Arathorn (Axis) vs SethTheNewb (Allies +10)

  • 19 13

    Haha

  • 18 17 16 11 Mod

    @arathorn:

    @seththenewb:

    @Cmdr:

    @arathorn:

    I think it’s better to move the carrier to where the fighter could land, sense that is according to the rules.
    :)

    I was not aware that was an option, yes, if there is a valid landing zone for the fighter it must be used per the rules.  I was under the assumption all forces were committed in battle and thus there was no proper LZ for the plane.

    I think what he was saying was my attacks as they stood were illegal. I took his post to mean that I should edit one of the carriers back from the sz33 ‘battle.’ I definitely sent overkill to sz33 as I was killing a single sub. Before the combat phase I had 5 carriers with 7 landing spots open and I had 7 fighters & tacs, so I could’ve and should’ve done the combat moves correctly.

    I apologise, I should have been more clear.
    Yes, it was overkill, and there’s no need for a reroll of any battle.
    Just moving the carrier is good enough, as that was the way you could accommodate for the landing spots for all planes according to your move.

    We have an agreement then?

  • 19 13

    yes!


  • not a bump, but up to the top!

  • 19 13

    Did you get my email?

    I got my approval today, so now things are coming to an end. Excited!

    I will try to post within a few days. In Stockholm now.


  • About your visa? Yes I did and congrats man!

    No worries, I’ve been busy as well.

  • 19 13

    Bringing to top!
    Posting soon!

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Sakha to Ulaanbaatar
                      Italians take Ulaanbaatar from Russians
                1 bomber moved from Southern Italy to Rostov
                2 fighters moved from Southern Italy to Rostov
                1 armour moved from Volgograd to Kazakhstan
                      Italians take Kazakhstan from British
                2 mech_infantrys moved from Volgograd to Rostov
                1 armour moved from Kazakhstan to Sikang

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Sakha to Ulaanbaatar
                      Italians take Ulaanbaatar from Russians
                1 bomber moved from Southern Italy to Rostov
                2 fighters moved from Southern Italy to Rostov
                1 armour moved from Volgograd to Kazakhstan
                      Italians take Kazakhstan from British
                2 mech_infantrys moved from Volgograd to Rostov
                1 armour moved from Kazakhstan to Sikang

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
                    British defend with 2 infantry
                        Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Rostov, round 1 :  4/5 hits
                        British roll dice for 2 infantry in Rostov, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Rostov
                    Italians win, taking Rostov from British with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Rostov to Volgograd
                1 bomber moved from Rostov to Volgograd
                2 armour and 7 mech_infantrys moved from Volgograd to Sikang
                5 infantry moved from Northern Italy to France
                1 aaGun moved from Northern Italy to France
                5 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,6,4,5,1,1,6,1
                Italians collect 23 PUs (6 lost to blockades); end with 23 PUs total

    Territory Summary for Italians :

    Sikang : 3 armour and 7 mech_infantrys
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Ulaanbaatar : 1 flag, 1 armour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 aaGuns, 1 artillery and 7 infantry
        Western Germany : 1 aaGun, 2 artilleries and 6 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Bryansk : 1 flag
        Rostov : 1 flag, 2 mech_infantrys
        Urals : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag, 1 airfield
        Novosibirsk : 1 flag
        Volgograd : 1 bomber and 2 fighters
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 56 / 74
        Russians : 0 / 0
        Japanese : 44 / 54
        Americans : 61 / 84
        Chinese : 1 / 3
        British : 41 / 44
        UK_Pacific : 15 / 15
        Italians : 29 / 23
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.758
            Median : 4.000
            Variance : 0.906
            Standard Deviation : 0.952
            Total rolls : 33

    Null / Other
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    British Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 36 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 submarine moved from 45 Sea Zone to 20 Sea Zone
                2 submarines moved from 35 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                3 fighters moved from 35 Sea Zone to Philippines
                1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter could not land in 54 Sea Zone and was removed
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from New South Wales to 54 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus

    Non Combat Move - French

    Turn Complete - French

  • 12

    hmm italy seems to be hurting in your games arathorn  :?  CONVOY DAMAGE  :evil:


  • Italy is doing pretty good in this game actually. Did you see how much Russian terr they’ve gobbled up? A lot of that is money that Germany should’ve taken, so it’s almost hurting the axis as much as it’s helping Italy.

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 8 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                5 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Germany to 110 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                4 bombers moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

  • 19 13

    Small edit in combat move. Instead of doing everything over, I am telling you that the transport taking Scotland took 2 inf instead of 1 art and 1 inf. So there are 2 inf in scotland ;)

  • 19 13

    @Boldfresh:

    hmm italy seems to be hurting in your games arathorn  :?  CONVOY DAMAGE  :evil:

    I’ve been convoyed a little bit in a couple of games - but hopefully that won’t be the determiner of the games :)

  • 19 13

    I need scrambling orders and interception orders.

    Do you scramble and/or intercept anything?

  • 19 13

    I am also taking Nenetsia from Russia with one german mech from Novgorod.

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 8 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                2 fighters moved from 112 Sea Zone to United Kingdom
                6 bombers and 2 fighters moved from Western Germany to United Kingdom
                4 bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

  • 19 13

    Scrambling/Interception orders?

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