TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
@seththenewb:
@Cmdr:
I think it’s better to move the carrier to where the fighter could land, sense that is according to the rules.
:)I was not aware that was an option, yes, if there is a valid landing zone for the fighter it must be used per the rules. I was under the assumption all forces were committed in battle and thus there was no proper LZ for the plane.
I think what he was saying was my attacks as they stood were illegal. I took his post to mean that I should edit one of the carriers back from the sz33 ‘battle.’ I definitely sent overkill to sz33 as I was killing a single sub. Before the combat phase I had 5 carriers with 7 landing spots open and I had 7 fighters & tacs, so I could’ve and should’ve done the combat moves correctly.
I apologise, I should have been more clear.
Yes, it was overkill, and there’s no need for a reroll of any battle.
Just moving the carrier is good enough, as that was the way you could accommodate for the landing spots for all planes according to your move.
We have an agreement then?
yes!
not a bump, but up to the top!
Did you get my email?
I got my approval today, so now things are coming to an end. Excited!
I will try to post within a few days. In Stockholm now.
About your visa? Yes I did and congrats man!
No worries, I’ve been busy as well.
Bringing to top!
Posting soon!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Sakha to Ulaanbaatar
Italians take Ulaanbaatar from Russians
1 bomber moved from Southern Italy to Rostov
2 fighters moved from Southern Italy to Rostov
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from British
2 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Kazakhstan to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Sakha to Ulaanbaatar
Italians take Ulaanbaatar from Russians
1 bomber moved from Southern Italy to Rostov
2 fighters moved from Southern Italy to Rostov
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from British
2 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Kazakhstan to Sikang
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Rostov, round 1 : 4/5 hits
British roll dice for 2 infantry in Rostov, round 1 : 0/2 hits
2 infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Rostov to Volgograd
1 bomber moved from Rostov to Volgograd
2 armour and 7 mech_infantrys moved from Volgograd to Sikang
5 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,6,4,5,1,1,6,1
Italians collect 23 PUs (6 lost to blockades); end with 23 PUs total
Territory Summary for Italians :
Sikang : 3 armour and 7 mech_infantrys
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Ulaanbaatar : 1 flag, 1 armour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 aaGuns, 1 artillery and 7 infantry
Western Germany : 1 aaGun, 2 artilleries and 6 infantry
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag, 2 mech_infantrys
Urals : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 airfield
Novosibirsk : 1 flag
Volgograd : 1 bomber and 2 fighters
Greece : 1 flag
Production/PUs Summary :
Germans : 56 / 74
Russians : 0 / 0
Japanese : 44 / 54
Americans : 61 / 84
Chinese : 1 / 3
British : 41 / 44
UK_Pacific : 15 / 15
Italians : 29 / 23
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.758
Median : 4.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33
Null / Other
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
British Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 45 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
3 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter could not land in 54 Sea Zone and was removed
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from New South Wales to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
hmm italy seems to be hurting in your games arathorn :? CONVOY DAMAGE :evil:
Italy is doing pretty good in this game actually. Did you see how much Russian terr they’ve gobbled up? A lot of that is money that Germany should’ve taken, so it’s almost hurting the axis as much as it’s helping Italy.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
5 bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
4 bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Small edit in combat move. Instead of doing everything over, I am telling you that the transport taking Scotland took 2 inf instead of 1 art and 1 inf. So there are 2 inf in scotland ;)
hmm italy seems to be hurting in your games arathorn :? CONVOY DAMAGE :evil:
I’ve been convoyed a little bit in a couple of games - but hopefully that won’t be the determiner of the games :)
I need scrambling orders and interception orders.
Do you scramble and/or intercept anything?
I am also taking Nenetsia from Russia with one german mech from Novgorod.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to United Kingdom
6 bombers and 2 fighters moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Scrambling/Interception orders?
no scramble