@pacifiersboard scramble orders for 36?
Arathorn (Axis) vs SethTheNewb (Allies +10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ulaanbaatar to Tsagaan Olom
Italians take Dzavhan from Russians
Italians take Tsagaan Olom from Russians
2 mech_infantrys moved from Sikang to Kweichow
1 bomber moved from Volgograd to Kweichow
2 mech_infantrys moved from Sikang to Szechwan
1 fighter moved from Volgograd to Szechwan
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to KazakhstanCombat - Italians
Battle in Kweichow
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Kweichow from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Szechwan to Sikang
1 bomber moved from Kweichow to Sikang
2 aaGuns, 1 artillery and 7 infantry moved from France to Northern Italy
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Ukraine
1 bomber placed in Northern Italy
Italians undo move 2.
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,2,2,2,1,3,2,6
Italians collect 20 PUs (11 lost to blockades); end with 20 PUs totalProduction/PUs Summary :
Germans : 58 / 76
Russians : 0 / 0
Japanese : 41 / 44
Americans : 57 / 72
Chinese : 6 / 5
British : 39 / 41
UK_Pacific : 15 / 16
Italians : 31 / 20
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m struck by how North vs South this game looks. With few exceptions I control everything South of a certain line and you control everything North of it. Thank God for those exceptions because I’d be toast without the allied toehold in the North Atlantic. Kind of sad that it’s a toehold and Germany controls the waters around UK. :-P
-
Yes. It is kind of crazy.
I overlook a small detail. Use this edit.
If you’ve already started, then please edit an italian mech from Volgo to Rostov
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to ManchuriaCombat - ANZAC
Battle in ManchuriaNon Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
2 fighters moved from Philippines to Caroline Islands
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 19 Sea Zone to 33 Sea Zone
2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
Yes. It is kind of crazy.
I overlook a small detail. Use this edit.
If you’ve already started, then please edit an italian mech from Volgo to Rostov
Well, I’d already started and didn’t see your edit until just now. I didn’t walk into Rostov with France, if that’s what you were worried about. Feel free to leave it as is or edit the Italian in before Germany. Please do so and/or state that you will do so prior to doing combat with Germany.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Holland Belgium to United Kingdom
4 fighters moved from 111 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 infantry moved from Scotland to Eire
Germans take Eire from British -
@seththenewb:
Yes. It is kind of crazy.
I overlook a small detail. Use this edit.
If you’ve already started, then please edit an italian mech from Volgo to Rostov
Well, I’d already started and didn’t see your edit until just now. I didn’t walk into Rostov with France, if that’s what you were worried about. Feel free to leave it as is or edit the Italian in before Germany. Please do so and/or state that you will do so prior to doing combat with Germany.
I will edit the italian mech there, in order to uphold my intention. It would be wrong for me to NOT put it there after you didn’t walk in with France.
-
I need interception orders for SBR in UK
-
Oh geez, that’s a scary potential air battle. 20 aircraft flying in a whirling dervish that is sure to send some spinning into the sea; trailing fire and smoke. A crazy roll either way could really open this game up! I will forgo any air battle in this particular case as I feel like I have more to lose.
I will edit the italian mech there, in order to uphold my intention. It would be wrong for me to NOT put it there after you didn’t walk in with France.
I see it as almost a non issue either way. There wasn’t combat, so I don’t see it as a biggie either way. :-D
-
@seththenewb:
Oh geez, that’s a scary potential air battle. 20 aircraft flying in a whirling dervish that is sure to send some spinning into the sea; trailing fire and smoke. A crazy roll either way could really open this game up! I will forgo any air battle in this particular case as I feel like I have more to lose.
I will edit the italian mech there, in order to uphold my intention. It would be wrong for me to NOT put it there after you didn’t walk in with France.
I see it as almost a non issue either way. There wasn’t combat, so I don’t see it as a biggie either way. :-D
That WOULD be a crazy airbattle :)
I see your point, but with me not moving it, I get the option of putting a german there instead, without fighting for it, so I’ll stay true to my intention. :)
aagun @ ab
Rolls: 1@1; Total Hits: 01@1: (2)aagun @ IC
Rolls: 3@1; Total Hits: 03@1: (2, 4, 3) -
Damage at ab:
Rolls: 1@6; Total Hits: 11@6: (3)Damage at IC:
Rolls: 3@6; Total Hits: 33@6: (6, 3, 1)+2 is added afterwards.
-
Total Damage ab = 5
Total Damage IC = 16 + existing 2 = 18
-
Man, how can I make such an amateur mistake! I thought there was an NB enabling the 2 trannies in Germany to move to 111. BAH!
-
I was wondering about the placement of those transports. :-D
And you really don’t want to try a SL here. My RAF will beat your attack off!
http://www.youtube.com/watch?v=ueFATmD68sgQuestion, is it still considered a SL if more than half the troops are already in UK when the invasion happens?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Holland Belgium to United Kingdom
4 fighters moved from 111 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 infantry moved from Scotland to Eire
Germans take Eire from BritishCombat - Germans
Air Battle in United Kingdom
Germans attacks with 11 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 8,3,3 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: airfield = 6, factory_major = 14
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 5
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 18
EDIT: Turning off Edit Mode
4 bombers moved from United Kingdom to Western Germany
2 transports moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Bryansk to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Nenetsia to Russia
3 mech_infantrys moved from Novgorod to Bryansk
2 aaGuns, 1 artillery and 4 infantry moved from Scotland to Eire
3 fighters moved from United Kingdom to Holland Belgium
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Holland Belgium
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 4 transports moved from 111 Sea Zone to 112 Sea Zone
4 fighters moved from United Kingdom to 112 Sea Zone
6 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
Germans undo move 2.
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
1 bomber, 1 fighter and 8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1,5,4,3,3,4,4
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 58 / 76
Russians : 0 / 0
Japanese : 38 / 44
Americans : 57 / 72
Chinese : 9 / 5
British : 39 / 41
UK_Pacific : 15 / 16
Italians : 31 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - Russians
Airborne Attack Move - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - Russians
Airborne Attack Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Italians to Rostov: 1 mech_infantry
EDIT: Turning off Edit ModeNon Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 58 / 76
Russians : 0 / 0
Japanese : 38 / 44
Americans : 57 / 72
Chinese : 9 / 5
British : 39 / 41
UK_Pacific : 15 / 16
Italians : 31 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 2 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 mech_infantry moved from Central Mongolia to Manchuria
1 tactical_bomber moved from Japan to Manchuria
5 bombers moved from British Columbia to Eastern United States
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Alberta Saskatchewan Manitoba
2 infantry moved from British Columbia to Western United States
1 infantry moved from Mexico to Western United States
1 armour moved from Alaska to Western United States
1 infantry moved from British Columbia to Western United States
1 submarine moved from 1 Sea Zone to 13 Sea Zone
1 submarine moved from 1 Sea Zone to 12 Sea Zone
2 fighters and 2 tactical_bombers moved from 1 Sea Zone to Western United States
1 fighter moved from 1 Sea Zone to 12 Sea Zone
1 fighter moved from 1 Sea Zone to 13 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 2 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 mech_infantry moved from Central Mongolia to Manchuria
1 tactical_bomber moved from Japan to Manchuria
5 bombers moved from British Columbia to Eastern United States
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Alberta Saskatchewan Manitoba
2 infantry moved from British Columbia to Western United States
1 infantry moved from Mexico to Western United States
1 armour moved from Alaska to Western United States
1 infantry moved from British Columbia to Western United States
1 submarine moved from 1 Sea Zone to 13 Sea Zone
1 submarine moved from 1 Sea Zone to 12 Sea Zone
2 fighters and 2 tactical_bombers moved from 1 Sea Zone to Western United States
1 fighter moved from 1 Sea Zone to 12 Sea Zone
1 fighter moved from 1 Sea Zone to 13 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Chinese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in Western United States
Japanese attack with 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese win, taking Western United States from Americans with 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Alberta Saskatchewan Manitoba
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern United States
Japanese attack with 5 bombers
Americans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 4 bombers
Casualties for Americans: 1 armour, 2 bombers, 2 fighters and 1 infantry
Battle in 13 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 12 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 12 Sea Zone to 1 Sea Zone
1 fighter moved from 13 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from Alberta Saskatchewan Manitoba to British Columbia
1 bomber moved from Eastern United States to British Columbia
1 fighter and 1 tactical_bomber moved from Western United States to British Columbia
1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea ZonePlace Units - Japanese
1 factory_minor placed in Alaska
2 bombers and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Volgograd: 4 mech_infantrys
EDIT: Adding units owned by Japanese to Sikang: 4 mech_infantrys
EDIT: Removing units owned by Japanese from Kazakhstan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Sikang: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,6,5,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,1
Japanese collect 44 PUs (4 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsProduction/PUs Summary :
Germans : 58 / 76
Russians : 0 / 0
Japanese : 48 / 51
Americans : 47 / 72
Chinese : 9 / 5
British : 39 / 41
UK_Pacific : 15 / 16
Italians : 31 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





