13L G40 2e Entek (axis) vs Void No Bid No Tech

  • '13

    FYI I’m heading out of town and I’ll be gone until next weekend.

    V

  • '20 '19 '18 '17 '16

    No Scramble.

  • '20 '19 '18 '17 '16

    bump to keep it up.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone

    Combat - ANZAC
                Battle in 6 Sea Zone
                    ANZAC attack with 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 fighter moved from 6 Sea Zone to Manchuria
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                2 submarines moved from 35 Sea Zone to 19 Sea Zone
                2 submarines moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • '13

    I don’t know if you noticed or not, but the file with my scramble request was simply Italy’s turn - the fleet in Japan was there at the beginning of ANZAC turn so you didn’t have my buy or combat move.

    However, my buy and combat move did not fundamentally change Japan’s scramble scenario, so I took your scramble decision of ‘no scramble’ and continued on for expediency’s sake.

    if you want to reconsider the decision let me know and I’ll be glad to roll it back and scramble.  Otherwise go on ahead with GER.

    V

  • '20 '19 '18 '17 '16

    @Vold:

    I don’t know if you noticed or not, but the file with my scramble request was simply Italy’s turn - the fleet in Japan was there at the beginning of ANZAC turn so you didn’t have my buy or combat move.

    However, my buy and combat move did not fundamentally change Japan’s scramble scenario, so I took your scramble decision of ‘no scramble’ and continued on for expediency’s sake.

    if you want to reconsider the decision let me know and I’ll be glad to roll it back and scramble.  Otherwise go on ahead with GER.

    V

    Thanks for the offer, but I’m happy with the decision not to scramble.

    Hope your vacation was fun!

  • '20 '19 '18 '17 '16

    Scramble for 109?

  • '13

    thanks - it was a blast.

    scramble all 3 please.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 139 PUs;
                Germans buy 6 armour, 1 carrier, 1 destroyer, 3 infantry and 10 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                5 bombers moved from Western Germany to Trans-Jordan
                4 armour moved from Northwest Persia to Trans-Jordan
                1 bomber moved from Normandy Bordeaux to 103 Sea Zone
                1 fighter moved from Western Germany to 109 Sea Zone
                1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to 109 Sea Zone

    Combat - Germans
                Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 2 fighters and 4 tactical_bombers
                    Americans defend with 3 fighters and 2 transports
                        Germans roll dice for 2 fighters and 4 tactical_bombers in 109 Sea Zone, round 1 :  3/6 hits
                        Americans roll dice for 3 fighters and 2 transports in 109 Sea Zone, round 1 :  2/3 hits
                        3 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 109 Sea Zone
                        2 transports owned by the Americans lost in 109 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 tactical_bombers
                    Casualties for Americans: 3 fighters and 2 transports
                Battle in Trans-Jordan
                    Germans attack with 4 armour and 5 bombers
                    French defend with 2 infantry; British defend with 1 artillery and 2 infantry; Russians defend with 1 armour
                        Germans roll dice for 4 armour and 5 bombers in Trans-Jordan, round 1 :  4/9 hits
                        British roll dice for 1 armour, 1 artillery and 4 infantry in Trans-Jordan, round 1 :  3/6 hits
                        2 infantry owned by the British , 2 infantry owned by the French and 3 armour owned by the Germans lost in Trans-Jordan
                        Germans roll dice for 1 armour and 5 bombers in Trans-Jordan, round 2 :  4/6 hits
                        British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 :  0/2 hits
                        1 armour owned by the Russians and 1 artillery owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 1 armour and 5 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 armour
                    Casualties for French: 2 infantry
                    Casualties for Russians: 1 armour
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 103 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 103 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 bomber moved from 103 Sea Zone to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
                2 armour moved from Volgograd to Northwest Persia
                2 armour moved from Kazakhstan to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                5 infantry moved from Volgograd to Kazakhstan
                4 infantry moved from Bryansk to Rostov
                1 aaGun moved from Rostov to Caucasus
                1 armour moved from Novosibirsk to Kazakhstan
                1 mech_infantry moved from Timguska to Kazakhstan
                1 tactical_bomber moved from Western Germany to Southern Italy
                5 bombers moved from Trans-Jordan to Iraq

    Place Units - Germans
                1 carrier and 2 transports placed in 110 Sea Zone
                Germans undo move 1.
                1 carrier and 9 transports placed in 113 Sea Zone
                1 destroyer and 1 transport placed in 113 Sea Zone
                Germans undo move 1.
                1 carrier and 7 transports placed in 113 Sea Zone
                2 transports placed in 113 Sea Zone
                3 infantry placed in Western Germany
                3 armour placed in Volgograd
                3 armour placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                Germans collect 70 PUs (1 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 mech_infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag, 1 armour, 5 infantry and 1 mech_infantry
        Trans-Jordan : 1 flag, 1 armour
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 2 mech_infantrys
        Germany : 1 factory_major
        Denmark : 1 aaGun and 4 infantry
        Holland Belgium : 2 infantry
        Southern Italy : 1 tactical_bomber
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 4 infantry
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 aaGun
        Smolensk : 1 flag
        Samara : 1 flag
        113 Sea Zone : 1 carrier, 1 destroyer and 10 transports
        Bulgaria : 1 flag
        Iraq : 5 bombers
        Northwest Persia : 1 flag, 4 armour and 1 mech_infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 6 / 0
        Japanese : 21 / 20
        Americans : 58 / 85
        Chinese : 19 / 25
        British : 32 / 38
        UK_Pacific : 21 / 21
        Italians : 17 / 19
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - Russians
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 carrier, 1 destroyer and 10 transports
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 carrier and 10 transports remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 cruiser and 1 submarine

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Anhwe, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 infantry placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,5,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,5,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,6,3,1,6
                Japanese collect 9 PUs (13 lost to blockades); end with 9 PUs total

    Territory Summary for Japanese :

    Korea : 1 aaGun and 2 infantry
        Kiangsu : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Kiangsi : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Anhwe : 1 flag, 1 armour and 1 artillery
        Kwangtung : 1 flag, 1 harbour
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 6 / 0
        Japanese : 22 / 9
        Americans : 58 / 85
        Chinese : 18 / 25
        British : 32 / 38
        UK_Pacific : 21 / 21
        Italians : 17 / 19
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    scramble Japan?

  • '20 '19 '18 '17 '16

    No scramble

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 6 artilleries, 6 infantry and 6 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Philippines to Korea

    Combat - Americans
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 carrier, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 submarine
                    Americans win with 1 carrier, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Korea
                    Americans attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry
                    Japanese defend with 1 aaGun and 2 infantry
                    Americans win, taking Korea from Japanese with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Korea to Manchuria
                2 infantry moved from Western United States to 10 Sea Zone
                3 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier and 3 transports moved from 48 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
                1 transport moved from 108 Sea Zone to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 107 Sea Zone

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States
                4 artilleries placed in Central United States
                2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 infantry moved from Chahar to Anhwe
                3 artilleries and 2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 4 artilleries and 5 infantry
                    Japanese defend with 1 armour and 1 artillery
                    Chinese win, taking Anhwe from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                2 artilleries moved from Kweichow to Shensi

    Place Units - Chinese
                1 artillery and 7 infantry placed in Shensi
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kansu: 1 artillery
                EDIT: Adding units owned by Chinese to Shensi: 1 artillery
                EDIT: Turning off Edit Mode

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British repair 3 damage on 3 factory_minors; Remaining resources: 35 PUs;
                British buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery, 1 bomber and 1 infantry moved from Egypt to Trans-Jordan
                1 armour and 3 infantry moved from Persia to Iraq
                2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
                1 mech_infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                4 infantry and 1 mech_infantry moved from Kwangsi to Kiangsi
                1 mech_infantry moved from Yunnan to Kiangsi
                1 tactical_bomber moved from Yunnan to Kiangsi

    Combat - British
                Battle in Iraq
                    British attack with 3 armour, 3 infantry and 3 mech_infantrys
                    Germans defend with 5 bombers; Italians defend with 1 infantry
                    British win, taking Iraq from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 50
                    Casualties for Germans: 5 bombers
                    Casualties for British: 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Kiangsi
                    British attack with 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Kiangsi from Japanese with 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 armour
                    British win, taking Trans-Jordan from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Trans-Jordan to Egypt
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                3 infantry moved from India to West India
                1 tactical_bomber moved from Kiangsi to Anhwe

    Place Units - British
                3 fighters placed in United Kingdom
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 armour, 1 battleship, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 fighter and 1 transport
                    British defend with 1 destroyer
                        Italians roll dice for 1 battleship, 1 fighter and 1 transport in 98 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from British with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Trans-Jordan
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 1 :  0/2 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 1 armour in Trans-Jordan, round 2 :  1/1 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Greece
                1 bomber moved from Southern France to Southern Italy
                1 fighter moved from Southern France to Western Germany

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 armour
        Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Western Germany : 1 fighter
        Northern Italy : 1 factory_major, 1 infantry and 3 mech_infantrys
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
        95 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 fighter
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag, 1 battleship and 1 transport

    Production/PUs Summary :

    Germans : 70 / 97
        Russians : 6 / 0
        Japanese : 14 / 9
        Americans : 61 / 87
        Chinese : 20 / 25
        British : 34 / 41
        UK_Pacific : 24 / 30
        Italians : 16 / 22
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Japan
                2 fighters moved from 6 Sea Zone to Japan

    Combat - ANZAC
                ANZAC creates battle in territory 19 Sea Zone
                Battle in Japan
                    ANZAC attack with 1 bomber, 3 fighters and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
                    Japanese win, taking 19 Sea Zone from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -35
                    Casualties for Japanese: 3 aaGuns and 1 infantry
                    Casualties for ANZAC: 1 bomber, 3 fighters and 1 tactical_bomber

    Non Combat Move - ANZAC
                2 submarines moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 bomber moved from Queensland to Korea

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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