@cwglee51 Looks great! I’m going to pull a farmboy and ask for full scramble in both 111 and 110.
13L G40 2e Entek (axis) vs Void No Bid No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,2,1,6,5,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,5,5,6,6,5,1,5,6,4,3,5,2,4,2,2,6
Japanese collect 1 PU (13 lost to blockades); end with 1 PU totalTerritory Summary for Japanese :
Kiangsu : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantryProduction/PUs Summary :
Germans : 78 / 147
Russians : 6 / 0
Japanese : 14 / 1
Americans : 61 / 87
Chinese : 20 / 25
British : 26 / 0
UK_Pacific : 24 / 30
Italians : 16 / 22
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
LOL! Japan got 1 IPC!
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you don’t even need that :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from Manchuria to JapanCombat - Americans
Battle in Japan
Americans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Americans captures 1PU while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 2 fighters and 4 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 26 Sea Zone to 64 Sea Zone
4 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 90 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 107 Sea Zone to 90 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 4 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 4 artilleries and 5 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Chinese win, taking Kiangsu from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Persia from GermansCombat - British
Battle in Northwest Persia
British attack with 4 armour and 3 mech_infantrys
Germans defend with 1 aaGun, 4 armour and 1 tactical_bomber
British win, taking Northwest Persia from Germans with 3 armour remaining. Battle score for attacker is 22
Casualties for Germans: 1 aaGun, 4 armour and 1 tactical_bomber
Casualties for British: 1 armour and 3 mech_infantrysNon Combat Move - British
1 tactical_bomber moved from Eastern United States to Gibraltar
2 mech_infantrys moved from Kiangsi to Yunnan
4 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Anhwe to India
2 armour and 2 mech_infantrys moved from India to Eastern PersiaPlace Units - UK_Pacific
3 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 3 armour and 3 mech_infantrys -
I passed on your japan scramble since you have the vc’s in europe and it was best if they didn’t scramble anyhow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
1 battleship and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Greece to Southern Italy
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Southern Italy to United KingdomCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour
United Kingdom : 2 fighters
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 1 artillery, 1 factory_major, 2 infantry and 3 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
95 Sea Zone : 1 battleship, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 76 / 147
Russians : 6 / 0
Japanese : 3 / 0
Americans : 69 / 99
Chinese : 23 / 29
British : 26 / 0
UK_Pacific : 24 / 29
Italians : 18 / 25
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I passed on your japan scramble since you have the vc’s in europe and it was best if they didn’t scramble anyhow
Yeah, I wouldn’t have scrambled anyways. Good game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from Korea to Burma
4 submarines moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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good game - flip it and play it again (league game #2?)
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Sure want to keep the same bid?
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Only fair too :) I’ll kick it off.
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here’s the game.





