@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
13L G40 2e Entek (axis) vs Void No Bid No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 1 tactical_bomber moved from Algeria to 92 Sea Zone
1 bomber moved from Algeria to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to KwangsiCombat - British
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 92 Sea Zone
British attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is -15
Casualties for British: 1 bomber and 1 tactical_bomber
Casualties for Italians: 1 destroyer
Battle in 98 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 transport
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kwangsi
British attack with 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 2 armour, 1 harbour and 1 mech_infantry
British win, taking Kwangsi from Japanese with 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour and 3 infantry
Germans defend with 1 armour
British win, taking Persia from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kiangsi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kwangsi to Yunnan
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from India to Yunnan
1 bomber moved from 98 Sea Zone to Egypt
1 armour moved from Tobruk to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Egypt to Trans-JordanTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yunnan: 1 bomber
EDIT: Turning off Edit Mode
1 armour, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys -
I’m not following all the edits here what’s going on?
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Sorry, I took my turn in a rush and had to do two edits - and didn’t jot them down for you because of that same reason :)
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I added a UK dest to the sea battle off of Gib after the combat move but before the combat (I didn’t want to redo the turn up to that point just to get him in). Unfortunately he was not included in the combat rolls (had I known that before the dice rolled I would have redone the turn). No biggie, UK won the combat but I had to pull your transport in edit mode with the way it worked out.
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I forgot to non-com my US bomber out of China, which I took care of in the UK turn. I did 1/2 of that move during non-com, but had to do the other 1/2 during placement since I had done combat from Yunnan and couldn’t remove the bomber until then.
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OKay. My turn coming up!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Iraq
Italians take Iraq from Russians
1 bomber moved from Southern Italy to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from British
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 91 Sea Zone to Southern FrancePlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUsTerritory Summary for Italians :
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Northern Italy : 1 armour, 1 factory_major, 2 infantry and 3 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
95 Sea Zone : 1 battleship and 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 69 / 142
Russians : 7 / 0
Japanese : 21 / 20
Americans : 58 / 85
Chinese : 19 / 25
British : 33 / 38
UK_Pacific : 21 / 21
Italians : 17 / 19
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just a heads up that in a few hours I’ll be signing off for the weekend. I’ll be back online on Tuesday. Going to a local gaming con.
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Scramble Japan?
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FYI I’m heading out of town and I’ll be gone until next weekend.
V
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No Scramble.
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bump to keep it up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from Midway to 6 Sea ZoneCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win with 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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I don’t know if you noticed or not, but the file with my scramble request was simply Italy’s turn - the fleet in Japan was there at the beginning of ANZAC turn so you didn’t have my buy or combat move.
However, my buy and combat move did not fundamentally change Japan’s scramble scenario, so I took your scramble decision of ‘no scramble’ and continued on for expediency’s sake.
if you want to reconsider the decision let me know and I’ll be glad to roll it back and scramble. Otherwise go on ahead with GER.
V
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I don’t know if you noticed or not, but the file with my scramble request was simply Italy’s turn - the fleet in Japan was there at the beginning of ANZAC turn so you didn’t have my buy or combat move.
However, my buy and combat move did not fundamentally change Japan’s scramble scenario, so I took your scramble decision of ‘no scramble’ and continued on for expediency’s sake.
if you want to reconsider the decision let me know and I’ll be glad to roll it back and scramble. Otherwise go on ahead with GER.
V
Thanks for the offer, but I’m happy with the decision not to scramble.
Hope your vacation was fun!
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Scramble for 109?
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thanks - it was a blast.
scramble all 3 please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 139 PUs;
Germans buy 6 armour, 1 carrier, 1 destroyer, 3 infantry and 10 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
5 bombers moved from Western Germany to Trans-Jordan
4 armour moved from Northwest Persia to Trans-Jordan
1 bomber moved from Normandy Bordeaux to 103 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to 109 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 fighters and 4 tactical_bombers
Americans defend with 3 fighters and 2 transports
Germans roll dice for 2 fighters and 4 tactical_bombers in 109 Sea Zone, round 1 : 3/6 hits
Americans roll dice for 3 fighters and 2 transports in 109 Sea Zone, round 1 : 2/3 hits
3 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 109 Sea Zone
2 transports owned by the Americans lost in 109 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 2 tactical_bombers
Casualties for Americans: 3 fighters and 2 transports
Battle in Trans-Jordan
Germans attack with 4 armour and 5 bombers
French defend with 2 infantry; British defend with 1 artillery and 2 infantry; Russians defend with 1 armour
Germans roll dice for 4 armour and 5 bombers in Trans-Jordan, round 1 : 4/9 hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Trans-Jordan, round 1 : 3/6 hits
2 infantry owned by the British , 2 infantry owned by the French and 3 armour owned by the Germans lost in Trans-Jordan
Germans roll dice for 1 armour and 5 bombers in Trans-Jordan, round 2 : 4/6 hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 0/2 hits
1 armour owned by the Russians and 1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour and 5 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 armour
Casualties for French: 2 infantry
Casualties for Russians: 1 armour
Casualties for British: 1 artillery and 2 infantry
Battle in 103 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 103 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 bomber moved from 103 Sea Zone to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
2 armour moved from Volgograd to Northwest Persia
2 armour moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
5 infantry moved from Volgograd to Kazakhstan
4 infantry moved from Bryansk to Rostov
1 aaGun moved from Rostov to Caucasus
1 armour moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Timguska to Kazakhstan
1 tactical_bomber moved from Western Germany to Southern Italy
5 bombers moved from Trans-Jordan to IraqPlace Units - Germans
1 carrier and 2 transports placed in 110 Sea Zone
Germans undo move 1.
1 carrier and 9 transports placed in 113 Sea Zone
1 destroyer and 1 transport placed in 113 Sea Zone
Germans undo move 1.
1 carrier and 7 transports placed in 113 Sea Zone
2 transports placed in 113 Sea Zone
3 infantry placed in Western Germany
3 armour placed in Volgograd
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Germans collect 70 PUs (1 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 mech_infantry
Timguska : 1 flag
Kazakhstan : 1 flag, 1 armour, 5 infantry and 1 mech_infantry
Trans-Jordan : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 2 mech_infantrys
Germany : 1 factory_major
Denmark : 1 aaGun and 4 infantry
Holland Belgium : 2 infantry
Southern Italy : 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 4 infantry
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 aaGun
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 carrier, 1 destroyer and 10 transports
Bulgaria : 1 flag
Iraq : 5 bombers
Northwest Persia : 1 flag, 4 armour and 1 mech_infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 71 / 97
Russians : 6 / 0
Japanese : 21 / 20
Americans : 58 / 85
Chinese : 19 / 25
British : 32 / 38
UK_Pacific : 21 / 21
Italians : 17 / 19
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 1 destroyer and 10 transports
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier and 10 transports remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Anhwe, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,6,3,1,6
Japanese collect 9 PUs (13 lost to blockades); end with 9 PUs totalTerritory Summary for Japanese :
Korea : 1 aaGun and 2 infantry
Kiangsu : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Anhwe : 1 flag, 1 armour and 1 artillery
Kwangtung : 1 flag, 1 harbour
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 71 / 97
Russians : 6 / 0
Japanese : 22 / 9
Americans : 58 / 85
Chinese : 18 / 25
British : 32 / 38
UK_Pacific : 21 / 21
Italians : 17 / 19
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
scramble Japan?





