13L G40 Boldfresh (Allies +12) vs. Me1945

  • 12

    i can’t handle all this good luck!  :lol:

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 armour moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to Java
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Kazakhstan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Caucasus to Rostov
                      Japanese take Rostov from Russians
                2 artilleries moved from Kazakhstan to Samara
                1 infantry moved from Kazakhstan to Samara
                1 artillery moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Kazakhstan to Eastern Persia
                      Japanese take Turkmenistan from Russians
                      Japanese take Eastern Persia from British
                1 infantry moved from Kazakhstan to Turkmenistan
                2 artilleries and 2 infantry moved from Kazakhstan to Volgograd
                      Japanese take Volgograd from Russians
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China
                2 fighters moved from Chahar to Shensi
                1 tactical_bomber moved from Chahar to Shensi
                1 fighter moved from Kiangsu to Hopei
                1 fighter moved from Jehol to Hopei
                1 bomber moved from Japan to Hopei

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Shensi
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    Chinese defend with 1 airfield and 1 infantry
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Shensi
                    Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 infantry
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 cruiser in Malaya, round 1 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber and 2 fighters
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber and 2 fighters in Hopei, round 1 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Hopei, round 1 :  1/1 hits
                        1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Hopei
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 mech_infantry
                Battle in Novosibirsk
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Japanese attack with 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Samara, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Japanese win, taking Samara from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 cruiser in Java, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 1 :  3/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 1 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in French Indo China

    Non Combat Move - Japanese
                1 fighter moved from Shensi to Tsinghai
                1 tactical_bomber moved from Shensi to Tsinghai
                1 fighter moved from Hopei to Tsinghai
                1 bomber moved from Hopei to Tsinghai
                1 armour moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Shantung
                1 armour moved from Kiangsi to Kwangsi
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 fighter moved from Japan to Kiangsu
                1 aaGun and 1 infantry moved from Manchuria to Jehol
                1 aaGun moved from Korea to Manchuria
                1 battleship, 2 destroyers and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 bombers, 2 fighters and 1 tactical_bomber moved from Persia to Anglo Egyptian Sudan

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
                1 fighter placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 81 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 80 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 infantry
        Kwangsi : 1 armour
        Kiangsu : 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Jehol : 1 aaGun and 1 infantry
        Manchuria : 1 aaGun
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Soviet Far East : 1 flag, 1 armour and 1 infantry
        Amur : 1 flag, 1 infantry
        Kazakhstan : 1 flag
        French Indo China : 1 flag, 1 artillery and 1 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 cruiser and 1 transport
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 1 fighter
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
        Anglo Egyptian Sudan : 2 bombers, 2 fighters and 1 tactical_bomber
        Rostov : 1 flag, 1 mech_infantry
        Novosibirsk : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Turkmenistan : 1 flag, 1 infantry
        Samara : 1 flag, 2 artilleries and 1 infantry
        80 Sea Zone : 1 battleship, 2 destroyers and 1 transport
        Eastern Persia : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 57 / 111
        Russians : 17 / 0
        Japanese : 67 / 73
        Americans : 50 / 73
        Chinese : 4 / 7
        British : 26 / 24
        UK_Pacific : 7 / 4
        Italians : 21 / 36
        ANZAC : 12 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 20 18 17 16 15 14 13

    8 VC in my hands. You still keep 14% to escape your crash. Whatever you roll, I like how the map looks like.

  • 12

    if you say so… i do not necessarily agree.  in my opinion you have made a pretty big mistake.  but only time will tell.

    would you like to scramble to z112?

  • 21 20 18 17 16 15 14 13

    No.

  • 21 20 18 17 16 15 14 13

    I feel like we are playing different games.

  • 12

    Heh.  I understand.  Been there before.

  • 12

    May change the landing locations some.

  • 12

    Opps no this is exactly what I want.  :wink:

  • 12

    ok, i put that move together before running into a meeting.  now that i’ve had a little more time to look it over, i think i want to change it a bit.  landing only in norway and taking 1 less ftr into z112.  doubt that will change your scramble but if it does, we can run it.

  • 12

    yeah, gonna just redo the move.  will still have overwhelming force going into z112.

  • 12

    pretty sure i’ve got you beat, just have to make sure i make the exact right moves.

  • 12

    let me think on this for a little longer…  been a hectic day.  recovering from the
    big hockey game last night and got a baby coming any minute.  my brain is going too
    many different directions to make the best quality move a the moment.

  • 21 20 18 17 16 15 14 13

    No problem. Take your time.

  • 12

    Youve played a good game me… you put me to the test thats for sure.  We each made a mistake… mine nearly cost me the the.  Yours should cost Me the game.

  • 12

    I am about as sure that I have this one won as I am sure that you have the xdap game against love and hank won.

  • 12

    As long as you dont get careless in that game like we both did in this one.  Easier to stay sharp during a team tourney though so u guys should be golden.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma
                3 artilleries and 19 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - British
                1 unit repaired.
                4 fighters moved from 96 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 artillery and 1 infantry moved from Shan State to Malaya

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 destroyer and 5 fighters
                    Italians defend with 1 destroyer
                    British win with 5 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in Malaya
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 harbour and 1 infantry
                    British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Shan State to Burma
                2 bombers moved from Union of South Africa to French Equatorial Africa
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 battleship and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
                5 fighters moved from 93 Sea Zone to 96 Sea Zone
                4 infantry moved from India to Burma
                1 infantry moved from Union of South Africa to South West Africa
                3 armour moved from Belgian Congo to French Equatorial Africa

    Place Units - British
                2 bombers placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

  • 21 20 18 17 16 15 14 13

    There are a couple issues with the turns you just posted. Before I bring the issues to the thread that I don’t like to do, let me ask you a question to make sure we are in the same page.
    GLOBAL RULES:
    How the War is Won
    The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.

    I took the 8th VC in J6 and control the capitals. So, the game is over if Allies fail to take one of the Europe VCs I control now or Tokyo by the end of Rus 7 when the round of play is completed, right?

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