Do you scramble to SZ 112?
Arathorn (Axis) vs SethTheNewb (Allies +10)
-
RIP Moscow :-P
-
UK pulling in 50 will help salve the wounds when Moscow falls. Will be interesting to see what happens next though.
-
@seththenewb:
RIP Moscow :-P
Hehe… We’ll see what happens.
How long did you know that Moscow would fall hard? -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Holland Belgium
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Holland Belgium
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from RussiansCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 2/2 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 artilleries and 6 infantry moved from Northern Italy to France
3 armour and 2 mech_infantrys moved from Ukraine to Rostov
2 aaGuns moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Ukraine to RostovPlace Units - Italians
3 mech_infantrys placed in Ukraine
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,6,5,5,1,2,6,6
Italians collect 20 PUs (8 lost to blockades); end with 22 PUs totalTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Timguska : 1 flag
Kazakhstan : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 aaGuns, 2 artilleries and 6 infantry
Holland Belgium : 1 artillery and 1 infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
Bryansk : 1 flag
Rostov : 1 flag, 3 armour, 1 fighter and 6 mech_infantrys
Urals : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 1 airfield
Novosibirsk : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 53 / 71
Russians : 5 / 8
Japanese : 61 / 66
Americans : 52 / 78
Chinese : 0 / 3
British : 42 / 50
UK_Pacific : 6 / 8
Italians : 28 / 22
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.393
Median : 3.000
Variance : 2.296
Standard Deviation : 1.515
Total rolls : 28Null / Other
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13British Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
@seththenewb:
RIP Moscow :-P
Hehe… We’ll see what happens.
How long did you know that Moscow would fall hard?When you started to go heavy into bombers and leveled my factory. I was going to send UK fighters up there . . . but 6 bombers in the past 2 turns plus the other stuff you moved back from your southern front plus the 20 damage pretty much meant the Russians would fall.
Up to then I thought I might be able to keep Moscow afloat with UK fighter reinforcements. Or at the least make you pay very heavily for Moscow. Now, well I thought keeping those fighters for later would be better . . . we’ll see if that was the right call.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to Caroline IslandsNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
@seththenewb:
@seththenewb:
RIP Moscow� :-P
Hehe… We’ll see what happens.
How long did you know that Moscow would fall hard?When you started to go heavy into bombers and leveled my factory. I was going to send UK fighters up there . . . but 6 bombers in the past 2 turns plus the other stuff you moved back from your southern front plus the 20 damage pretty much meant the Russians would fall.
Up to then I thought I might be able to keep Moscow afloat with UK fighter reinforcements. Or at the least make you pay very heavily for Moscow. Now, well I thought keeping those fighters for later would be better� . . . we’ll see if that was the right call.
I was very disappointed when you moved the fighters out - I wanted to kill them all. ;)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
2 mech_infantrys moved from Samara to Russia
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
18 armour, 14 artilleries, 21 infantry and 35 mech_infantrys moved from Bryansk to Russia
7 bombers, 5 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Bryansk to Caucasus
2 infantry moved from Tambov to Russia
3 armour and 2 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
3 bombers moved from Western Germany to Russia
1 bomber moved from Western Germany to France
1 bomber moved from France to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
2 mech_infantrys moved from Samara to Russia
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
18 armour, 14 artilleries, 21 infantry and 35 mech_infantrys moved from Bryansk to Russia
7 bombers, 5 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Bryansk to Caucasus
2 infantry moved from Tambov to Russia
3 armour and 2 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
3 bombers moved from Western Germany to Russia
1 bomber moved from Western Germany to France
1 bomber moved from France to Normandy BordeauxCombat - Germans
Battle in Russia
Germans attack with 21 armour, 14 artilleries, 10 bombers, 5 fighters, 26 infantry, 39 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 9 armour, 13 artilleries, 1 factory_major, 5 fighters, 50 infantry, 4 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 2/12 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 21 armour, 14 artilleries, 10 bombers, 3 fighters, 26 infantry, 39 mech_infantrys and 2 tactical_bombers in Russia, round 1 : 36/115 hits
Russians roll dice for 4 aaGuns, 9 armour, 13 artilleries, 5 fighters, 50 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 33/82 hits
32 infantry owned by the Russians , 26 infantry owned by the Germans , 7 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 21 armour, 14 artilleries, 10 bombers, 3 fighters, 32 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 32/82 hits
Russians roll dice for 9 armour, 13 artilleries, 5 fighters, 18 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 26/50 hits
18 infantry owned by the Russians , 10 artilleries owned by the Russians , 4 mech_infantrys owned by the Russians and 26 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 14 artilleries, 10 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 26/56 hits
Russians roll dice for 9 armour, 3 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 3 : 10/18 hits
1 tactical_bomber owned by the Russians , 9 armour owned by the Russians , 3 artilleries owned by the Russians , 5 fighters owned by the Russians , 4 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 21 armour, 10 artilleries, 10 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Germans: 4 artilleries, 2 fighters, 26 infantry and 39 mech_infantrys
Casualties for Russians: 4 aaGuns, 9 armour, 13 artilleries, 5 fighters, 50 infantry, 4 mech_infantrys and 1 tactical_bomber
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 3/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Germany
7 bombers moved from Russia to Germany
3 bombers moved from Russia to Bryansk
3 aaGuns moved from Bryansk to Rostov
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
3 fighters and 2 tactical_bombers moved from Russia to Bryansk
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
2 fighters placed in Western Germany
3 artilleries placed in Volgograd
Germans undo move 3.
1 artillery placed in Western Germany
2 artilleries placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,3,3,5,4,1,2,4
Germans collect 56 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Germany : 8 bombers, 1 factory_major and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 bombers, 3 fighters and 2 tactical_bombers
Rostov : 3 aaGuns
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 21 armour, 10 artilleries and 1 factory_minor
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 2 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 90
Russians : 2 / 0
Japanese : 61 / 66
Americans : 52 / 78
Chinese : 0 / 3
British : 40 / 50
UK_Pacific : 6 / 8
Italians : 28 / 22
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 76 times
2 was rolled 82 times
3 was rolled 67 times
4 was rolled 89 times
5 was rolled 63 times
6 was rolled 73 times
Average roll : 3.444
Median : 3.500
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 450Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Germans Combat
1 was rolled 47 times
2 was rolled 40 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 43 times
6 was rolled 41 times
Average roll : 3.489
Median : 4.000
Variance : 0.590
Standard Deviation : 0.768
Total rolls : 262British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Russians Combat
1 was rolled 27 times
2 was rolled 36 times
3 was rolled 23 times
4 was rolled 30 times
5 was rolled 18 times
6 was rolled 30 times
Average roll : 3.402
Median : 3.000
Variance : 1.202
Standard Deviation : 1.097
Total rolls : 164 -
You hit quite a bit over average from what I estimated. Glad you didn’t have fighters there when you got so lucky. Some of those rolls were sick :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 58 / 90
Russians : 2 / 0
Japanese : 61 / 66
Americans : 52 / 78
Chinese : 0 / 3
British : 40 / 50
UK_Pacific : 6 / 8
Italians : 28 / 22
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 76 times
2 was rolled 82 times
3 was rolled 67 times
4 was rolled 89 times
5 was rolled 63 times
6 was rolled 73 times
Average roll : 3.444
Median : 3.500
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 450Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Germans Combat
1 was rolled 47 times
2 was rolled 40 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 43 times
6 was rolled 41 times
Average roll : 3.489
Median : 4.000
Variance : 0.590
Standard Deviation : 0.768
Total rolls : 262British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Russians Combat
1 was rolled 27 times
2 was rolled 36 times
3 was rolled 23 times
4 was rolled 30 times
5 was rolled 18 times
6 was rolled 30 times
Average roll : 3.402
Median : 3.000
Variance : 1.202
Standard Deviation : 1.097
Total rolls : 164 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 5 destroyers and 2 infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Shan State to French Indo China
3 mech_infantrys moved from Sikang to Turkmenistan
1 armour moved from Szechwan to Kazakhstan
3 mech_infantrys moved from Yunnan to Sikang
2 mech_infantrys moved from Volgograd to Turkmenistan
1 mech_infantry moved from Kansu to Kazakhstan
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 5 destroyers and 2 infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Shan State to French Indo China
3 mech_infantrys moved from Sikang to Turkmenistan
1 armour moved from Szechwan to Kazakhstan
3 mech_infantrys moved from Yunnan to Sikang
2 mech_infantrys moved from Volgograd to Turkmenistan
1 mech_infantry moved from Kansu to Kazakhstan
1 artillery and 1 infantry moved from Kazakhstan to TurkmenistanCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
4 fighters moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 20 Sea Zone to 6 Sea Zone
4 bombers moved from Anhwe to Korea
1 armour moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 armour and 5 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Japan to Korea
1 bomber moved from 35 Sea Zone to Japan
4 bombers moved from Korea to JapanPlace Units - Japanese
1 airfield placed in Korea
5 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs totalTerritory Summary for Japanese :
Korea : 1 airfield, 1 armour, 5 infantry and 3 tactical_bombers
Kiangsu : 1 factory_minor and 1 harbour
Japan : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour, 6 infantry and 2 tactical_bombers
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 3 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Siberia : 1 flag
Kazakhstan : 1 armour and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
Celebes : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 submarines
34 Sea Zone : 1 destroyer
20 Sea Zone : 2 submarines
22 Sea Zone : 1 destroyer
21 Sea Zone : 1 submarine
19 Sea Zone : 2 submarines
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Buyant-Uhaa : 1 flag
Turkmenistan : 1 flag, 1 artillery, 1 infantry and 5 mech_infantrys
Eastern Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 58 / 90
Russians : 1 / 0
Japanese : 62 / 63
Americans : 52 / 78
Chinese : 0 / 3
British : 40 / 50
UK_Pacific : 6 / 8
Italians : 28 / 22
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 77 times
2 was rolled 82 times
3 was rolled 67 times
4 was rolled 90 times
5 was rolled 64 times
6 was rolled 77 times
Average roll : 3.466
Median : 4.000
Variance : 1.007
Standard Deviation : 1.003
Total rolls : 457Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 4.833
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Germans Combat
1 was rolled 47 times
2 was rolled 40 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 43 times
6 was rolled 41 times
Average roll : 3.489
Median : 4.000
Variance : 0.590
Standard Deviation : 0.768
Total rolls : 262British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Russians Combat
1 was rolled 27 times
2 was rolled 36 times
3 was rolled 23 times
4 was rolled 30 times
5 was rolled 18 times
6 was rolled 30 times
Average roll : 3.402
Median : 3.000
Variance : 1.202
Standard Deviation : 1.097
Total rolls : 164Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
You hit quite a bit over average from what I estimated. Glad you didn’t have fighters there when you got so lucky. Some of those rolls were sick :)
I hit quite a bit over ANY estimate. I haven’t run the numbers, but off hand I’d say I probably got close to the result had I indeed stacked my fighters in Moscow. So it’s kind of like I get the best of both worlds, I inflict damage on the German army AND I get to keep my fighters. I’d feel more sorry for you, but you already had a massive battle that swung in your favor off the Carolines. :wink:
-
@seththenewb:
You hit quite a bit over average from what I estimated. Glad you didn’t have fighters there when you got so lucky. Some of those rolls were sick :)
I hit quite a bit over ANY estimate. I haven’t run the numbers, but off hand I’d say I probably got close to the result had I indeed stacked my fighters in Moscow. So it’s kind of like I get the best of both worlds, I inflict damage on the German army AND I get to keep my fighters. I’d feel more sorry for you, but you already had a massive battle that swung in your favor off the Carolines. :wink:
True. But you’re still in trouble ;) The German Reich will show its enduring march to victory to the hymn “Deutschland, Deutschland uber alles, uber alles in der welt!”
-
But I have another question: When do you sleep?
-
Combined (not including AA which was exactly average), I hit a blistering 46% (69/150) in Moscow. For the battle you hit 37% (94/253) so not too far apart in the hit percentage. BUT, you had a lot more 3s and 4s than I did in that battle. Both of our hit percentages increased during the combat rounds, but mine were already high and didn’t increase that much while you started started low and topped out above 50% for round 3.
Moscow will definitely help me defend the Middle East and Egypt better, I’m super glad that you didn’t have a bunch of mech left to go with those tanks. I’m also kind of surprised that you kept the arty at the end instead of saving those 6 mech.
-
I thought I kept the Mechs too. That was my intention. Thought I clicked for it. Must not have looked close enough and clicked too fast. It was very late for me… I’ve had about 10 hours of sleep the last 4 days. I’d edit them back if you’d let me, because that was what I wanted to do. Anyway, it is what it is if not ;)





