@fasthard Got it – then please disregard the updated save file where i moved the UK navy in – they were there purely as sponges for damage
Arathorn (Axis) vs SethTheNewb (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 cruiser and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transportNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
I skipped the French and forgot to post.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 artilleries and 1 infantry moved from Novgorod to Belarus
4 tactical_bombers moved from Western Ukraine to 98 Sea Zone
4 bombers moved from Western Germany to 98 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 fighters moved from 115 Sea Zone to 114 Sea Zone -
Scramble 98?
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put em up in the air.
Best D, keep bb last
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I am having JAVA problems with Triplea - halfway through my NCM it started “erroring” and now it won’t open where I saved it, halfway through combat move.
Thankfully I have the rolls, and I will just edit it back.
Just letting you know.
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Here is Germany - sorry about that.
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no worries, thanks!
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You only got two hits against me in 98 - I’m sorry for your bad dice.
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Yeah I saw, ah well.
Btw, speaking of dice. I didn’t see any dice for Norway CR. I’m assuming you did that part in local? I’m not complaining since I saw I DID do max damage. But I was just checking stuff, even if it would’ve been in my best interest to just think, “Oh look max damage, let’s not look under that rock.” :wink:
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You’re right, I ran that locally, and I didn’t even think about it, but of course the CR is first after combat round.
Thank you for your honesty, I wouldn’t even have checked it. :-/
Would you want to roll those two dice here on the forum instead? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Volgograd to Rostov
3 fighters moved from Russia to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Archangel
2 mech_infantrys moved from Samara to ArchangelCombat - Russians
Battle in Rostov
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Archangel to Russia
3 fighters moved from Rostov to Russia
1 artillery and 5 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Samara
3 infantry moved from Russia to VologdaPlace Units - Russians
3 infantry placed in Volgograd
1 armour, 2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
Norway CR
Rolls: 2@3; Total Hits: 22@3: (2, 2) -
@seththenewb:
Norway CR
Rolls: 2@3; Total Hits: 22@3: (2, 2)Perfect - then it is already max :)
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Welp, still max damage. :evil:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Jehol to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Jehol to Manchuria
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
2 artilleries, 1 infantry and 1 mech_infantry moved from Hopei to Shensi
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Paulau Island to Manchuria
1 fighter moved from Japan to Korea
2 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Paulau Island to Shan State
1 bomber moved from Paulau Island to Shan State
1 fighter moved from Korea to Manchuria
2 bombers moved from Japan to Korea -
I assumed you did not want to scramble. It was 3 ftr and 3 tac against your ftr if you had scrambled.
If you want to scramble, feel free to reroll. ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Jehol to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Jehol to Manchuria
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
2 artilleries, 1 infantry and 1 mech_infantry moved from Hopei to Shensi
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Paulau Island to Manchuria
1 fighter moved from Japan to Korea
2 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Paulau Island to Shan State
1 bomber moved from Paulau Island to Shan State
1 fighter moved from Korea to Manchuria
2 bombers moved from Japan to KoreaCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 6/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Manchuria, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Korea, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Manchuria to Shantung
2 bombers moved from Shan State to French Indo China
2 bombers moved from Korea to Philippines
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 33 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Paulau Island to Philippines
1 tactical_bomber moved from Paulau Island to French Indo China
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 aaGun moved from Hopei to Shensi
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 bomber placed in Japan
2 destroyers placed in 36 Sea Zone
1 infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Shantung : 1 bomber
Korea : 1 mech_infantry
Kiangsu : 1 factory_minor, 1 infantry and 1 mech_infantry
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Manchuria : 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 aaGun, 2 artilleries, 2 infantry and 1 mech_infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 bombers, 2 fighters, 1 harbour and 1 tactical_bomber
French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag
45 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 2 destroyers, 1 submarine and 2 transports
35 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
19 Sea Zone : 1 destroyer
6 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 46 / 57
Russians : 27 / 35
Japanese : 61 / 67
Americans : 50 / 71
Chinese : 3 / 5
British : 36 / 47
UK_Pacific : 6 / 7
Italians : 22 / 21
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.556
Median : 2.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.308
Median : 2.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Nope, you got it . . . no scramble. :-P
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Just thought I’d share this with you as I did not realize that there was an order for which battles are rolled first. It didn’t really matter much here, but it could be important at another time. Gamerman’s been training me . . . as you can see he pointed it out to me on J1 and I was still doing it wrong several rounds later.
Often it doesn’t really matter, but you need to know that the rules dictate that the player rolls dice for battles within a certain prescribed framework
- Rocket attacks and SBR battles
- Amphibious assaults (with requisite naval battle occurring right before each assault)
- All other battles
So for this J1, you should have rolled them in this order:
- Z35
- Phillipines
Then, any order you please
Many players (myself included) are not aware of this rule until someone points it out (Fucioneta pointed it out to me, much to my surprise).
If one player follows the rule and the other doesn’t, it is potentially an unfair advantage to the player who doesn’t follow the rule.Now you know, and you can spread the news to your opponents in the future
Just a friendly FYI





