@gamerman01 And of course I immediately regret these moves before the dice are even thrown… I think I should have moved the Japanese fleet in the Atlantic north to the sea zone west of Spain and dumped the infantry into France. I’m hoping we can chat about it after the game is over? I think we’re pretty close to the end now barring some very lucky rolls for me.
Arathorn (Axis) vs SethTheNewb (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 armour, 13 artilleries, 20 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
6 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
7 armour, 5 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 fighters and 4 tactical_bombers moved from Morocco to France
3 artilleries moved from France to Western Germany
2 bombers moved from Southern France to Eastern PolandNon Combat Move - Germans
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from Poland to Eastern Poland
2 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
3 armour and 3 mech_infantrys placed in Germany
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters and 4 tactical_bombers
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 6 infantry
Poland : 1 mech_infantry
Germany : 3 armour, 1 factory_major and 3 mech_infantrys
Norway : 2 artilleries and 2 infantry
Eastern Poland : 3 aaGuns, 14 armour, 13 artilleries, 2 bombers, 25 infantry and 5 mech_infantrys
119 Sea Zone : 1 flag
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 armour, 2 artilleries and 12 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 56 / 64
Americans : 50 / 73
Chinese : 8 / 9
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 18 / 23
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Belarus to PolandCombat - Russians
Battle in Poland
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
4 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
3 aaGuns, 2 armour, 3 artilleries, 23 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Belarus to Baltic States
1 infantry moved from Bryansk to Belarus
1 aaGun, 3 artilleries and 10 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
9 infantry moved from Amur to Buryatia
2 aaGuns and 1 artillery moved from Amur to BuryatiaPlace Units - Russians
1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
I will be camping this weekend, starting EARLY tomorrow morning. So no moves for me until the weekend is over!
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Back and ready for action!
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Bump for life
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I am a life bumper ;)
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just dug this out from the back pages of this sub forum so you could find it. :wink:
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I figured :)
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You sir are a smart man :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
2 artilleries and 7 infantry moved from Korea to Amur
2 bombers moved from Kwangsi to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Amur
Japanese attack with 2 artilleries and 7 infantry
Russians defend with 3 infantry
Japanese win, taking Amur from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 aaGun and 1 infantry moved from 5 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from Jehol to Kiangsu
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
2 bombers moved from Yunnan to Kiangsu
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Japan to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 bombers, 2 destroyers and 3 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber and 1 fighter moved from Caroline Islands to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 3 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
3 bombers and 3 fighters moved from 34 Sea Zone to 33 Sea Zone
3 bombers moved from 33 Sea Zone to Caroline Islands
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Caroline IslandsPlace Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 airfield, 1 destroyer and 1 transport; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 bomber and 1 fighter moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Iraq to Egypt
1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 fighter moved from Malta to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 103 Sea Zone
1 artillery and 2 infantry moved from Burma to IndiaPlace Units - British
1 destroyer placed in 98 Sea Zone
1 airfield placed in Egypt
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
Italy up
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Traveling back to America tomorrow morning - won’t have time to post until I’m back in the States.
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No problem.
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Will try to post today :)
Thank you for the patience! -
friendly bump





