13L Hank 13 (axis) vs Infrastructure (allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Yunnan to Kwangsi
                1 artillery moved from Kwangsi to Kiangsi
                1 artillery moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangsi to Kwangtung

    Place Units - Chinese
                1 artillery placed in Kansu
                1 artillery placed in Sikang
                1 infantry placed in Tsinghai
                1 infantry placed in Jehol
                2 infantry placed in Shantung
                1 infantry placed in Kiangsi
                1 infantry placed in Manchuria
                1 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                British repair 17 damage on 17 factory_majors; Remaining resources: 24 PUs;
                British buy 1 aaGun, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 fighters moved from Union of South Africa to Anglo Egyptian Sudan

    Combat - British
                British creates battle in territory 81 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 76 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Battle in 81 Sea Zone
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 3 fighters and 3 transports
                Battle in Anglo Egyptian Sudan
                    British attack with 2 fighters and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 1 :  0/5 hits
                        Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        British roll dice for 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
                    British winJapanese win with 2 battleships, 4 carriers, 2 cruisers, 3 fighters and 3 transports remaining, taking Anglo Egyptian Sudan from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 battleship and 1 carrier moved from 71 Sea Zone to 76 Sea Zone
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from 96 Sea Zone to Morocco
                1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from Egypt to 92 Sea Zone
                3 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Alexandria to Egypt
                1 aaGun moved from Tobruk to Alexandria
                4 aaGuns, 3 artilleries and 12 infantry moved from West India to Eastern Persia
                1 artillery and 2 infantry moved from India to West India
                1 aaGun moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Morocco
                1 fighter moved from India to Trans-Jordan

    Place Units - British
                1 aaGun, 1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5
                British collect 33 PUs (2 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                2 fighters and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 2 fighters and 1 infantry

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 fighters moved from Southern Italy to Trans-Jordan
                1 bomber and 2 mech_infantrys moved from Iraq to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 bomber, 3 fighters and 2 mech_infantrys
                    British defend with 1 aaGun, 1 fighter, 3 infantry and 1 mech_infantry; Americans defend with 1 infantry
                        AA guns fire in Trans-Jordan :  0/3 hits
                        Italians roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Trans-Jordan, round 1 :  3/6 hits
                        British roll dice for 1 aaGun, 1 fighter, 4 infantry and 1 mech_infantry in Trans-Jordan, round 1 :  3/6 hits
                        1 infantry owned by the British , 1 fighter owned by the Italians , 2 mech_infantrys owned by the Italians , 1 infantry owned by the Americans and 1 aaGun owned by the British lost in Trans-Jordan
                        Italians roll dice for 1 bomber and 2 fighters in Trans-Jordan, round 2 :  2/3 hits
                        British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  1/4 hits
                        2 infantry owned by the British and 1 fighter owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 1 bomber and 1 fighter in Trans-Jordan, round 3 :  1/2 hits
                        British roll dice for 1 fighter and 1 mech_infantry in Trans-Jordan, round 3 :  0/2 hits
                        1 mech_infantry owned by the British lost in Trans-Jordan
                        Italians roll dice for 1 bomber and 1 fighter in Trans-Jordan, round 4 :  1/2 hits
                        British roll dice for 1 fighter in Trans-Jordan, round 4 :  0/1 hits
                        1 fighter owned by the British lost in Trans-Jordan
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 aaGun, 1 fighter, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 2 fighters and 2 mech_infantrys
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Trans-Jordan to Syria
                1 bomber moved from Trans-Jordan to Southern Italy
                2 infantry and 4 mech_infantrys moved from Northern Italy to Southern Italy
                2 artilleries and 2 infantry moved from France to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy
                Italians undo move 2.
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,5,3,4
                Italians collect 15 PUs (6 lost to blockades); end with 15 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Kazakhstan: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Italians to Volgograd: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from France: 1 aaGun
                EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 fighter
        Northern Italy : 1 aaGun, 3 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 7 infantry and 9 mech_infantrys
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Volgograd : 1 armour and 1 mech_infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 65 / 96
        Russians : 10 / 0
        Japanese : 12 / 16
        Americans : 57 / 76
        Chinese : 23 / 29
        British : 35 / 33
        UK_Pacific : 17 / 22
        Italians : 21 / 15
        ANZAC : 21 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Hey, are you still alive? It’s been 6 days, I’m starting to get worried that you got so excited about kicking the Japanese’s ass that your heart exploded!

  • TripleA

    Just got the message from Stalingratski. I feel bad joking about you dieing now!

    Feel better, don’t worry about AA!!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 39 Sea Zone to 72 Sea Zone
                      ANZAC take 79 Sea Zone from Japanese
                1 fighter moved from 76 Sea Zone to 72 Sea Zone
                1 fighter moved from India to 72 Sea Zone

    Combat - ANZAC
                Battle in 72 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 72 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 72 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 72 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 72 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 72 Sea Zone to 76 Sea Zone
                1 fighter moved from 76 Sea Zone to Egypt
                1 fighter moved from India to Trans-Jordan
                2 armour and 2 mech_infantrys moved from Burma to West India
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India
                2 transports moved from 71 Sea Zone to 58 Sea Zone
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                1 infantry moved from Shan State to Burma
                1 bomber moved from New South Wales to Philippines

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in French Indo China
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

  • TripleA

    Nice to see you back. Hope you are feeling better.

    You forgot to post France :)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 39 Sea Zone to 72 Sea Zone
                      ANZAC take 79 Sea Zone from Japanese
                1 fighter moved from 76 Sea Zone to 72 Sea Zone
                1 fighter moved from India to 72 Sea Zone

    Combat - ANZAC
                Battle in 72 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 72 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 72 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 72 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 72 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 72 Sea Zone to 76 Sea Zone
                1 fighter moved from 76 Sea Zone to Egypt
                1 fighter moved from India to Trans-Jordan
                2 armour and 2 mech_infantrys moved from Burma to West India
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India
                2 transports moved from 71 Sea Zone to 58 Sea Zone
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                1 infantry moved from Shan State to Burma
                1 bomber moved from New South Wales to Philippines

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in French Indo China
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Combat Move - French
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    Germany is attacking the UK.

    I am bringing 1 destroyer and 5 bombers into sz 110 to support my transports. I am assuming you don’t want to scramble any US fighters out of London.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 123 Sea Zone
                1 armour, 5 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 5 artilleries, 1 destroyer, 2 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 7 infantry moved from Holland Belgium to 110 Sea Zone
                1 armour, 6 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
                6 bombers moved from Holland Belgium to United Kingdom
                5 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                5 bombers moved from Vologda to 110 Sea Zone
                2 bombers moved from Southern Italy to United Kingdom
                3 bombers moved from Southern Italy to Alexandria
                21 armour and 8 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Archangel to Russia
                2 infantry moved from Vologda to Russia
                1 tactical_bomber moved from Vologda to Russia
                3 mech_infantrys and 1 tactical_bomber moved from Vologda to Volgograd
                4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy

    Combat - Germans
                Battle in 123 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 123 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Alexandria
                    Germans attack with 3 bombers
                    British defend with 1 aaGun; Americans defend with 1 artillery and 2 infantry
                        AA guns fire in Alexandria :  1/3 hits
                        1 bomber owned by the Germans lost in Alexandria
                        Germans roll dice for 2 bombers in Alexandria, round 1 :  2/2 hits
                        British roll dice for 1 aaGun, 1 artillery and 2 infantry in Alexandria, round 1 :  0/3 hits
                        1 infantry owned by the Americans and 1 aaGun owned by the British lost in Alexandria
                        Germans roll dice for 2 bombers in Alexandria, round 2 :  2/2 hits
                        British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Alexandria
                    Germans win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 aaGun
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Trans-Jordan
                    Germans attack with 21 armour and 8 mech_infantrys
                    ANZAC defend with 1 fighter
                        Germans roll dice for 21 armour and 8 mech_infantrys in Trans-Jordan, round 1 :  8/29 hits
                        British roll dice for 1 fighter in Trans-Jordan, round 1 :  0/1 hits
                        1 fighter owned by the ANZAC lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 21 armour and 8 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 fighter
                Battle in United Kingdom
                    Germans attack with 1 armour, 6 artilleries, 8 bombers, 5 fighters, 9 infantry and 2 tactical_bombers
                    British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry; Americans defend with 4 bombers and 6 fighters
                        AA guns fire in United Kingdom :  2/15 hits
                        2 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 6 artilleries, 8 bombers, 3 fighters, 9 infantry and 2 tactical_bombers in United Kingdom, round 1 :  10/29 hits
                        British roll dice for 5 aaGuns, 1 artillery, 4 bombers, 6 fighters and 7 infantry in United Kingdom, round 1 :  7/18 hits
                        1 infantry owned by the British , 2 bombers owned by the Germans , 2 tactical_bombers owned by the Germans , 4 bombers owned by the Americans , 5 aaGuns owned by the British and 3 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 6 artilleries, 6 bombers and 9 infantry in United Kingdom, round 2 :  7/22 hits
                        British roll dice for 1 artillery, 6 fighters and 6 infantry in United Kingdom, round 2 :  4/13 hits
                        6 infantry owned by the British , 4 bombers owned by the Germans and 1 artillery owned by the British lost in United Kingdom
                        Germans roll dice for 1 armour, 6 artilleries, 2 bombers and 9 infantry in United Kingdom, round 3 :  9/18 hits
                        British roll dice for 6 fighters in United Kingdom, round 3 :  3/6 hits
                        6 fighters owned by the Americans , 2 bombers owned by the Germans and 1 infantry owned by the Germans lost in United Kingdom
                    Germans captures 33PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour, 6 artilleries and 8 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 8 bombers, 5 fighters, 1 infantry and 2 tactical_bombers
                    Casualties for British: 5 aaGuns, 1 artillery and 7 infantry
                    Casualties for Americans: 4 bombers and 6 fighters
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                5 bombers moved from 110 Sea Zone to Holland Belgium
                1 aaGun moved from Northern Italy to Southern Italy
                3 aaGuns moved from Iraq to Trans-Jordan
                2 bombers moved from Alexandria to Greece
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone

    Place Units - Germans
                3 fighters placed in Russia
                3 fighters placed in Volgograd
                3 fighters and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
                Germans collect 72 PUs; end with 105 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 116 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 121 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 136 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag, 3 aaGuns, 21 armour and 8 mech_infantrys
        United Kingdom : 1 flag, 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour and 8 infantry
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Germany : 1 factory_major
        Holland Belgium : 1 aaGun and 5 bombers
        Southern Italy : 1 aaGun, 7 infantry and 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Vologda : 1 flag, 1 airfield
        Volgograd : 1 flag, 1 factory_minor, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag
        123 Sea Zone : 1 destroyer
        109 Sea Zone : 1 destroyer
        Greece : 2 bombers
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor
        Finland : 1 flag
        110 Sea Zone : 8 transports

    Production/PUs Summary :

    Germans : 72 / 136
        Russians : 10 / 0
        Japanese : 12 / 16
        Americans : 57 / 76
        Chinese : 23 / 29
        British : 28 / 0
        UK_Pacific : 17 / 22
        Italians : 21 / 15
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Ugg.

    I went ahead with my Japanese turn to save some time and I screwed up. I sent my 4 bombers to Gibraltar to bomb the base but I hit the attack button instead of the bomb one. Unfortunately I rolled my other combats before I caught that so I am going to re-do the turn and post my combats. I will edit the 2 combats that rolled dice to match my first go.

    I as said before, ugg.

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 fighter and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from Alaska to 2 Sea Zone
                1 infantry moved from Alaska to 2 Sea Zone
                2 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                2 destroyers moved from 26 Sea Zone to 25 Sea Zone
                3 fighters moved from 81 Sea Zone to Ethiopia
                1 tactical_bomber moved from Iraq to Ethiopia
                2 fighters and 2 tactical_bombers moved from Iraq to Anglo Egyptian Sudan
                4 bombers moved from Southern Italy to Gibraltar

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 fighter and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from Alaska to 2 Sea Zone
                1 infantry moved from Alaska to 2 Sea Zone
                2 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                2 destroyers moved from 26 Sea Zone to 25 Sea Zone
                3 fighters moved from 81 Sea Zone to Ethiopia
                1 tactical_bomber moved from Iraq to Ethiopia
                2 fighters and 2 tactical_bombers moved from Iraq to Anglo Egyptian Sudan
                4 bombers moved from Southern Italy to Gibraltar

    Combat - Japanese
                Battle in Ethiopia
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 2 infantry
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in Ethiopia, round 1 :  3/4 hits
                        British roll dice for 2 infantry in Ethiopia, round 1 :  0/2 hits
                        2 infantry owned by the Americans lost in Ethiopia
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Aleutian Islands
                Battle in Anglo Egyptian Sudan
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 1 :  1/4 hits
                        British roll dice for 3 infantry in Anglo Egyptian Sudan, round 1 :  2/3 hits
                        1 infantry owned by the British and 2 tactical_bombers owned by the Japanese lost in Anglo Egyptian Sudan
                    retreated to Anglo Egyptian Sudan
                    British win, taking Aleutian Islands from Americans with 2 infantry remaining. Battle score for attacker is -19
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for British: 1 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from Anglo Egyptian Sudan: 2 infantry
                    EDIT: Removing units owned by Japanese from Ethiopia: 1 tactical_bomber
                    EDIT: Turning off Edit Mode
                Strategic bombing raid in Gibraltar
                        AA guns fire in Gibraltar :  0/4 hits
                    Bombing raid in Gibraltar rolls: 7,8,7,3 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.

    Non Combat Move - Japanese
                4 bombers moved from Gibraltar to Southern France
                3 fighters moved from Ethiopia to 81 Sea Zone
                2 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
                Japanese collect 12 PUs; end with 12 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
        Alaska : 1 flag
        Aleutian Islands : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        25 Sea Zone : 2 destroyers
        2 Sea Zone : 1 transport
        8 Sea Zone : 1 transport
        6 Sea Zone : 1 submarine
        Southern France : 4 bombers
        81 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 fighters and 3 transports

    Production/PUs Summary :

    Germans : 72 / 136
        Russians : 10 / 0
        Japanese : 12 / 12
        Americans : 57 / 76
        Chinese : 23 / 29
        British : 28 / 0
        UK_Pacific : 17 / 22
        Italians : 21 / 15
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :12

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
                EDIT: Removing units owned by Russians from Tsinghai: 1 infantry
                EDIT: Changing ownership of Kazakhstan from Italians to Russians
                EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 3 armour, 3 bombers, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 bombers and 1 fighter moved from Morocco to United Kingdom
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from Morocco to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                3 bombers moved from Eastern United States to United Kingdom
                1 mech_infantry moved from Western United States to Alaska
                      Americans take Alaska from Japanese
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                1 mech_infantry moved from Kansu to Samara
                      Americans take Samara from Germans
                1 mech_infantry moved from Kansu to Vologda
                      Americans take Vologda from Germans

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 109 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 109 Sea Zone
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in United Kingdom
                    Americans attack with 6 bombers, 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour and 8 infantry
                        Americans roll dice for 6 bombers, 1 fighter, 1 infantry and 1 mech_infantry in United Kingdom, round 1 :  5/9 hits
                        Germans roll dice for 1 armour, 6 artilleries and 8 infantry in United Kingdom, round 1 :  6/15 hits
                        1 fighter owned by the Americans , 1 mech_infantry owned by the Americans , 5 infantry owned by the Germans , 3 bombers owned by the Americans and 1 infantry owned by the Americans lost in United Kingdom
                        Americans roll dice for 3 bombers in United Kingdom, round 2 :  3/3 hits
                        Germans roll dice for 1 armour, 6 artilleries and 3 infantry in United Kingdom, round 2 :  3/10 hits
                        3 infantry owned by the Germans and 3 bombers owned by the Americans lost in United Kingdom
                    Germans win with 1 armour and 6 artilleries remaining. Battle score for attacker is -65
                    Casualties for Germans: 8 infantry
                    Casualties for Americans: 6 bombers, 1 fighter, 1 infantry and 1 mech_infantry
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to Central United States
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 109 Sea Zone to 91 Sea Zone
                1 carrier, 6 destroyers and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                4 fighters moved from 76 Sea Zone to Egypt
                1 destroyer moved from 77 Sea Zone to 76 Sea Zone
                1 infantry moved from Szechwan to Sikang
                2 infantry moved from Kansu to Novosibirsk
                1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
                3 mech_infantrys moved from Yenisey to Novosibirsk
                1 aaGun and 1 infantry moved from Yakut S.S.R. to Yenisey
                3 mech_infantrys moved from Buryatia to Yenisey
                1 armour and 1 mech_infantry moved from Korea to Buryatia
                2 fighters moved from Korea to Kansu

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                3 bombers placed in Eastern United States
                1 armour and 1 infantry placed in Central United States
                2 armour and 1 mech_infantry placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
                Americans collect 59 PUs (2 lost to blockades); end with 60 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kwangsi: 1 artillery
                EDIT: Adding units owned by Chinese to Shantung: 1 artillery
                EDIT: Turning off Edit Mode
                1 artillery placed in Jehol
                1 artillery and 1 infantry placed in Tsinghai
                2 infantry placed in Shantung
                2 infantry placed in Jehol
                1 infantry placed in Manchuria
                1 infantry placed in Kwangsi
                Chinese undo move 6.
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • Didn’t see that i couldn’t repair the naval base.

    Good win.

  • TripleA

    Thanks for the game.

Suggested Topics

  • 7
  • 23
  • 69
  • 40
  • 64
  • 81
  • 86
  • 259
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.8k

Users

40.5k

Topics

1.8m

Posts