Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to Western Australia
1 fighter moved from Western Australia to India
1 infantry moved from New South Wales to South Australia
Non Combat Move - ANZAC
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 armour, 1 destroyer, 1 factory_minor, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
3 armour and 2 bombers moved from Ukraine to Rostov
3 armour, 4 fighters, 8 mech_infantrys and 3 tactical_bombers moved from Bryansk to Rostov
1 mech_infantry moved from Nenetsia to Samara
1 artillery moved from Russia to Tambov
1 infantry moved from Vologda to Samara
1 artillery moved from Russia to Samara
1 mech_infantry moved from Russia to Tambov
6 armour and 2 mech_infantrys moved from Russia to Rostov
Combat - Germans
Battle in Morocco
Battle in Tambov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Morocco from French, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 12 armour, 2 bombers, 4 fighters, 10 mech_infantrys and 3 tactical_bombers
Russians defend with 10 artilleries and 6 infantry
Germans roll dice for 12 armour, 2 bombers, 4 fighters, 10 mech_infantrys and 3 tactical_bombers in Rostov, round 1 : 15/31 hits
Russians roll dice for 10 artilleries and 6 infantry in Rostov, round 1 : 8/16 hits
6 infantry owned by the Russians , 9 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Rostov
Germans roll dice for 12 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 11/23 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 12 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 8 mech_infantrys
Casualties for Russians: 10 artilleries and 6 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 mech_infantry moved from Norway to Vyborg
1 mech_infantry moved from Norway to Vyborg
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 tactical_bomber moved from Spain to Gibraltar
1 fighter moved from Western Germany to Spain
1 bomber moved from Western Germany to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 infantry moved from Spain to Gibraltar
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
1 airfield and 1 factory_minor placed in Spain
1 destroyer and 4 submarines placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4
Germans collect 70 PUs (1 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :14
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :14
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 factory_minor, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Sikang to Tsinghai
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Burma
1 bomber moved from Kwangsi to Tsinghai
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to 39 Sea Zone
1 tactical_bomber moved from Burma to 39 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to 39 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Kwangsi to Dutch New Guinea
1 infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry moved from Sumatra to 41 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Soviet Far East to 6 Sea Zone
1 carrier, 2 fighters and 5 submarines moved from 7 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 1 : 3/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 1 : 0/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 39 Sea Zone, round 1 : 1/7 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 1 : 1/1 hits
Americans roll dice for 1 artillery in Dutch New Guinea, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from 39 Sea Zone to Burma
1 tactical_bomber moved from 39 Sea Zone to Burma
1 tactical_bomber moved from 39 Sea Zone to Burma
1 armour moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
1 fighter moved from Kwangsi to Burma
1 bomber moved from Tsinghai to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Sikang to Kweichow
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 1 infantry placed in Malaya
2 armour and 1 infantry placed in French Indo China
3 armour placed in Kiangsu
Japanese undo move 4.
1 armour placed in Malaya
2 armour and 1 tactical_bomber placed in Kiangsu
3 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Whack, pls review sz 39. I did not scramble, but if you want to, I roll the battle in the Forum.
Friendly reminder…its been more than a week (including last weekend, of course, which does not count).
I just read your latest message in the Forum. My condolences, I hope you and your family are coping.
Disregard my reminder in the thread, clearly our game should only be resumed when you are able to concentrate on gaming again. I consider the game halted for now.
i am going to concede. out of position and under producing. good game, sir.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :14
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
5 fighters moved from Hawaiian Islands to Midway
2 fighters moved from Aleutian Islands to Midway
5 artilleries and 5 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Trans-Jordan to Persia
3 armour moved from Chile to 66 Sea Zone
3 armour moved from Argentina to 85 Sea Zone
3 armour and 3 transports moved from 85 Sea Zone to 82 Sea Zone
3 armour and 3 transports moved from 66 Sea Zone to 83 Sea Zone
2 armour moved from French West Africa to French Equatorial Africa
1 artillery and 1 infantry moved from French West Africa to French Central Africa
2 transports moved from 83 Sea Zone to 66 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 87 Sea Zone to 85 Sea Zone
1 destroyer moved from 101 Sea Zone to 65 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to Western United States
1 carrier, 1 fighter and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
Non Combat Move - Americans
3 armour moved from 82 Sea Zone to French Equatorial Africa
3 armour moved from 83 Sea Zone to French West Africa
Place Units - Americans
1 carrier and 2 fighters placed in 85 Sea Zone
1 destroyer placed in 66 Sea Zone
1 armour and 1 infantry placed in Chile
4 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :14
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Equatorial Africa to Egypt
5 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Germans
1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Albania
1 armour moved from Turkey to Albania
British take Greece from Germans
1 fighter moved from Egypt to 97 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
3 armour moved from Saudi Arabia to Iraq
1 battleship and 1 destroyer moved from 87 Sea Zone to 85 Sea Zone
3 transports moved from 87 Sea Zone to 85 Sea Zone
Combat - British
Battle in Albania
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 fighter and 2 mech_infantrys
Italians win with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun and 1 mech_infantry
Non Combat Move - British
1 destroyer moved from 106 Sea Zone to 64 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Saudi Arabia
2 fighters placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :14
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Albania to Greece
Italians take Greece from British
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Greece to Bulgaria
1 fighter moved from Albania to Southern Italy
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,5,2,4,2,2,3,1,2
Italians collect 0 PUs (13 lost to blockades); end with 2 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 63 Sea Zone to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Samara to Kazakhstan
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
1 artillery moved from Tambov to Volgograd
12 armour and 2 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 infantry moved from Morocco to Algeria
Germans take Algeria from French
1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Spain to 91 Sea Zone
1 artillery moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Venezuela
1 infantry moved from 89 Sea Zone to Venezuela
Combat - Germans
Battle in 82 Sea Zone
Germans attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 82 Sea Zone
Germans roll dice for 1 submarine in 82 Sea Zone, round 1 : 0/1 hits
Germans win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 83 Sea Zone
Germans attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 83 Sea Zone
Germans roll dice for 1 submarine in 83 Sea Zone, round 1 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Caucasus
Germans attack with 15 armour and 2 mech_infantrys
British defend with 1 armour and 1 factory_minor
Germans roll dice for 15 armour and 2 mech_infantrys in Caucasus, round 1 : 10/17 hits
British roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 15 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Kazakhstan
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Venezuela
Non Combat Move - Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer and 4 submarines moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Spain
1 mech_infantry moved from Vyborg to Belarus
1 mech_infantry moved from Vyborg to Belarus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
Place Units - Germans
1 destroyer and 2 submarines placed in 91 Sea Zone
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 factory_minor placed in Romania
1 fighter and 1 tactical_bomber placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,3,1,1,3,5,3,3,4
Germans collect 73 PUs (4 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :15
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :15
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 infantry, 7 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 9 submarines and 2 transports moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour moved from French Indo China to Burma
1 armour moved from French Indo China to Burma
1 armour moved from Malaya to Burma
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Burma
2 armour and 3 mech_infantrys moved from Tsinghai to Afghanistan
1 bomber moved from Kweichow to Burma
1 tactical_bomber moved from Kiangsu to Burma
Combat - Japanese
Battle in Caroline Islands
Battle in Guam
Battle in Alaska
Non Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
4 infantry placed in Japan
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 78 PUs; end with 79 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Back to front page, no bump.
I’m giving up. Good game, sir!
yes, it was close for a long time. Thx!