Arathorn (Axis) vs SethTheNewb (Allies +10)

  • 19 13

    @seththenewb:

    @arathorn:

    @seththenewb:

    So, cruiser goes back.

    As I already said, I don’t know how I moved the cruiser down outside Java - I meant to only move the fighter since I was only going to kill the trannie. Must have mis-clicked first, and then later seen “oh no fighter” and then brought fighter down, not undoing the cruiser since I didn’t see I had put it there.

    If you had not been diced, you would not have had any problem with it, neither would I.

    I can’t know what went on in your head, I just know what the program tells me you did. You moved the cruiser in after the fighter was already in the SZ. Maybe you thought you’d get a support shot and still kill the transport, I dunno. Clearing the tran was the 2nd ‘battle’ and you didn’t say anything about it until the 6th battle was already rolling.

    I didn’t think it would be that big of a deal. If I had thought it would cause accusations of cheating etc, I would of course have changed the combat move post before I started rolling the battles. But since we’ve always had a good tone, and we’re both lenient when it comes to edits as long as they’re reasonable, I didn’t think I would have to cover my back.

    You can stick to your right in this, since though your first accusations of cheating have been retracted, I technically didn’t INFORM you of it until the point where I made the post about OOL.

    But the fact of the matter is, 2 hours before your bad luck hit you in the battle, before I had any idea what the outcome of the battle would be, you were informed of the edit in a friendly manner.

    If you absolutely insist on using your technical right to not let me edit, since I in good faith of our mutual gentlemen’s understanding just casually informed you of it without thinking it would come back to hit me like this, I will respect that. But I can’t say that it reflects the attitude of games that I enjoy the most. You’ve always been on my “like” list, and I hope that we can continue playing together in a friendly manner.


  • @arathorn:

    If you had not been diced, you would not have had any problem with it, neither would I.

    Not true. Had you been weaker in sz33, I most definitely would try to hit you there and I would’ve protested the edit of your cruiser in that sz just as vigorously if not more so.


  • I do hold to my right in this case and I do hope we play the rest of this out in a friendly matter and have many friendly games in the future. But combat edits are my big issue button.

  • 19 13

    @seththenewb:

    I do hold to my right in this case and I do hope we play the rest of this out in a friendly matter and have many friendly games in the future. But combat edits are my big issue button.

    That’s fine :) We’ll keep a friendly tone, since I like you. And I’ll keep in mind that I’ve discovered one of your “buttons” ;)


  • up up and away

  • 19 13

    taking July 4th off if that is ok with you :)

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 infantry moved from Bessarabia to Ukraine
                2 fighters moved from Southern Italy to Ukraine
                1 armour moved from Slovakia Hungary to Western Ukraine
                2 mech_infantrys moved from Northern Italy to Romania
                4 infantry moved from Southern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Syria
                1 artillery and 1 mech_infantry moved from Algeria to Morocco
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 infantry moved from Bessarabia to Ukraine
                2 fighters moved from Southern Italy to Ukraine
                1 armour moved from Slovakia Hungary to Western Ukraine
                2 mech_infantrys moved from Northern Italy to Romania
                4 infantry moved from Southern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Syria
                1 artillery and 1 mech_infantry moved from Algeria to Morocco
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 1 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 1 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 :  2/2 hits
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Morocco
                    Italians win, taking Morocco from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Ukraine
                    Italians attack with 2 fighters and 5 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Italians roll dice for 2 fighters and 5 infantry in Ukraine, round 1 :  2/7 hits
                        Russians roll dice for 2 infantry in Ukraine, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 2 fighters and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Syria

    Non Combat Move - Italians
                2 fighters moved from Ukraine to Western Ukraine

    Place Units - Italians
                1 airfield placed in Western Ukraine
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,2,4,6,5
                Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total

    Territory Summary for Italians :

    Morocco : 1 flag, 1 artillery and 1 mech_infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 4 infantry
        Tunisia : 1 flag
        Western Germany : 2 aaGuns
        Romania : 2 mech_infantrys
        Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
        Southern Italy : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 5 infantry
        Western Ukraine : 1 flag, 1 airfield, 1 armour and 2 fighters
        Greece : 1 flag
        99 Sea Zone : 2 transports
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 28 / 35
        Japanese : 59 / 65
        Americans : 50 / 71
        Chinese : 4 / 5
        British : 36 / 47
        UK_Pacific : 7 / 7
        Italians : 22 / 21
        ANZAC : 10 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.879
            Median : 4.000
            Variance : 0.719
            Standard Deviation : 0.848
            Total rolls : 33

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.100
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Russians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.100
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.182
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 cruiser and 1 transport
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser and 1 transport

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • I skipped the French and forgot to post.

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                4 tactical_bombers moved from Western Ukraine to 98 Sea Zone
                4 bombers moved from Western Germany to 98 Sea Zone
                2 bombers moved from Southern Italy to 98 Sea Zone
                1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                2 fighters moved from 115 Sea Zone to 114 Sea Zone

  • 19 13

    Scramble 98?


  • put em up in the air.

    Best D, keep bb last

  • 19 13

    I am having JAVA problems with Triplea - halfway through my NCM it started “erroring” and now it won’t open where I saved it, halfway through combat move.

    Thankfully I have the rolls, and I will just edit it back.

    Just letting you know.

  • 19 13

    Here is Germany - sorry about that.


  • no worries, thanks!

  • 19 13

    You only got two hits against me in 98 - I’m sorry for your bad dice.


  • Yeah I saw, ah well.

    Btw, speaking of dice. I didn’t see any dice for Norway CR. I’m assuming you did that part in local? I’m not complaining since I saw I DID do max damage. But I was just checking stuff, even if it would’ve been in my best interest to just think, “Oh look max damage, let’s not look under that rock.”  :wink:

  • 19 13

    You’re right, I ran that locally, and I didn’t even think about it, but of course the CR is first after combat round.
    Thank you for your honesty, I wouldn’t even have checked it. :-/
    Would you want to roll those two dice here on the forum instead?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Volgograd to Rostov
                3 fighters moved from Russia to Rostov
                2 fighters and 1 tactical_bomber moved from Russia to Archangel
                2 mech_infantrys moved from Samara to Archangel

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                3 fighters moved from Rostov to Russia
                1 artillery and 5 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Russia to Samara
                3 infantry moved from Russia to Vologda

    Place Units - Russians
                3 infantry placed in Volgograd
                1 armour, 2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs

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