scramble 3 fighters (2 anzac + 1 am). ask if you need causalties, but anzac fighters die before american
Arathorn (Axis) vs SethTheNewb (Allies +10)
-
No problem.
-
Will try to post today :)
Thank you for the patience! -
friendly bump
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
Italians take Western Ukraine from Russians
Italians take Ukraine from Russians
1 armour moved from Eastern Poland to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
Italians take Western Ukraine from Russians
Italians take Ukraine from Russians
1 armour moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Belarus, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
5 infantry moved from Romania to Bessarabia
1 armour moved from Northern Italy to Slovakia Hungary
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Libya to Algeria
1 artillery moved from Tunisia to Algeria
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
2 mech_infantrys placed in Northern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs totalTerritory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag, 1 artillery and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Slovakia Hungary : 1 armour
Western Germany : 2 aaGuns
Northern Italy : 1 aaGun, 1 factory_major, 5 infantry and 2 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 5 infantry
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag
95 Sea Zone : 1 destroyer and 2 transports
Greece : 1 flagProduction/PUs Summary :
Germans : 39 / 51
Russians : 33 / 46
Japanese : 57 / 64
Americans : 50 / 73
Chinese : 7 / 7
British : 33 / 44
UK_Pacific : 7 / 7
Italians : 22 / 22
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
-
Bringing to the top. Will try to post soon. Thank you for the patience - things have been busy, and the tough games are requiring some thought ;)
-
NP
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
2 bombers moved from Eastern Poland to Baltic States
2 artilleries and 11 infantry moved from Finland to Vyborg
1 mech_infantry moved from Germany to Poland
3 fighters and 3 tactical_bombers moved from France to Poland
1 tactical_bomber moved from France to Poland
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 battleship moved from 113 Sea Zone to 114 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
2 bombers moved from Eastern Poland to Baltic States
2 artilleries and 11 infantry moved from Finland to Vyborg
1 mech_infantry moved from Germany to Poland
3 fighters and 3 tactical_bombers moved from France to Poland
1 tactical_bomber moved from France to Poland
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 battleship moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in Poland
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Poland, round 1 : 3/9 hits
Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 1 : 2/2 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 fighter owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship and 1 cruiser
Russians defend with 1 cruiser
Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 1 : 2/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Baltic States, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 14 armour, 13 artilleries, 22 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Baltic States to Southern Italy
2 artilleries and 2 infantry moved from Norway to 113 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 fighters moved from Poland to 115 Sea Zone
4 tactical_bombers moved from Poland to Western UkrainePlace Units - Germans
4 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
Poland : 1 infantry
Germany : 1 factory_major
Northern Italy : 2 artilleries and 4 infantry
Southern Italy : 2 bombers
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry and 1 mech_infantry
Vyborg : 1 flag, 2 artilleries and 12 infantry
Eastern Poland : 3 armour and 2 mech_infantrys
Western Ukraine : 3 aaGuns, 14 armour, 13 artilleries, 22 infantry, 4 mech_infantrys and 4 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
119 Sea Zone : 1 flag
Bulgaria : 1 flag
114 Sea Zone : 1 battleship and 1 cruiser
115 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 53
Russians : 26 / 46
Japanese : 53 / 64
Americans : 50 / 73
Chinese : 7 / 7
British : 33 / 44
UK_Pacific : 7 / 7
Italians : 22 / 22
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.074
Median : 3.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 27Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.133
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
1 fighter moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 artillery and 9 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in Amur
Russians attack with 1 artillery and 12 infantry
Japanese defend with 1 aaGun, 2 artilleries and 6 infantry
Russians win, taking Amur from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 aaGun, 2 artilleries and 6 infantry
Casualties for Russians: 8 infantry
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship and 1 cruiser
1 submarine owned by the Russians Submerged
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians winGermans win with 1 battleship and 1 cruiser remaining, taking Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Belarus
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Belarus to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
4 aaGuns, 9 artilleries and 34 infantry moved from Bryansk to Russia
3 armour moved from Bryansk to Russia
4 armour and 1 mech_infantry moved from Russia to Samara
5 mech_infantrys moved from Bryansk to Samara
6 infantry moved from Novosibirsk to Samara
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Ulaanbaatar
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
3 armour, 1 artillery and 6 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
2 artilleries and 1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 battleship, 3 carriers, 3 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsu to 33 Sea Zone
3 bombers moved from Kiangsu to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 5 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 cruiser moved from 36 Sea Zone to 42 Sea Zone -
Scramble outside caroline islands?
-
I assumed that you would scramble - but if you would rather not, then we’ll just roll that battle separately.
IF you want scramble, I need the OOL for the substrike (2 hits).
All the other battles are already done.
(btw, I will do one edit, I don’t know why or how I moved the cruiser down outside Java - I meant to only move the fighter. I will edit that afterwards)
-
Yes to the scramble and keep the best D throughout. Keep bb for last unless you have subs still. Precedence for US units over Aussies.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
2 artilleries and 1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 battleship, 3 carriers, 3 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsu to 33 Sea Zone
3 bombers moved from Kiangsu to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 5 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 cruiser moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Hopei
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Hopei, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 5 fighters, 4 submarines and 5 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 3 transports
Japanese roll dice for 4 submarines in 33 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 1 : 9/17 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 5 destroyers, 6 fighters and 3 transports in 33 Sea Zone, round 1 : 7/18 hits
Units damaged: 1 battleship owned by the Japanese
3 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the ANZAC and 4 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 3 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 8/17 hits
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 3 transports in 33 Sea Zone, round 2 : 4/10 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 8/13 hits
Americans roll dice for 1 battleship, 1 fighter and 3 transports in 33 Sea Zone, round 3 : 0/2 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans and 3 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 144
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 3 transportsNon Combat Move - Japanese
1 battleship and 2 carriers moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island
1 cruiser moved from 36 Sea Zone to 33 Sea Zone
1 aaGun moved from Kweichow to Hopei
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to Malaya
3 bombers moved from 33 Sea Zone to Paulau Island
1 tactical_bomber moved from 36 Sea Zone to Paulau Island
2 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from Kiangsu to Paulau Island
1 fighter and 1 tactical_bomber moved from Shan State to MalayaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
3 submarines placed in 19 Sea Zone
2 bombers and 1 fighter placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Paulau Island : 3 bombers, 2 fighters and 2 tactical_bombers
Kiangsu : 1 factory_minor
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
Jehol : 2 mech_infantrys
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 2 fighters, 1 harbour and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 transport
33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 4 tactical_bombers and 1 transport
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 transport
19 Sea Zone : 3 submarines and 1 transportProduction/PUs Summary :
Germans : 45 / 53
Russians : 30 / 35
Japanese : 60 / 65
Americans : 50 / 73
Chinese : 4 / 7
British : 33 / 44
UK_Pacific : 6 / 7
Italians : 20 / 22
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 19 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 16 times
Average roll : 3.704
Median : 4.000
Variance : 0.557
Standard Deviation : 0.746
Total rolls : 98Japanese Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.516
Median : 3.500
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 62ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.633
Standard Deviation : 0.796
Total rolls : 31Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
1 fighter owned by the Americans , 1 battleship owned by the Americans and 3 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 144
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 3 transportsMaybe my odds were off, but I thought Japan would’ve taken some more hits there. :cry:
144 TUV change is a tough pill to swallow. :-o
-
Yeah, that didn’t work out at all like I planned. You were supposed to be weak enough that I could counter whatever you had left in that SZ. :|
Looking at the dice, I got marginally average dice, should’ve had 1-2 more hits. And the other two rounds were worse, culminating with a whiff from two 4s. :|





