Artillery:
Artillery units may attack using one of two options during a single turn. Artillery may attack as normal at a die roll of “4” or less and defend at “2” or less. They have a movement range of one space/territory. The cost to produce this unit is 5 IPC’s.
Much like AA guns, artillery untis are restricted to one per territory, however artillery units attack and defend like regular units during each round of combat. Defeated artillery units cannot be taken over like AA guns, they are destroyed in combat.
In addition, the artillery unit has a second attack option. The unit may “shell” a neighboring land territory during the Attack Sequence with one die hitting on a 3 or less. If the “shelling” method of attack is used, the artillery cannot attack as normal.
NOTE: There is no defense against the “shelling” of an artillery unit.