@ArtofWar1947 Here is a new game.
I will bid transport to Japan and inf to Germany.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 mech_infantrys moved from New South Wales to Western Australia
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
3 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Smolensk
1 bomber moved from Eastern Poland to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
8 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 125 Sea Zone, round 1 : 3/6 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Smolensk
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Smolensk, round 1 : 1/5 hits
Russians roll dice for 3 infantry in Smolensk, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 1 : 0/5 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 bomber, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 1 : 3/12 hits
Russians roll dice for 4 infantry in Archangel, round 1 : 2/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/10 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Rostov to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Novgorod to Archangel
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Novgorod
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Bryansk
1 infantry moved from Bryansk to Rostov
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,4,3,2,3,1,5
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Russia to Smolensk
12 infantry moved from Vologda to Archangel
3 fighters and 2 tactical_bombers moved from Russia to Archangel
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
3 infantry moved from West India to India
1 armour moved from Eastern Persia to India
Combat - Russians
Battle in Smolensk
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 3 fighters, 12 infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 5 infantry and 3 mech_infantrys
Russians win, taking Archangel from Germans with 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun, 5 infantry and 3 mech_infantrys
Casualties for Russians: 8 infantry
Non Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Archangel to Russia
2 aaGuns moved from Vologda to Russia
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 transport moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 bomber moved from Kwangsi to Hopei
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 bomber moved from Siam to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Hopei
Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Hopei, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking 19 Sea Zone from Americans, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 1 : 5/10 hits
Chinese roll dice for 4 infantry in Kweichow, round 1 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 mech_infantrys in Szechwan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 2 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 1 : 1/3 hits
Japanese roll dice for 2 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 1 : 3/7 hits
Dutch roll dice for 1 infantry and 1 mech_infantry in Celebes, round 1 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Dutch with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from Siam to 44 Sea Zone
1 fighter moved from Siam to 44 Sea Zone
1 fighter moved from Szechwan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from French Indo China to Kwangsi
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
Japanese undo move 1.
1 destroyer and 1 submarine placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
1 armour and 1 mech_infantry placed in Manchuria
1 armour and 2 mech_infantrys placed in French Indo China
2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
2 armour moved from Mexico to 10 Sea Zone
2 armour and 2 transports moved from 10 Sea Zone to 65 Sea Zone
2 armour moved from 65 Sea Zone to Chile
2 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to Spain
2 armour, 1 carrier, 1 cruiser, 3 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 4 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Amur to Chahar
Combat - Americans
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 6 infantry
Battle in Chile
Americans attack with 2 armour
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 1 armour remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 armour
Battle in Portugal
Americans attack with 2 armour and 4 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Syria to Eastern Persia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from Western United States: 1 tactical_bomber
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - British
British buy 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 13 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery moved from Gibraltar to Spain
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 99 Sea Zone to Turkey
2 fighters moved from Trans-Jordan to Turkey
2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey
1 armour and 5 infantry moved from Brazil to Argentina
Combat - British
Battle in Turkey
British attack with 2 artilleries, 4 fighters and 2 infantry
Neutral_True defend with 8 infantry
British win with 4 fighters remaining. Battle score for attacker is 10
Casualties for British: 2 artilleries and 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Argentina
British attack with 1 armour and 5 infantry
Neutral_True defend with 4 infantry
Neutral_True win with 3 infantry remaining. Battle score for attacker is -18
Casualties for British: 1 armour and 5 infantry
Casualties for Neutral_True: 1 infantry
Non Combat Move - British
4 fighters moved from Turkey to 99 Sea Zone
Place Units - British
1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 44 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 mech_infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 63 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
3 mech_infantrys moved from New South Wales to Western Australia
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Hi, not sure when you read this…from my memory of the map, I will likely attack the US fleet off Gib. Issue is, TripleA wont allow to bring all air, 5 I think. I would land them on the now friendly neutral terr that I would capture via TT during non combat. I can land air there this way.
Two questions, pls:
No need to answer without file, of course, just wanted you to have ahead info and maybe quicken the game.
You cannot bring all 5 air, as they have nowhere to land. Triple A is correct. You can only land air units in territories that were friendly to you (i.e. yours or an ally’s territory) at the beginning of your turn. Friendly-Neutrals are still considered neutrals, so at the beginning of your turn, Rio de Oro does not belong to your or an ally. The fact that you can land there (assuming you win the naval battle for a landing) and convert it to Germany territory doesn’t matter, as it wasn’t yours at the BEGINNING of your turn.
So in sum, you can only get the carrier-based planes there, not the 2 ftr 1 tac from Germany. Neutrals, regardless of friendly or hostile, still count as neutrals and cannont be used for landing purposes. You can never land in newly acquired territories, with the exception of UK Pacific and ANZAC landing in the Dutch East Indies because of their custodial relationship with the Dutch.
Actually, I forogt a NCM as the UK to move my fighters to Gib! As I have noticed it before German has moved, and it would not have affected Italy’s turn, I will upload the edit. Please let me know if this is acceptable or not. Cheers.
Here it is.
tricky, to be honest, because had I just done my turn before letting you know what I do, there would have been no fighters now…at least its likely that thre would have been no fighters. Would you have done the edit without this prompting? If so, keep the edit.
You cannot bring all 5 air, as they have nowhere to land. Triple A is correct. You can only land air units in territories that were friendly to you (i.e. yours or an ally’s territory) at the beginning of your turn. Friendly-Neutrals are still considered neutrals, so at the beginning of your turn, Rio de Oro does not belong to your or an ally. The fact that you can land there (assuming you win the naval battle for a landing) and convert it to Germany territory doesn’t matter, as it wasn’t yours at the BEGINNING of your turn.
So in sum, you can only get the carrier-based planes there, not the 2 ftr 1 tac from Germany. Neutrals, regardless of friendly or hostile, still count as neutrals and cannont be used for landing purposes. You can never land in newly acquired territories, with the exception of UK Pacific and ANZAC landing in the Dutch East Indies because of their custodial relationship with the Dutch.
The principal issue aside you might have a point. I tried with TripleA, and it did let me land fighters at the end of non-combat after I took it in non-combat. I will check.
yep, you are right, I cant land there the turn I take it in non-combat. TripleA is incorrect there, I will let Veq know.
In all honesty, I had meant to update the file before you asked, so your question didn’t make me notice anything.
But as I had not updated before your question, I will leave it up to you.
I have no reason to doubt that if you say so.