sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
taking July 4th off if that is ok with you :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Bessarabia to Ukraine
2 fighters moved from Southern Italy to Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Bessarabia to Ukraine
2 fighters moved from Southern Italy to Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 1 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/2 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Ukraine
Italians attack with 2 fighters and 5 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 2 fighters and 5 infantry in Ukraine, round 1 : 2/7 hits
Russians roll dice for 2 infantry in Ukraine, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 fighters and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Syria
Non Combat Move - Italians
2 fighters moved from Ukraine to Western Ukraine
Place Units - Italians
1 airfield placed in Western Ukraine
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,2,4,6,5
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Territory Summary for Italians :
Morocco : 1 flag, 1 artillery and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 4 infantry
Tunisia : 1 flag
Western Germany : 2 aaGuns
Romania : 2 mech_infantrys
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 5 infantry
Western Ukraine : 1 flag, 1 airfield, 1 armour and 2 fighters
Greece : 1 flag
99 Sea Zone : 2 transports
92 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 53
Russians : 28 / 35
Japanese : 59 / 65
Americans : 50 / 71
Chinese : 4 / 5
British : 36 / 47
UK_Pacific : 7 / 7
Italians : 22 / 21
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.879
Median : 4.000
Variance : 0.719
Standard Deviation : 0.848
Total rolls : 33
Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Russians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 cruiser and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
I skipped the French and forgot to post.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 artilleries and 1 infantry moved from Novgorod to Belarus
4 tactical_bombers moved from Western Ukraine to 98 Sea Zone
4 bombers moved from Western Germany to 98 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 fighters moved from 115 Sea Zone to 114 Sea Zone
Scramble 98?
put em up in the air.
Best D, keep bb last
I am having JAVA problems with Triplea - halfway through my NCM it started “erroring” and now it won’t open where I saved it, halfway through combat move.
Thankfully I have the rolls, and I will just edit it back.
Just letting you know.
Here is Germany - sorry about that.
no worries, thanks!
You only got two hits against me in 98 - I’m sorry for your bad dice.
Yeah I saw, ah well.
Btw, speaking of dice. I didn’t see any dice for Norway CR. I’m assuming you did that part in local? I’m not complaining since I saw I DID do max damage. But I was just checking stuff, even if it would’ve been in my best interest to just think, “Oh look max damage, let’s not look under that rock.” :wink:
You’re right, I ran that locally, and I didn’t even think about it, but of course the CR is first after combat round.
Thank you for your honesty, I wouldn’t even have checked it. :-/
Would you want to roll those two dice here on the forum instead?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Volgograd to Rostov
3 fighters moved from Russia to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Archangel
2 mech_infantrys moved from Samara to Archangel
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Archangel to Russia
3 fighters moved from Rostov to Russia
1 artillery and 5 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Samara
3 infantry moved from Russia to Vologda
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Norway CR
Rolls: 2@3; Total Hits: 22@3: (2, 2)
@seththenewb:
Norway CR
Rolls: 2@3; Total Hits: 22@3: (2, 2)
Perfect - then it is already max :)
Welp, still max damage. :evil:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Jehol to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Jehol to Manchuria
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
2 artilleries, 1 infantry and 1 mech_infantry moved from Hopei to Shensi
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Paulau Island to Manchuria
1 fighter moved from Japan to Korea
2 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Paulau Island to Shan State
1 bomber moved from Paulau Island to Shan State
1 fighter moved from Korea to Manchuria
2 bombers moved from Japan to Korea
I assumed you did not want to scramble. It was 3 ftr and 3 tac against your ftr if you had scrambled.
If you want to scramble, feel free to reroll. ;)