sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
3 bombers moved from Western United States to Hawaiian Islands
4 bombers moved from Caroline Islands to Hawaiian Islands
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 armour and 3 mech_infantrys moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 6 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
@seththenewb:
I assumed that you would scramble - but if you would rather not, then we’ll just roll that battle separately.
IF you want scramble, I need the OOL for the substrike (2 hits).
All the other battles are already done.
(btw, I will do one edit, I don’t know why or how I moved the cruiser down outside Java - I meant to only move the fighter. I will edit that afterwards)
Look here - before I even rolled the battle, I told you.
I am a man of integrity, there is no reason to lose trust in me.
I missed you saying that about the edit. But the fact remains that combat dice had already been rolled before you even posted that battle. You had already killed the transport, taken Java, and rolled another 3 additional battles. And you most certainly had already started rolling the Caroline battle as the attached map had the sub hits.
I could have made separate posts about it, or even reposted the entire combat turn, but since I didn’t think it would be a big deal, I did all things in one post, all before any big dice were rolled that determined that battle.
My tone in my post about it should reveal that I didn’t think it would be a big deal, since we have always had a good tone, and that it was clearly not something I intended to do.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 airfield, 1 armour, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to Gibraltar
1 fighter moved from 103 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Morocco
Non Combat Move - British
1 carrier, 1 destroyer and 1 fighter moved from 103 Sea Zone to 91 Sea Zone
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Shan State to India
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
Place Units - British
1 submarine placed in 98 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 109 Sea Zone
1 airfield placed in Gibraltar
Turn Complete - British
British collect 37 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
@seththenewb:
So, cruiser goes back.
As I already said, I don’t know how I moved the cruiser down outside Java - I meant to only move the fighter since I was only going to kill the trannie. Must have mis-clicked first, and then later seen “oh no fighter” and then brought fighter down, not undoing the cruiser since I didn’t see I had put it there.
If you had not been diced, you would not have had any problem with it, neither would I.
I can’t know what went on in your head, I just know what the program tells me you did. You moved the cruiser in after the fighter was already in the SZ. Maybe you thought you’d get a support shot and still kill the transport, I dunno. Clearing the tran was the 2nd ‘battle’ and you didn’t say anything about it until the 6th battle was already rolling.
@seththenewb:
I assumed that you would scramble - but if you would rather not, then we’ll just roll that battle separately.
IF you want scramble, I need the OOL for the substrike (2 hits).
All the other battles are already done.
(btw, I will do one edit, I don’t know why or how I moved the cruiser down outside Java - I meant to only move the fighter. I will edit that afterwards)
Look here - before I even rolled the battle, I told you.
I am a man of integrity, there is no reason to lose trust in me.
I missed you saying that about the edit. But the fact remains that combat dice had already been rolled before you even posted that battle. You had already killed the transport, taken Java, and rolled another 3 additional battles. And you most certainly had already started rolling the Caroline battle as the attached map had the sub hits.
I could have made separate posts about it, or even reposted the entire combat turn, but since I didn’t think it would be a big deal, I did all things in one post, all before any big dice were rolled that determined that battle.
My tone in my post about it should reveal that I didn’t think it would be a big deal, since we have always had a good tone, and that it was clearly not something I intended to do.
Anything that smacks of combat edits IS a big deal. I don’t have an issue with edits for noncom or hey I forgot to walk into this terr or whathaveyou and I hope to continue playing this way. But you will not win on this issue, you know the points I’ve raised have merit. I did not attack your Caroline fleet with it being down that cruiser. Regardless whether the dice rolled were ‘big dice’ or not, dice rolls are dice rolls.
Italy is up and the cruiser is back in sz42.
@seththenewb:
@seththenewb:
So, cruiser goes back.
As I already said, I don’t know how I moved the cruiser down outside Java - I meant to only move the fighter since I was only going to kill the trannie. Must have mis-clicked first, and then later seen “oh no fighter” and then brought fighter down, not undoing the cruiser since I didn’t see I had put it there.
If you had not been diced, you would not have had any problem with it, neither would I.
I can’t know what went on in your head, I just know what the program tells me you did. You moved the cruiser in after the fighter was already in the SZ. Maybe you thought you’d get a support shot and still kill the transport, I dunno. Clearing the tran was the 2nd ‘battle’ and you didn’t say anything about it until the 6th battle was already rolling.
I didn’t think it would be that big of a deal. If I had thought it would cause accusations of cheating etc, I would of course have changed the combat move post before I started rolling the battles. But since we’ve always had a good tone, and we’re both lenient when it comes to edits as long as they’re reasonable, I didn’t think I would have to cover my back.
You can stick to your right in this, since though your first accusations of cheating have been retracted, I technically didn’t INFORM you of it until the point where I made the post about OOL.
But the fact of the matter is, 2 hours before your bad luck hit you in the battle, before I had any idea what the outcome of the battle would be, you were informed of the edit in a friendly manner.
If you absolutely insist on using your technical right to not let me edit, since I in good faith of our mutual gentlemen’s understanding just casually informed you of it without thinking it would come back to hit me like this, I will respect that. But I can’t say that it reflects the attitude of games that I enjoy the most. You’ve always been on my “like” list, and I hope that we can continue playing together in a friendly manner.
If you had not been diced, you would not have had any problem with it, neither would I.
Not true. Had you been weaker in sz33, I most definitely would try to hit you there and I would’ve protested the edit of your cruiser in that sz just as vigorously if not more so.
I do hold to my right in this case and I do hope we play the rest of this out in a friendly matter and have many friendly games in the future. But combat edits are my big issue button.
@seththenewb:
I do hold to my right in this case and I do hope we play the rest of this out in a friendly matter and have many friendly games in the future. But combat edits are my big issue button.
That’s fine :) We’ll keep a friendly tone, since I like you. And I’ll keep in mind that I’ve discovered one of your “buttons” ;)
up up and away
taking July 4th off if that is ok with you :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Bessarabia to Ukraine
2 fighters moved from Southern Italy to Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Bessarabia to Ukraine
2 fighters moved from Southern Italy to Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 1 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/2 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Ukraine
Italians attack with 2 fighters and 5 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 2 fighters and 5 infantry in Ukraine, round 1 : 2/7 hits
Russians roll dice for 2 infantry in Ukraine, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 fighters and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Syria
Non Combat Move - Italians
2 fighters moved from Ukraine to Western Ukraine
Place Units - Italians
1 airfield placed in Western Ukraine
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,2,4,6,5
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Territory Summary for Italians :
Morocco : 1 flag, 1 artillery and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 4 infantry
Tunisia : 1 flag
Western Germany : 2 aaGuns
Romania : 2 mech_infantrys
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 5 infantry
Western Ukraine : 1 flag, 1 airfield, 1 armour and 2 fighters
Greece : 1 flag
99 Sea Zone : 2 transports
92 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 53
Russians : 28 / 35
Japanese : 59 / 65
Americans : 50 / 71
Chinese : 4 / 5
British : 36 / 47
UK_Pacific : 7 / 7
Italians : 22 / 21
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.879
Median : 4.000
Variance : 0.719
Standard Deviation : 0.848
Total rolls : 33
Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Russians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 cruiser and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
I skipped the French and forgot to post.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 artilleries and 1 infantry moved from Novgorod to Belarus
4 tactical_bombers moved from Western Ukraine to 98 Sea Zone
4 bombers moved from Western Germany to 98 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 fighters moved from 115 Sea Zone to 114 Sea Zone
Scramble 98?
put em up in the air.
Best D, keep bb last