any scrambles ?
13L G40 Whackamatt (allies +8) vs Last Jack Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from French Equatorial Africa to French Central Africa
Japanese take French Central Africa from French
1 armour moved from French Central Africa to Nigeria
Japanese take Nigeria from British
1 armour moved from Belgian Congo to South West Africa
Japanese take Angola from British
Japanese take South West Africa from British
1 armour moved from Kenya to 72 Sea Zone
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from 71 Sea Zone to Mozambique
1 armour moved from 71 Sea Zone to Mozambique
2 armour moved from Belgian Congo to Tanganyika Territory
2 fighters moved from 72 Sea Zone to Mozambique
4 armour moved from Belgian Congo to Rhodesia
1 armour moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 37 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Tsinghai to Novosibirsk
1 bomber moved from Tsinghai to NovosibirskCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tanganyika Territory
Japanese attack with 3 armour
British defend with 1 armour
Japanese win, taking Tanganyika Territory from British with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in Mozambique
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Mozambique from British with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Rhodesia
Japanese attack with 4 armour
British defend with 1 infantry
Japanese win, taking Rhodesia from British with 4 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 2 carriers, 2 destroyers, 4 fighters and 1 transport
Units damaged: 2 carriers owned by the ANZAC
ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is -30
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 2 carriers, 2 destroyers and 1 fighter
3 fighters owned by the ANZAC forced to land in New GuineaNon Combat Move - Japanese
1 bomber moved from Novosibirsk to Tsinghai
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
2 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
2 armour moved from Szechwan to Tsinghai
7 armour, 1 artillery and 5 infantry moved from Caucasus to Turkey
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Mozambique to Kenya
2 transports moved from 72 Sea Zone to 79 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 6 destroyers and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 armour moved from Belgian Congo to Egypt
3 fighters and 1 tactical_bomber moved from Ethiopia to EgyptPlace Units - Japanese
3 infantry placed in Egypt
3 infantry placed in Saudi Arabia
1 artillery and 2 infantry placed in West India
1 carrier and 2 fighters placed in 36 Sea Zone
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 103 PUs; end with 104 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
8 armour and 7 infantry moved from Spain to 92 Sea Zone
8 armour, 7 infantry and 8 transports moved from 92 Sea Zone to 98 Sea Zone
8 armour and 7 infantry moved from 98 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Spain to Nigeria
2 artilleries moved from Spain to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
3 carriers and 6 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nigeria
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 armour
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Egypt
Americans attack with 8 armour and 7 infantry
Japanese defend with 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Americans win, taking Egypt from Japanese with 8 armour remaining. Battle score for attacker is 41
Casualties for Japanese: 2 armour, 3 fighters, 3 infantry and 1 tactical_bomber
Casualties for Americans: 7 infantryNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Nigeria to French West Africa
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Spain to Gibraltar
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery
EDIT: Turning off Edit Mode
1 battleship and 2 destroyers placed in 91 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - British
British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from Spain to United Kingdom
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Japanese
1 fighter moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Mozambique
1 infantry moved from Union of South Africa to Rhodesia
3 fighters and 3 tactical_bombers moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from Union of South Africa to MozambiqueCombat - British
Battle in 71 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Mozambique
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Rhodesia
British attack with 3 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 4 armour
British win, taking Rhodesia from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 4 armour
Casualties for British: 1 fighter, 1 infantry and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Mozambique: 1 tactical_bomber
EDIT: Changing ownership of Mozambique from Japanese to British
EDIT: Adding units owned by British to Mozambique: 1 infantry
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Rhodesia to Union of South Africa
1 fighter moved from Mozambique to Union of South Africa
1 fighter moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 aaGun moved from Spain to GibraltarPlace Units - British
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5
Italians collect 7 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour moved from New Guinea to 46 Sea Zone
1 armour and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in Celebes
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Dutch New Guinea to JavaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Combat Move - French
1 fighter moved from Spain to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 98 Sea Zone
4 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Bryansk to Vologda
1 bomber moved from Southern Italy to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Tambov
1 bomber moved from Southern Italy to Tambov
1 mech_infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Vologda
8 fighters and 3 tactical_bombers moved from Southern Italy to Normandy Bordeaux
3 artilleries, 5 infantry and 20 mech_infantrys moved from Southern France to Spain
Germans take Spain from AmericansCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 fighter
Americans defend with 8 transports
Germans win with 1 fighter remaining. Battle score for attacker is 56
Casualties for Americans: 8 transports
Battle in Smolensk
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 8 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 8 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Tambov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 armour moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 bomber and 1 tactical_bomber moved from Vologda to Bryansk
1 bomber moved from Volgograd to Bryansk
1 bomber moved from Tambov to Bryansk
1 fighter moved from Smolensk to Bryansk
8 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 armour moved from France to Germany
1 fighter moved from 98 Sea Zone to SyriaPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
1 bomber, 7 mech_infantrys and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,6
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Russians
Russians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
1 aaGun and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers, 3 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from South West Africa to Rhodesia
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Rhodesia
Japanese attack with 1 armour
British defend with 1 infantry
Japanese win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Ethiopia
2 fighters moved from Kenya to 76 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 6 destroyers and 1 transport moved from 81 Sea Zone to 76 Sea Zone
3 infantry moved from Saudi Arabia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
7 armour moved from Turkey to Trans-Jordan
1 artillery and 5 infantry moved from Turkey to Syria
1 mech_infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Novosibirsk to Tambov
2 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
2 armour moved from Tsinghai to Novosibirsk
1 artillery and 2 infantry moved from West India to 79 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 2 infantry moved from 76 Sea Zone to Saudi Arabia
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 bomber moved from Tsinghai to Trans-JordanPlace Units - Japanese
3 armour placed in Saudi Arabia
2 infantry placed in West India
3 bombers placed in India
1 transport placed in 79 Sea Zone
3 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 97 PUs; end with 97 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 battleship and 4 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
2 fighters and 2 tactical_bombers moved from French West Africa to Anglo Egyptian Sudan
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone -
Scramble in 112?
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 battleship and 4 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
2 fighters and 2 tactical_bombers moved from French West Africa to Anglo Egyptian Sudan
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea ZoneCombat - Americans
Battle in Anglo Egyptian Sudan
Americans attack with 1 armour, 2 fighters and 2 tactical_bombers
Japanese defend with 1 armour
Americans win, taking Anglo Egyptian Sudan from Japanese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Norway
Battle in DenmarkNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
1 transport placed in 10 Sea Zone
Americans undo move 2.
2 artilleries, 2 fighters and 2 infantry placed in Western United States
Americans undo move 3.
Americans undo move 2.
1 artillery, 4 fighters and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 111 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 87 Sea Zone
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from Japanese
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Mozambique to Tanganyika Territory
British take Tanganyika Territory from Japanese
4 fighters and 2 tactical_bombers moved from Union of South Africa to RhodesiaCombat - British
Battle in 113 Sea Zone
British attack with 1 submarine
Germans defend with 2 transports
British win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Rhodesia
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 armour
British win, taking Rhodesia from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 infantry moved from Alexandria to Egypt
2 infantry moved from 87 Sea Zone to French West Africa
4 fighters and 2 tactical_bombers moved from Rhodesia to Egypt
2 fighters moved from United Kingdom to AlgeriaPlace Units - British
3 armour placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from France to Western Germany
3 armour moved from Southern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Southern Italy
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,4
Italians collect 6 PUs (3 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry and 3 mech_infantrys moved from Spain to Portugal
Germans take Portugal from Americans
2 infantry and 5 mech_infantrys moved from Spain to Gibraltar
8 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
1 bomber moved from Germany to Denmark
4 mech_infantrys moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Gibraltar
Germans attack with 2 infantry and 5 mech_infantrys
British defend with 1 aaGun and 1 harbour; Americans defend with 1 aaGun
Germans win, taking Gibraltar from British with 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 aaGun
Casualties for Americans: 1 aaGun
Battle in Denmark
Germans attack with 1 bomber and 5 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans win, taking Denmark from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in 112 Sea Zone
Germans attack with 8 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 4 destroyers and 2 transports
Germans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 3 fighters
Casualties for Americans: 1 battleship, 4 destroyers and 2 transportsNon Combat Move - Germans
5 fighters moved from 112 Sea Zone to Western Germany
4 tactical_bombers moved from 112 Sea Zone to Western Germany
4 infantry moved from Normandy Bordeaux to France
1 aaGun moved from France to Southern France
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Vologda to Bryansk
2 mech_infantrys moved from Tambov to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Smolensk
3 armour moved from Ukraine to Bryansk
1 fighter moved from Syria to Bryansk
1 bomber moved from Denmark to Eastern PolandPlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
Germans undo move 3.
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
Germans undo move 4.
1 fighter, 1 infantry and 1 mech_infantry placed in Volgograd
2 artilleries, 1 bomber and 2 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 3.
3 mech_infantrys placed in Volgograd
Germans undo move 4.
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Volgograd
1 fighter and 1 infantry placed in France
Germans undo move 6.
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 5 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Japanese
Japanese buy 6 armour, 3 bombers, 3 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 artillery and 5 infantry moved from Syria to Trans-Jordan
3 armour, 1 artillery and 2 infantry moved from Saudi Arabia to Trans-Jordan
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Saudi Arabia
1 armour moved from Ethiopia to 76 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 3 transports moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Saudi Arabia
3 bombers moved from India to Trans-Jordan
2 fighters moved from 80 Sea Zone to Saudi ArabiaPlace Units - Japanese
3 armour placed in Saudi Arabia
3 armour placed in West India
3 bombers placed in India
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 93 PUs; end with 93 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs