The battle wasn’t going well anyway, so I went the sub route.
13L G40 Whackamatt (allies +8) vs Last Jack Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 battleship and 4 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
2 fighters and 2 tactical_bombers moved from French West Africa to Anglo Egyptian Sudan
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea ZoneCombat - Americans
Battle in Anglo Egyptian Sudan
Americans attack with 1 armour, 2 fighters and 2 tactical_bombers
Japanese defend with 1 armour
Americans win, taking Anglo Egyptian Sudan from Japanese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Norway
Battle in DenmarkNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
1 transport placed in 10 Sea Zone
Americans undo move 2.
2 artilleries, 2 fighters and 2 infantry placed in Western United States
Americans undo move 3.
Americans undo move 2.
1 artillery, 4 fighters and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 111 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 87 Sea Zone
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from Japanese
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Mozambique to Tanganyika Territory
British take Tanganyika Territory from Japanese
4 fighters and 2 tactical_bombers moved from Union of South Africa to RhodesiaCombat - British
Battle in 113 Sea Zone
British attack with 1 submarine
Germans defend with 2 transports
British win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Rhodesia
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 armour
British win, taking Rhodesia from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 infantry moved from Alexandria to Egypt
2 infantry moved from 87 Sea Zone to French West Africa
4 fighters and 2 tactical_bombers moved from Rhodesia to Egypt
2 fighters moved from United Kingdom to AlgeriaPlace Units - British
3 armour placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from France to Western Germany
3 armour moved from Southern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Southern Italy
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,4
Italians collect 6 PUs (3 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry and 3 mech_infantrys moved from Spain to Portugal
Germans take Portugal from Americans
2 infantry and 5 mech_infantrys moved from Spain to Gibraltar
8 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
1 bomber moved from Germany to Denmark
4 mech_infantrys moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Gibraltar
Germans attack with 2 infantry and 5 mech_infantrys
British defend with 1 aaGun and 1 harbour; Americans defend with 1 aaGun
Germans win, taking Gibraltar from British with 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 aaGun
Casualties for Americans: 1 aaGun
Battle in Denmark
Germans attack with 1 bomber and 5 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans win, taking Denmark from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in 112 Sea Zone
Germans attack with 8 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 4 destroyers and 2 transports
Germans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 3 fighters
Casualties for Americans: 1 battleship, 4 destroyers and 2 transportsNon Combat Move - Germans
5 fighters moved from 112 Sea Zone to Western Germany
4 tactical_bombers moved from 112 Sea Zone to Western Germany
4 infantry moved from Normandy Bordeaux to France
1 aaGun moved from France to Southern France
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Vologda to Bryansk
2 mech_infantrys moved from Tambov to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Smolensk
3 armour moved from Ukraine to Bryansk
1 fighter moved from Syria to Bryansk
1 bomber moved from Denmark to Eastern PolandPlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
Germans undo move 3.
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
Germans undo move 4.
1 fighter, 1 infantry and 1 mech_infantry placed in Volgograd
2 artilleries, 1 bomber and 2 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 3.
3 mech_infantrys placed in Volgograd
Germans undo move 4.
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Volgograd
1 fighter and 1 infantry placed in France
Germans undo move 6.
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 5 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Japanese
Japanese buy 6 armour, 3 bombers, 3 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 artillery and 5 infantry moved from Syria to Trans-Jordan
3 armour, 1 artillery and 2 infantry moved from Saudi Arabia to Trans-Jordan
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Saudi Arabia
1 armour moved from Ethiopia to 76 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 3 transports moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Saudi Arabia
3 bombers moved from India to Trans-Jordan
2 fighters moved from 80 Sea Zone to Saudi ArabiaPlace Units - Japanese
3 armour placed in Saudi Arabia
3 armour placed in West India
3 bombers placed in India
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 93 PUs; end with 93 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Midway to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Americans take French Equatorial Africa from Japanese
1 armour moved from French Equatorial Africa to French Central Africa
Americans take French Central Africa from Japanese
1 infantry moved from Norway to Sweden
Americans take Sweden from Germans
1 artillery moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 2 destroyers
Italians win with no units remaining. Battle score for attacker is 4
Casualties for Italians: 2 destroyers
Casualties for Americans: 2 submarines
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 4 carriers, 8 destroyers, 2 infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone
1 fighter moved from 16 Sea Zone to 7 Sea Zone
4 fighters moved from Western United States to 7 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
3 tactical_bombers placed in Western United States
1 infantry placed in Eastern United States
Americans undo move 3.
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Algeria to Egypt
2 infantry moved from French West Africa to Nigeria
British take Nigeria from Japanese
1 infantry moved from South West Africa to Angola
British take Angola from Japanese
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Japanese
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from JapaneseCombat - British
British creates battle in territory 113 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 submarine
Germans defend with 1 destroyer, 3 fighters and 1 transport
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 destroyer and 1 transport moved from 87 Sea Zone to 89 Sea ZonePlace Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 2 destroyers and 3 fighters
Americans defend with 2 submarines
Italians win, taking 98 Sea Zone from British with 2 destroyers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Italians
3 fighters moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Southern Italy to Yugoslavia
3 armour moved from Western Germany to PolandPlace Units - Italians
1 artillery placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South Wales
3 fighters moved from Java to Celebes
1 fighter moved from New South Wales to Western AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :26
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 7 PUs;Combat Move - Germans
3 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Eastern Poland to Finland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
4 fighters and 4 tactical_bombers moved from Western Germany to Sweden
1 bomber moved from Western Germany to FinlandCombat - Germans
Battle in Sweden
Germans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Sweden from Americans with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 2 bombers and 3 mech_infantrys
Americans defend with 1 artillery
Germans win, taking Finland from Americans with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
2 bombers moved from Finland to Novgorod
2 fighters moved from Western Germany to 92 Sea Zone
3 fighters moved from Sweden to Western Germany
1 fighter and 4 tactical_bombers moved from Sweden to Novgorod
2 mech_infantrys moved from Denmark to Germany
2 mech_infantrys moved from Western Germany to Poland
2 infantry moved from France to Western Germany
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 armour moved from Ukraine to BryanskPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 92 Sea Zone
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Germans collect 69 PUs; end with 76 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :26
Purchase Units - Russians
Russians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
3 fighters and 2 tactical_bombers moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Tambov to RussiaPlace Units - Russians
1 aaGun and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :26
Purchase Units - Japanese
Japanese buy 6 armour, 1 carrier, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Samara to Tambov
2 armour moved from Novosibirsk to Tambov
1 mech_infantry moved from Novosibirsk to TambovCombat - Japanese
Battle in Tambov
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Samara
4 armour and 2 infantry moved from Saudi Arabia to Trans-Jordan
3 transports moved from 80 Sea Zone to 79 Sea Zone
3 armour moved from West India to 79 Sea Zone
3 armour and 3 transports moved from 79 Sea Zone to 80 Sea Zone
3 armour moved from 80 Sea Zone to Saudi Arabia
3 bombers moved from India to Trans-Jordan
1 armour, 2 carriers, 4 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 armour placed in Saudi Arabia
3 armour placed in West India
1 carrier, 1 destroyer, 2 fighters and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 88 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
i concede, Sir! Thank you for a good game. You’ve got a 100% chance to take Moscow and Egypt next round. There’s no way for me to retake them, either.