Arathorn (Axis) vs SethTheNewb (Allies +10)


  • About your visa? Yes I did and congrats man!

    No worries, I’ve been busy as well.

  • 19 13

    Bringing to top!
    Posting soon!

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Sakha to Ulaanbaatar
                      Italians take Ulaanbaatar from Russians
                1 bomber moved from Southern Italy to Rostov
                2 fighters moved from Southern Italy to Rostov
                1 armour moved from Volgograd to Kazakhstan
                      Italians take Kazakhstan from British
                2 mech_infantrys moved from Volgograd to Rostov
                1 armour moved from Kazakhstan to Sikang

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Sakha to Ulaanbaatar
                      Italians take Ulaanbaatar from Russians
                1 bomber moved from Southern Italy to Rostov
                2 fighters moved from Southern Italy to Rostov
                1 armour moved from Volgograd to Kazakhstan
                      Italians take Kazakhstan from British
                2 mech_infantrys moved from Volgograd to Rostov
                1 armour moved from Kazakhstan to Sikang

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
                    British defend with 2 infantry
                        Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Rostov, round 1 :  4/5 hits
                        British roll dice for 2 infantry in Rostov, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Rostov
                    Italians win, taking Rostov from British with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Rostov to Volgograd
                1 bomber moved from Rostov to Volgograd
                2 armour and 7 mech_infantrys moved from Volgograd to Sikang
                5 infantry moved from Northern Italy to France
                1 aaGun moved from Northern Italy to France
                5 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,6,4,5,1,1,6,1
                Italians collect 23 PUs (6 lost to blockades); end with 23 PUs total

    Territory Summary for Italians :

    Sikang : 3 armour and 7 mech_infantrys
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Ulaanbaatar : 1 flag, 1 armour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 aaGuns, 1 artillery and 7 infantry
        Western Germany : 1 aaGun, 2 artilleries and 6 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Bryansk : 1 flag
        Rostov : 1 flag, 2 mech_infantrys
        Urals : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag, 1 airfield
        Novosibirsk : 1 flag
        Volgograd : 1 bomber and 2 fighters
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 56 / 74
        Russians : 0 / 0
        Japanese : 44 / 54
        Americans : 61 / 84
        Chinese : 1 / 3
        British : 41 / 44
        UK_Pacific : 15 / 15
        Italians : 29 / 23
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.758
            Median : 4.000
            Variance : 0.906
            Standard Deviation : 0.952
            Total rolls : 33

    Null / Other
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    British Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 36 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 submarine moved from 45 Sea Zone to 20 Sea Zone
                2 submarines moved from 35 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                3 fighters moved from 35 Sea Zone to Philippines
                1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter could not land in 54 Sea Zone and was removed
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from New South Wales to 54 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus

    Non Combat Move - French

    Turn Complete - French

  • 12

    hmm italy seems to be hurting in your games arathorn  :?  CONVOY DAMAGE  :evil:


  • Italy is doing pretty good in this game actually. Did you see how much Russian terr they’ve gobbled up? A lot of that is money that Germany should’ve taken, so it’s almost hurting the axis as much as it’s helping Italy.

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 8 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                5 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Germany to 110 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                4 bombers moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

  • 19 13

    Small edit in combat move. Instead of doing everything over, I am telling you that the transport taking Scotland took 2 inf instead of 1 art and 1 inf. So there are 2 inf in scotland ;)

  • 19 13

    @Boldfresh:

    hmm italy seems to be hurting in your games arathorn  :?  CONVOY DAMAGE  :evil:

    I’ve been convoyed a little bit in a couple of games - but hopefully that won’t be the determiner of the games :)

  • 19 13

    I need scrambling orders and interception orders.

    Do you scramble and/or intercept anything?

  • 19 13

    I am also taking Nenetsia from Russia with one german mech from Novgorod.

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 8 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                2 fighters moved from 112 Sea Zone to United Kingdom
                6 bombers and 2 fighters moved from Western Germany to United Kingdom
                4 bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

  • 19 13

    Scrambling/Interception orders?


  • no scramble

  • 19 13

    AAgun against ab

    : aaa 1@1 :

    AAgun against IC

    : aaa 5@1 :

  • 12

    no spaces before or after colons

  • 19 13

    DiceRolls: 1@1; Total Hits: 11@1: (1)

    DiceRolls: 5@1; Total Hits: 15@1: (1, 2, 6, 5, 2)

  • 19 13

    Damage against IC:

    DiceRolls: 4@6; Total Hits: 44@6: (6, 6, 5, 3)

    +2 X 4 added afterwards.

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