no scrambles
Arathorn (Axis) vs SethTheNewb (Allies +10)
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@seththenewb:
I assumed that you would scramble - but if you would rather not, then we’ll just roll that battle separately.
IF you want scramble, I need the OOL for the substrike (2 hits).
All the other battles are already done.
(btw, I will do one edit, I don’t know why or how I moved the cruiser down outside Java - I meant to only move the fighter. I will edit that afterwards)
Look here - before I even rolled the battle, I told you.
I am a man of integrity, there is no reason to lose trust in me.
I missed you saying that about the edit. But the fact remains that combat dice had already been rolled before you even posted that battle. You had already killed the transport, taken Java, and rolled another 3 additional battles. And you most certainly had already started rolling the Caroline battle as the attached map had the sub hits.
I could have made separate posts about it, or even reposted the entire combat turn, but since I didn’t think it would be a big deal, I did all things in one post, all before any big dice were rolled that determined that battle.
My tone in my post about it should reveal that I didn’t think it would be a big deal, since we have always had a good tone, and that it was clearly not something I intended to do.
Anything that smacks of combat edits IS a big deal. I don’t have an issue with edits for noncom or hey I forgot to walk into this terr or whathaveyou and I hope to continue playing this way. But you will not win on this issue, you know the points I’ve raised have merit. I did not attack your Caroline fleet with it being down that cruiser. Regardless whether the dice rolled were ‘big dice’ or not, dice rolls are dice rolls.
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Italy is up and the cruiser is back in sz42.
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@seththenewb:
@seththenewb:
So, cruiser goes back.
As I already said, I don’t know how I moved the cruiser down outside Java - I meant to only move the fighter since I was only going to kill the trannie. Must have mis-clicked first, and then later seen “oh no fighter” and then brought fighter down, not undoing the cruiser since I didn’t see I had put it there.
If you had not been diced, you would not have had any problem with it, neither would I.
I can’t know what went on in your head, I just know what the program tells me you did. You moved the cruiser in after the fighter was already in the SZ. Maybe you thought you’d get a support shot and still kill the transport, I dunno. Clearing the tran was the 2nd ‘battle’ and you didn’t say anything about it until the 6th battle was already rolling.
I didn’t think it would be that big of a deal. If I had thought it would cause accusations of cheating etc, I would of course have changed the combat move post before I started rolling the battles. But since we’ve always had a good tone, and we’re both lenient when it comes to edits as long as they’re reasonable, I didn’t think I would have to cover my back.
You can stick to your right in this, since though your first accusations of cheating have been retracted, I technically didn’t INFORM you of it until the point where I made the post about OOL.
But the fact of the matter is, 2 hours before your bad luck hit you in the battle, before I had any idea what the outcome of the battle would be, you were informed of the edit in a friendly manner.
If you absolutely insist on using your technical right to not let me edit, since I in good faith of our mutual gentlemen’s understanding just casually informed you of it without thinking it would come back to hit me like this, I will respect that. But I can’t say that it reflects the attitude of games that I enjoy the most. You’ve always been on my “like” list, and I hope that we can continue playing together in a friendly manner.
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If you had not been diced, you would not have had any problem with it, neither would I.
Not true. Had you been weaker in sz33, I most definitely would try to hit you there and I would’ve protested the edit of your cruiser in that sz just as vigorously if not more so.
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I do hold to my right in this case and I do hope we play the rest of this out in a friendly matter and have many friendly games in the future. But combat edits are my big issue button.
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@seththenewb:
I do hold to my right in this case and I do hope we play the rest of this out in a friendly matter and have many friendly games in the future. But combat edits are my big issue button.
That’s fine :) We’ll keep a friendly tone, since I like you. And I’ll keep in mind that I’ve discovered one of your “buttons” ;)
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up up and away
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taking July 4th off if that is ok with you :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Bessarabia to Ukraine
2 fighters moved from Southern Italy to Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Bessarabia to Ukraine
2 fighters moved from Southern Italy to Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 1 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/2 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Ukraine
Italians attack with 2 fighters and 5 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 2 fighters and 5 infantry in Ukraine, round 1 : 2/7 hits
Russians roll dice for 2 infantry in Ukraine, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 fighters and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in SyriaNon Combat Move - Italians
2 fighters moved from Ukraine to Western UkrainePlace Units - Italians
1 airfield placed in Western Ukraine
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,2,4,6,5
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs totalTerritory Summary for Italians :
Morocco : 1 flag, 1 artillery and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 4 infantry
Tunisia : 1 flag
Western Germany : 2 aaGuns
Romania : 2 mech_infantrys
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 5 infantry
Western Ukraine : 1 flag, 1 airfield, 1 armour and 2 fighters
Greece : 1 flag
99 Sea Zone : 2 transports
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 53
Russians : 28 / 35
Japanese : 59 / 65
Americans : 50 / 71
Chinese : 4 / 5
British : 36 / 47
UK_Pacific : 7 / 7
Italians : 22 / 21
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.879
Median : 4.000
Variance : 0.719
Standard Deviation : 0.848
Total rolls : 33Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Russians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 cruiser and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transportNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
I skipped the French and forgot to post.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 artilleries and 1 infantry moved from Novgorod to Belarus
4 tactical_bombers moved from Western Ukraine to 98 Sea Zone
4 bombers moved from Western Germany to 98 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 fighters moved from 115 Sea Zone to 114 Sea Zone -
Scramble 98?
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put em up in the air.
Best D, keep bb last
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I am having JAVA problems with Triplea - halfway through my NCM it started “erroring” and now it won’t open where I saved it, halfway through combat move.
Thankfully I have the rolls, and I will just edit it back.
Just letting you know.
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Here is Germany - sorry about that.
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no worries, thanks!
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You only got two hits against me in 98 - I’m sorry for your bad dice.
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Yeah I saw, ah well.
Btw, speaking of dice. I didn’t see any dice for Norway CR. I’m assuming you did that part in local? I’m not complaining since I saw I DID do max damage. But I was just checking stuff, even if it would’ve been in my best interest to just think, “Oh look max damage, let’s not look under that rock.” :wink:





