13L Hank 13 (axis) vs Infrastructure (allies +12)


  • I meant to land my us air in india not persia.  My china move wouldn’t have effected this, but there was dice rolled.  May I move them?

  • TripleA

    Of course.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Persia: 2 bombers
                EDIT: Adding units owned by Americans to India: 2 bombers
                EDIT: Turning off Edit Mode
                British buy 1 aaGun, 1 airfield, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 2 damage on 2 factory_majors; Remaining resources: 11 PUs;
                UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 artillery moved from Alexandria to Egypt
                2 infantry moved from Libya to Tobruk
                1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                2 fighters moved from United Kingdom to Morocco
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 cruiser moved from 72 Sea Zone to 79 Sea Zone
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                6 infantry moved from Persia to Iraq
                2 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 aaGun, 2 armour, 8 artilleries and 9 infantry moved from Persia to Iraq
                2 armour moved from Iraq to Trans-Jordan
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 armour, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                3 fighters moved from India to Trans-Jordan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from 72 Sea Zone to Kenya
                1 battleship, 1 carrier and 1 cruiser moved from 72 Sea Zone to 71 Sea Zone
                1 armour moved from India to Eastern Persia
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                1 mech_infantry moved from Yunnan to India
                2 infantry moved from 92 Sea Zone to Algeria
                1 aaGun and 1 artillery moved from 92 Sea Zone to Algeria
                1 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                1 aaGun and 2 infantry placed in Egypt
                1 airfield placed in Morocco
                3 infantry placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 aaGun and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,5,1,5,5,6,6,1,6,6,4,4,1,5,5,4,3,5,2,1,5,6,5
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 aaGun and 2 infantry

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from Southern France to Normandy Bordeaux
                1 armour, 1 bomber and 5 mech_infantrys moved from Caucasus to Persia

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys
                    French defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 1 :  2/8 hits
                        French roll dice for 2 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        2 infantry owned by the French lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry
                Battle in Persia
                    Italians attack with 1 armour, 1 bomber and 5 mech_infantrys
                    French defend with 1 infantry; British defend with 1 factory_minor and 3 infantry
                        Italians roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Persia, round 1 :  2/7 hits
                        British roll dice for 4 infantry in Persia, round 1 :  1/4 hits
                        1 infantry owned by the British , 1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Persia
                    4 mech_infantrys owned by the Italians and 1 armour owned by the Italians retreated to Northwest Persia
                    British win with 2 infantry remaining. Battle score for attacker is 2
                    Casualties for French: 1 infantry
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Persia to Northwest Persia
                2 fighters moved from Normandy Bordeaux to Southern Italy
                3 mech_infantrys moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 bomber and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,2,3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,5,2,4,6,2
                Italians collect 12 PUs (8 lost to blockades); end with 12 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 aaGun
        Western Germany : 2 artilleries and 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Northwest Persia : 1 armour, 1 bomber and 4 mech_infantrys
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 89
        Russians : 11 / 0
        Japanese : 22 / 37
        Americans : 59 / 85
        Chinese : 23 / 29
        British : 37 / 42
        UK_Pacific : 14 / 11
        Italians : 20 / 12
        ANZAC : 12 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I actually would have kept the french inf, will edit.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC repair 3 damage on 3 factory_minors; Remaining resources: 14 PUs;
                ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from French Indo China to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from French Indo China to Siam
                      ANZAC take Siam from Japanese
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Borneo
                1 aaGun moved from Queensland to Northern Territory
                1 infantry moved from New Guinea to Dutch New Guinea
                1 aaGun moved from New South Wales to Queensland
                2 fighters moved from Caroline Islands to Kwangsi
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                2 transports moved from 72 Sea Zone to 71 Sea Zone

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Morocco
                1 infantry moved from Persia to Iraq

    Turn Complete - French

  • TripleA

    @Infrastructure:

    I actually would have kept the french inf, will edit.

    Sorry, that was the default - I would have kept the French inf too, I should have changed it.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Southern Italy to Western Germany
                4 bombers moved from Western Germany to United Kingdom
                3 mech_infantrys moved from Caucasus to Persia
                3 armour moved from Northwest Persia to Persia
                16 armour, 2 infantry and 11 mech_infantrys moved from Northwest Persia to Iraq
                9 bombers, 1 fighter, 9 mech_infantrys and 3 tactical_bombers moved from Caucasus to Iraq
                1 bomber moved from Southern Italy to 81 Sea Zone

    Combat - Germans
                Battle in 81 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Persia
                    Germans attack with 3 armour and 3 mech_infantrys
                    British defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Persia, round 1 :  1/6 hits
                        British roll dice for 1 infantry in Persia, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Germans attack with 16 armour, 9 bombers, 1 fighter, 2 infantry, 20 mech_infantrys and 3 tactical_bombers
                    French defend with 1 infantry; British defend with 1 aaGun, 8 artilleries and 18 infantry
                        AA guns fire in Iraq :  1/3 hits
                        1 fighter owned by the Germans lost in Iraq
                        Germans roll dice for 16 armour, 9 bombers, 2 infantry, 20 mech_infantrys and 3 tactical_bombers in Iraq, round 1 :  15/50 hits
                        Russians roll dice for 1 aaGun, 8 artilleries and 19 infantry in Iraq, round 1 :  11/27 hits
                        14 infantry owned by the British , 2 infantry owned by the Germans , 9 mech_infantrys owned by the Germans and 1 aaGun owned by the British lost in Iraq
                        Germans roll dice for 16 armour, 9 bombers, 11 mech_infantrys and 3 tactical_bombers in Iraq, round 2 :  21/39 hits
                        Russians roll dice for 8 artilleries and 5 infantry in Iraq, round 2 :  7/13 hits
                        4 infantry owned by the British , 1 infantry owned by the French , 8 artilleries owned by the British and 7 mech_infantrys owned by the Germans lost in Iraq
                    Germans win, taking Iraq from Russians with 16 armour, 9 bombers, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 fighter, 2 infantry and 16 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for British: 1 aaGun, 8 artilleries and 18 infantry
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/4 hits
                    Bombing raid in United Kingdom rolls: 8,6,8,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 20 damage total.

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                2 bombers moved from United Kingdom to Holland Belgium
                1 artillery and 5 infantry moved from Western Germany to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                6 infantry moved from Denmark to Western Germany
                2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
                2 artilleries and 3 infantry moved from France to Northern Italy
                1 artillery and 1 mech_infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy
                9 bombers moved from Iraq to Southern Italy
                1 bomber moved from 81 Sea Zone to Northwest Persia
                3 aaGuns moved from Northwest Persia to Iraq
                3 tactical_bombers moved from Iraq to Northwest Persia
                2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Finland to Novgorod
                1 mech_infantry moved from Norway to Vyborg

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                2 infantry placed in Russia
                1 armour, 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 4 bombers, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Holland Belgium : 1 aaGun, 1 artillery, 2 bombers and 7 infantry
        Northern Italy : 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry
        Southern Italy : 9 bombers, 2 fighters and 1 tactical_bomber
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag, 1 mech_infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag
        Iraq : 1 flag, 3 aaGuns, 16 armour and 4 mech_infantrys
        Northwest Persia : 1 flag, 2 armour, 1 bomber, 1 mech_infantry and 3 tactical_bombers
        Persia : 1 flag, 3 armour, 1 factory_minor and 3 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 66 / 97
        Russians : 9 / 0
        Japanese : 14 / 37
        Americans : 59 / 85
        Chinese : 23 / 29
        British : 35 / 42
        UK_Pacific : 17 / 11
        Italians : 20 / 12
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I’m going to wait this time to see what you do with Russia before moving on with Japan. Those pesky infantry are becoming increasingly pesky!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Combat Move - Russians
                1 infantry moved from Kansu to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Kweichow to Shensi

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                4 bombers and 3 tactical_bombers moved from Sumatra to 79 Sea Zone
                1 submarine moved from 39 Sea Zone to 79 Sea Zone
                8 fighters moved from 39 Sea Zone to 79 Sea Zone

    Combat - Japanese
                Battle in 79 Sea Zone
                    Japanese attack with 4 bombers, 8 fighters, 1 submarine and 3 tactical_bombers
                    British defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 79 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British lost in 79 Sea Zone
                    Japanese win, taking 79 Sea Zone from Neutral with 4 bombers, 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser

    Non Combat Move - Japanese
                3 armour and 3 infantry moved from Ceylon to 39 Sea Zone
                3 armour, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
                3 armour and 3 infantry moved from 80 Sea Zone to Iraq
                5 fighters and 3 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone
                4 bombers and 3 fighters moved from 79 Sea Zone to Northwest Persia

    Place Units - Japanese
                3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,2,1,5
                Japanese collect 9 PUs (5 lost to blockades); end with 9 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 14 infantry
        Ceylon : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        6 Sea Zone : 3 destroyers, 1 submarine and 1 transport
        80 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 tactical_bombers and 3 transports
        Iraq : 3 armour and 3 infantry
        79 Sea Zone : 1 flag, 1 submarine
        Northwest Persia : 4 bombers and 3 fighters

    Production/PUs Summary :

    Germans : 65 / 97
        Russians : 10 / 0
        Japanese : 14 / 9
        Americans : 59 / 85
        Chinese : 23 / 29
        British : 35 / 42
        UK_Pacific : 17 / 11
        Italians : 20 / 12
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • kamiscram?

  • TripleA

    Kami those destroyers!

    And scramble please.


  • both your kamis hit, grr.

    I proceded to get only 1 hit.
    lose a sub or a dest?


  • actually I forgot this is gltchy messed up, it hasn’t rolled my ftrs yet…

    How should we handle this?

    I guess roll the rest of the battle here?
    So I get 1 hit for my 4 subs and you missed with your 1 or roll the battle from right after kamis?
    I tend to think 1 makes more sense but will go with what you think is most fair.

  • TripleA

    @Infrastructure:

    actually I forgot this is gltchy messed up, it hasn’t rolled my ftrs yet…

    How should we handle this?

    I guess roll the rest of the battle here?
    So I get 1 hit for my 4 subs and you missed with your 1 or roll the battle from right after kamis?
    I tend to think 1 makes more sense but will go with what you think is most fair.

    I agree with you - keep the sub rolls, and roll the rest here. Kill the sub before the destroyers.


  • attack;1hit+
    DiceRolls: 2@3; Total Hits: 12@3: (1, 6)

    defense;
    DiceRolls: 3@2, 2@4; Total Hits: 13@2,: (5, 4, 4)2@4: (3, 5)


  • 1 got lucky…

    Round 2;
    attack;3subs, 2ftr
    DiceRolls: 3@2, 2@3; Total Hits: 03@2,: (3, 4, 5)2@3: (6, 5)

    defense;2dest, 2ftr
    DiceRolls: 2@2, 2@4; Total Hits: 32@2,: (1, 5)2@4: (4, 3)


  • whatever, I retreat.  I brought 1 more piece than i thought i needed to that battle and waked away with only killing 1sub and 1 dest while losing 4subs and 1 dest…

Suggested Topics

  • 5
  • 41
  • 36
  • 45
  • 39
  • 56
  • 87
  • 282
Axis & Allies Boardgaming Custom Painted Miniatures

44

Online

17.9k

Users

40.6k

Topics

1.8m

Posts