13L G40 2e Entek (axis) vs Void No Bid No Tech

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 artillery moved from Shensi to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai
                3 artilleries placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber and 1 tactical_bomber moved from Algeria to 92 Sea Zone
                1 bomber moved from Algeria to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 armour and 3 infantry moved from Iraq to Persia
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 infantry moved from French Indo China to Kwangsi

    Combat - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Battle in 92 Sea Zone
                    British attack with 1 bomber and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                    Italians win with 1 transport remaining. Battle score for attacker is -15
                    Casualties for British: 1 bomber and 1 tactical_bomber
                    Casualties for Italians: 1 destroyer
                Battle in 98 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Italians defend with 1 transport
                    British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Kwangsi
                    British attack with 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 2 armour, 1 harbour and 1 mech_infantry
                    British win, taking Kwangsi from Japanese with 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Persia
                    British attack with 1 armour and 3 infantry
                    Germans defend with 1 armour
                    British win, taking Persia from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Kiangsi
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 armour
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Philippines: 1 bomber
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Kwangsi to Yunnan
                2 armour and 3 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from India to Yunnan
                1 bomber moved from 98 Sea Zone to Egypt
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Tanganyika Territory to Kenya
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Yunnan: 1 bomber
                EDIT: Turning off Edit Mode
                1 armour, 3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys

  • '20 '19 '18 '17 '16

    I’m not following all the edits here what’s going on?

  • '13

    Sorry, I took my turn in a rush and had to do two edits - and didn’t jot them down for you because of that same reason :)

    1. I added a UK dest to the sea battle off of Gib after the combat move but before the combat (I didn’t want to redo the turn up to that point just to get him in).  Unfortunately he was not included in the combat rolls (had I known that before the dice rolled I would have redone the turn).  No biggie, UK won the combat but I had to pull your transport in edit mode with the way it worked out.

    2. I forgot to non-com my US bomber out of China, which I took care of in the UK turn.  I did 1/2 of that move during non-com, but had to do the other 1/2 during placement since I had done combat from Yunnan and couldn’t remove the bomber until then.

  • '20 '19 '18 '17 '16

    OKay.  My turn coming up!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northwest Persia to Iraq
                      Italians take Iraq from Russians
                1 bomber moved from Southern Italy to 91 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                      Italians take 93 Sea Zone from British
                1 fighter moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    British defend with 1 destroyer
                        Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Southern France
                1 bomber moved from 91 Sea Zone to Southern France

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 fighter and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Northern Italy : 1 armour, 1 factory_major, 2 infantry and 3 mech_infantrys
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
        95 Sea Zone : 1 battleship and 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 1 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 69 / 142
        Russians : 7 / 0
        Japanese : 21 / 20
        Americans : 58 / 85
        Chinese : 19 / 25
        British : 33 / 38
        UK_Pacific : 21 / 21
        Italians : 17 / 19
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    Just a heads up that in a few hours I’ll be signing off for the weekend.  I’ll be back online on Tuesday.  Going to a local gaming con.

  • '13

    Scramble Japan?

  • '13

    FYI I’m heading out of town and I’ll be gone until next weekend.

    V

  • '20 '19 '18 '17 '16

    No Scramble.

  • '20 '19 '18 '17 '16

    bump to keep it up.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone

    Combat - ANZAC
                Battle in 6 Sea Zone
                    ANZAC attack with 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 fighter moved from 6 Sea Zone to Manchuria
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                2 submarines moved from 35 Sea Zone to 19 Sea Zone
                2 submarines moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • '13

    I don’t know if you noticed or not, but the file with my scramble request was simply Italy’s turn - the fleet in Japan was there at the beginning of ANZAC turn so you didn’t have my buy or combat move.

    However, my buy and combat move did not fundamentally change Japan’s scramble scenario, so I took your scramble decision of ‘no scramble’ and continued on for expediency’s sake.

    if you want to reconsider the decision let me know and I’ll be glad to roll it back and scramble.  Otherwise go on ahead with GER.

    V

  • '20 '19 '18 '17 '16

    @Vold:

    I don’t know if you noticed or not, but the file with my scramble request was simply Italy’s turn - the fleet in Japan was there at the beginning of ANZAC turn so you didn’t have my buy or combat move.

    However, my buy and combat move did not fundamentally change Japan’s scramble scenario, so I took your scramble decision of ‘no scramble’ and continued on for expediency’s sake.

    if you want to reconsider the decision let me know and I’ll be glad to roll it back and scramble.  Otherwise go on ahead with GER.

    V

    Thanks for the offer, but I’m happy with the decision not to scramble.

    Hope your vacation was fun!

  • '20 '19 '18 '17 '16

    Scramble for 109?

  • '13

    thanks - it was a blast.

    scramble all 3 please.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 139 PUs;
                Germans buy 6 armour, 1 carrier, 1 destroyer, 3 infantry and 10 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                5 bombers moved from Western Germany to Trans-Jordan
                4 armour moved from Northwest Persia to Trans-Jordan
                1 bomber moved from Normandy Bordeaux to 103 Sea Zone
                1 fighter moved from Western Germany to 109 Sea Zone
                1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to 109 Sea Zone

    Combat - Germans
                Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 2 fighters and 4 tactical_bombers
                    Americans defend with 3 fighters and 2 transports
                        Germans roll dice for 2 fighters and 4 tactical_bombers in 109 Sea Zone, round 1 :  3/6 hits
                        Americans roll dice for 3 fighters and 2 transports in 109 Sea Zone, round 1 :  2/3 hits
                        3 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 109 Sea Zone
                        2 transports owned by the Americans lost in 109 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 tactical_bombers
                    Casualties for Americans: 3 fighters and 2 transports
                Battle in Trans-Jordan
                    Germans attack with 4 armour and 5 bombers
                    French defend with 2 infantry; British defend with 1 artillery and 2 infantry; Russians defend with 1 armour
                        Germans roll dice for 4 armour and 5 bombers in Trans-Jordan, round 1 :  4/9 hits
                        British roll dice for 1 armour, 1 artillery and 4 infantry in Trans-Jordan, round 1 :  3/6 hits
                        2 infantry owned by the British , 2 infantry owned by the French and 3 armour owned by the Germans lost in Trans-Jordan
                        Germans roll dice for 1 armour and 5 bombers in Trans-Jordan, round 2 :  4/6 hits
                        British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 :  0/2 hits
                        1 armour owned by the Russians and 1 artillery owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 1 armour and 5 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 armour
                    Casualties for French: 2 infantry
                    Casualties for Russians: 1 armour
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 103 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 103 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 bomber moved from 103 Sea Zone to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
                2 armour moved from Volgograd to Northwest Persia
                2 armour moved from Kazakhstan to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                5 infantry moved from Volgograd to Kazakhstan
                4 infantry moved from Bryansk to Rostov
                1 aaGun moved from Rostov to Caucasus
                1 armour moved from Novosibirsk to Kazakhstan
                1 mech_infantry moved from Timguska to Kazakhstan
                1 tactical_bomber moved from Western Germany to Southern Italy
                5 bombers moved from Trans-Jordan to Iraq

    Place Units - Germans
                1 carrier and 2 transports placed in 110 Sea Zone
                Germans undo move 1.
                1 carrier and 9 transports placed in 113 Sea Zone
                1 destroyer and 1 transport placed in 113 Sea Zone
                Germans undo move 1.
                1 carrier and 7 transports placed in 113 Sea Zone
                2 transports placed in 113 Sea Zone
                3 infantry placed in Western Germany
                3 armour placed in Volgograd
                3 armour placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                Germans collect 70 PUs (1 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 mech_infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag, 1 armour, 5 infantry and 1 mech_infantry
        Trans-Jordan : 1 flag, 1 armour
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 2 mech_infantrys
        Germany : 1 factory_major
        Denmark : 1 aaGun and 4 infantry
        Holland Belgium : 2 infantry
        Southern Italy : 1 tactical_bomber
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 4 infantry
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 aaGun
        Smolensk : 1 flag
        Samara : 1 flag
        113 Sea Zone : 1 carrier, 1 destroyer and 10 transports
        Bulgaria : 1 flag
        Iraq : 5 bombers
        Northwest Persia : 1 flag, 4 armour and 1 mech_infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 6 / 0
        Japanese : 21 / 20
        Americans : 58 / 85
        Chinese : 19 / 25
        British : 32 / 38
        UK_Pacific : 21 / 21
        Italians : 17 / 19
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - Russians
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 carrier, 1 destroyer and 10 transports
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 carrier and 10 transports remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 cruiser and 1 submarine

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Anhwe, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 infantry placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,5,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,5,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,6,3,1,6
                Japanese collect 9 PUs (13 lost to blockades); end with 9 PUs total

    Territory Summary for Japanese :

    Korea : 1 aaGun and 2 infantry
        Kiangsu : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Kiangsi : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Anhwe : 1 flag, 1 armour and 1 artillery
        Kwangtung : 1 flag, 1 harbour
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 6 / 0
        Japanese : 22 / 9
        Americans : 58 / 85
        Chinese : 18 / 25
        British : 32 / 38
        UK_Pacific : 21 / 21
        Italians : 17 / 19
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 12
  • 23
  • 43
  • 51
  • 99
  • 80
  • 303
  • 2.8k
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

17.9k

Users

40.6k

Topics

1.8m

Posts