea Zone to 33 Sea Zone
2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Yes. It is kind of crazy.
I overlook a small detail. Use this edit.
If you’ve already started, then please edit an italian mech from Volgo to Rostov
Well, I’d already started and didn’t see your edit until just now. I didn’t walk into Rostov with France, if that’s what you were worried about. Feel free to leave it as is or edit the Italian in before Germany. Please do so and/or state that you will do so prior to doing combat with Germany.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Holland Belgium to United Kingdom
4 fighters moved from 111 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 infantry moved from Scotland to Eire
Germans take Eire from British -
@seththenewb:
Yes. It is kind of crazy.
I overlook a small detail. Use this edit.
If you’ve already started, then please edit an italian mech from Volgo to Rostov
Well, I’d already started and didn’t see your edit until just now. I didn’t walk into Rostov with France, if that’s what you were worried about. Feel free to leave it as is or edit the Italian in before Germany. Please do so and/or state that you will do so prior to doing combat with Germany.
I will edit the italian mech there, in order to uphold my intention. It would be wrong for me to NOT put it there after you didn’t walk in with France.
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I need interception orders for SBR in UK
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Oh geez, that’s a scary potential air battle. 20 aircraft flying in a whirling dervish that is sure to send some spinning into the sea; trailing fire and smoke. A crazy roll either way could really open this game up! I will forgo any air battle in this particular case as I feel like I have more to lose.
I will edit the italian mech there, in order to uphold my intention. It would be wrong for me to NOT put it there after you didn’t walk in with France.
I see it as almost a non issue either way. There wasn’t combat, so I don’t see it as a biggie either way. :-D
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@seththenewb:
Oh geez, that’s a scary potential air battle. 20 aircraft flying in a whirling dervish that is sure to send some spinning into the sea; trailing fire and smoke. A crazy roll either way could really open this game up! I will forgo any air battle in this particular case as I feel like I have more to lose.
I will edit the italian mech there, in order to uphold my intention. It would be wrong for me to NOT put it there after you didn’t walk in with France.
I see it as almost a non issue either way. There wasn’t combat, so I don’t see it as a biggie either way. :-D
That WOULD be a crazy airbattle :)
I see your point, but with me not moving it, I get the option of putting a german there instead, without fighting for it, so I’ll stay true to my intention. :)
aagun @ ab
Rolls: 1@1; Total Hits: 01@1: (2)aagun @ IC
Rolls: 3@1; Total Hits: 03@1: (2, 4, 3) -
Damage at ab:
Rolls: 1@6; Total Hits: 11@6: (3)Damage at IC:
Rolls: 3@6; Total Hits: 33@6: (6, 3, 1)+2 is added afterwards.
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Total Damage ab = 5
Total Damage IC = 16 + existing 2 = 18
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Man, how can I make such an amateur mistake! I thought there was an NB enabling the 2 trannies in Germany to move to 111. BAH!
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I was wondering about the placement of those transports. :-D
And you really don’t want to try a SL here. My RAF will beat your attack off!
http://www.youtube.com/watch?v=ueFATmD68sgQuestion, is it still considered a SL if more than half the troops are already in UK when the invasion happens?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Holland Belgium to United Kingdom
4 fighters moved from 111 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 infantry moved from Scotland to Eire
Germans take Eire from BritishCombat - Germans
Air Battle in United Kingdom
Germans attacks with 11 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 8,3,3 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: airfield = 6, factory_major = 14
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 5
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 18
EDIT: Turning off Edit Mode
4 bombers moved from United Kingdom to Western Germany
2 transports moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Bryansk to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Nenetsia to Russia
3 mech_infantrys moved from Novgorod to Bryansk
2 aaGuns, 1 artillery and 4 infantry moved from Scotland to Eire
3 fighters moved from United Kingdom to Holland Belgium
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Holland Belgium
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 4 transports moved from 111 Sea Zone to 112 Sea Zone
4 fighters moved from United Kingdom to 112 Sea Zone
6 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
Germans undo move 2.
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
1 bomber, 1 fighter and 8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1,5,4,3,3,4,4
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 58 / 76
Russians : 0 / 0
Japanese : 38 / 44
Americans : 57 / 72
Chinese : 9 / 5
British : 39 / 41
UK_Pacific : 15 / 16
Italians : 31 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





