Test summary from TripleA, engine version: 2.6.14778, time: 5:21:30 PM
Savegame
L13 G40 PGMatt (axis) vs Tcnance (allies +9)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
14 infantry moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
6 armour moved from Eastern Poland to Novgorod
5 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
14 infantry moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
6 armour moved from Eastern Poland to Novgorod
5 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Russians
Battle in Poland
Russians attack with 2 fighters and 5 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 5 infantry in Poland, round 1 : 3/7 hits
Germans roll dice for 3 infantry in Poland, round 1 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Romania, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 6 armour, 3 artilleries, 14 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 12 infantry
Russians roll dice for 6 armour, 3 artilleries, 14 infantry and 3 mech_infantrys in Novgorod, round 1 : 6/26 hits
Germans roll dice for 1 armour, 3 artilleries and 12 infantry in Novgorod, round 1 : 7/16 hits
7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Novgorod
Russians roll dice for 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys in Novgorod, round 2 : 6/19 hits
Germans roll dice for 1 armour, 3 artilleries and 6 infantry in Novgorod, round 2 : 2/10 hits
2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Novgorod
Russians roll dice for 6 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Novgorod, round 3 : 6/17 hits
Germans roll dice for 1 armour and 3 artilleries in Novgorod, round 3 : 1/4 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 3 artilleries owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 6 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 1 armour, 3 artilleries and 12 infantry
Casualties for Russians: 10 infantryNon Combat Move - Russians
1 tactical_bomber moved from Romania to Belarus
2 fighters moved from Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Baltic States
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Russia to Samara
12 infantry moved from Eastern Poland to Western Ukraine
24 infantry moved from Eastern Poland to Belarus
5 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
3 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
3 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour, 2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Russians :
Suiyuyan : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Romania : 1 flag, 2 infantry
Poland : 1 flag, 3 infantry
Belarus : 1 aaGun, 1 armour, 3 artilleries, 2 fighters, 34 infantry, 1 mech_infantry and 1 tactical_bomber
Baltic States : 1 infantry
Bryansk : 3 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 2 artilleries, 1 factory_major and 3 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 2 aaGuns, 2 artilleries and 15 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 aaGun, 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
Samara : 2 infantryProduction/PUs Summary :
Germans : 42 / 64
Russians : 36 / 42
Japanese : 43 / 50
Americans : 65 / 84
Chinese : 6 / 3
British : 32 / 36
UK_Pacific : 17 / 18
Italians : 10 / 15
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 20 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 19 times
6 was rolled 25 times
Average roll : 3.692
Median : 4.000
Variance : 1.104
Standard Deviation : 1.051
Total rolls : 107Germans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.647
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 34Russians Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.712
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 73 -
I have done some searches but can’t find anything that updates the rulebook, where it says,
A transport can load cargo in friendly sea zones before, during, and after it moves.
and relevent to this,
hostile sea zones contain enemy units, but that for purposes of determining the
status of a sea zone, submarines and transports are ignoredI checked the errata and did google searchs on the board. Is there anything stopping me from loading my TRs in z6 with your sub there?
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i dont know……not a rules master myself…if you dont get an answer im ok with it
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 units repaired.
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 destroyers and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 23 Sea Zone
3 armour moved from Kwangtung to Yunnan
1 destroyer and 1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 21 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 armour moved from Buyant-Uhaa to Suiyuyan
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Sakha to Siberia
1 infantry moved from Manchuria to Amur
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 1 : 4/10 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers in 45 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 36 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 1 : 4/6 hits
British roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in 10 Sea Zone
Japanese attack with 3 destroyers and 2 submarines
Americans defend with 1 destroyer and 5 submarines
Japanese roll dice for 2 submarines in 10 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 5 submarines in 10 Sea Zone, round 1 : 0/5 hits
Japanese roll dice for 3 destroyers in 10 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 4 submarines in 10 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 3 destroyers in 10 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 2 submarines in 10 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 3 destroyers in 10 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 10 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 destroyers in 10 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 10 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 6 : 1/1 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 destroyer and 5 submarines
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Battle in Yunnan
Japanese attack with 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 aaGun, 4 infantry and 1 mech_infantry
AA guns fire in Yunnan : 2/3 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Yunnan, round 1 : 3/7 hits
Chinese roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Yunnan, round 1 : 1/5 hits
2 infantry owned by the British , 1 armour owned by the Japanese and 1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 6/6 hits
Chinese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
2 infantry owned by the British , 1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Hawaiian Islands from Americans, taking Yunnan from Chinese with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Japanese: 2 armour, 1 fighter and 1 tactical_bomber
Casualties for British: 1 aaGun, 4 infantry and 1 mech_infantryNon Combat Move - Japanese
1 bomber, 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangtung
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag, 1 armour, 1 artillery and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
New Guinea : 1 flag, 1 artillery
Aleutian Islands : 1 flag, 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Amur : 1 flag, 1 aaGun and 1 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
45 Sea Zone : 2 destroyers and 1 submarine
36 Sea Zone : 1 flag, 1 submarine
23 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 1 transport
10 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines, 5 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 42 / 64
Russians : 35 / 42
Japanese : 47 / 52
Americans : 64 / 84
Chinese : 4 / 3
British : 32 / 36
UK_Pacific : 17 / 18
Italians : 10 / 15
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 13 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Algeria to 92 Sea Zone
2 transports moved from 92 Sea Zone to 94 Sea Zone
2 artilleries moved from Tunisia to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 artilleries moved from 99 Sea Zone to Greece
6 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone
7 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
3 transports moved from 91 Sea Zone to 102 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 13 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Algeria to 92 Sea Zone
2 transports moved from 92 Sea Zone to 94 Sea Zone
2 artilleries moved from Tunisia to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 artilleries moved from 99 Sea Zone to Greece
6 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone
7 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
3 transports moved from 91 Sea Zone to 102 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Greece
Battle in Normandy Bordeaux
Battle in Southern FranceNon Combat Move - Americans
2 destroyers moved from 92 Sea Zone to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
2 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
6 infantry moved from Algeria to Tunisia
1 armour moved from Libya to Tobruk
1 bomber moved from Algeria to Morocco
3 artilleries moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
9 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
5 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter and 3 infantry placed in Western United States
1 infantry placed in Western United States
9 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Americans collect 65 PUs (6 lost to blockades); end with 66 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Borneo : 1 infantry
Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
10 Sea Zone : 1 destroyer and 2 submarines
3 Sea Zone : 1 transport
Central United States : 1 factory_major and 9 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alexandria : 3 mech_infantrys
Gibraltar : 2 artilleries and 4 infantry
Morocco : 1 flag, 1 artillery, 1 bomber and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag, 3 artilleries and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 6 infantry
Tobruk : 1 flag, 1 armour
Libya : 1 flag, 2 infantry
96 Sea Zone : 1 submarine
93 Sea Zone : 1 transport
Greece : 1 flag, 3 artilleries and 9 infantry
99 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
101 Sea Zone : 5 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 5 transports
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 35 / 64
Russians : 35 / 42
Japanese : 47 / 52
Americans : 71 / 86
Chinese : 4 / 3
British : 32 / 36
UK_Pacific : 17 / 18
Italians : 10 / 15
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
3 mech_infantrys moved from Trans-Jordan to Egypt
4 infantry moved from Trans-Jordan to Egypt
4 armour moved from Trans-Jordan to Egypt
2 artilleries moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
3 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
3 mech_infantrys moved from Trans-Jordan to Egypt
4 infantry moved from Trans-Jordan to Egypt
4 armour moved from Trans-Jordan to Egypt
2 artilleries moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
3 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to YunnanAirborne Attack Move - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
3 mech_infantrys moved from Trans-Jordan to Egypt
4 infantry moved from Trans-Jordan to Egypt
4 armour moved from Trans-Jordan to Egypt
2 artilleries moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
3 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to YunnanAirborne Attack Move - British
Combat - British
Battle in Egypt
British attack with 4 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 4 mech_infantrys
Germans defend with 1 artillery; Italians defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
British roll dice for 4 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 4 mech_infantrys in Egypt, round 1 : 11/20 hits
Italians roll dice for 1 armour, 4 artilleries and 7 infantry in Egypt, round 1 : 6/12 hits
5 infantry owned by the British , 3 artilleries owned by the Italians , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 7 infantry owned by the Italians lost in Egypt
British roll dice for 4 armour, 3 artilleries, 1 bomber, 3 fighters and 3 mech_infantrys in Egypt, round 2 : 6/14 hits
Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 4 armour, 3 artilleries, 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery
Casualties for British: 5 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 3 artilleries and 7 infantry
Battle in Holland Belgium
Battle in Yunnan
British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 : 2/5 hits
Japanese roll dice for 1 armour in Yunnan, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 tactical_bomber moved from Yunnan to Malaya
1 aaGun moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Tunisia to Morocco
1 artillery moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 transport moved from 106 Sea Zone to 91 Sea Zone
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from Egypt to Greece
1 bomber moved from Egypt to Greece
4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from Yunnan to MalayaPlace Units - British
2 destroyers and 2 transports placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
UK_Pacific collect 15 PUs (2 lost to blockades); end with 16 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag
Yunnan : 2 infantry and 1 mech_infantry
Burma : 5 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
French Indo China : 1 flag
39 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
Belgian Congo : 2 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 aaGun and 1 infantry
Morocco : 1 armour
Syria : 1 flag
Holland Belgium : 1 flag, 1 infantry
Libya : 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Greece : 1 bomber and 3 fighters
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag
91 Sea Zone : 1 transport
110 Sea Zone : 7 destroyers and 3 transportsProduction/PUs Summary :
Germans : 32 / 64
Russians : 35 / 42
Japanese : 44 / 52
Americans : 71 / 86
Chinese : 7 / 5
British : 37 / 37
UK_Pacific : 17 / 16
Italians : 8 / 15
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.207
Median : 3.000
Variance : 1.404
Standard Deviation : 1.185
Total rolls : 58Null / Other
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 11 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.282
Median : 3.000
Variance : 0.921
Standard Deviation : 0.960
Total rolls : 39Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.462
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag
Northern Italy : 2 aaGuns, 1 factory_major and 14 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 14 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 fighter
Yugoslavia : 5 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 32 / 64
Russians : 35 / 42
Japanese : 44 / 52
Americans : 71 / 86
Chinese : 7 / 5
British : 37 / 37
UK_Pacific : 17 / 16
Italians : 8 / 8
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Dutch New Guinea to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 3 infantry in New Guinea, round 1 : 2/4 hits
Japanese roll dice for 1 artillery in New Guinea, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Queensland to Philippines
2 infantry moved from South Australia to Western Australia
1 transport moved from 78 Sea Zone to 57 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 2 infantry
New Guinea : 1 artillery and 3 infantry
Philippines : 3 fighters and 2 infantry
Dutch New Guinea : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 1 transport
57 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 32 / 64
Russians : 35 / 42
Japanese : 44 / 52
Americans : 71 / 86
Chinese : 7 / 5
British : 37 / 37
UK_Pacific : 17 / 16
Italians : 8 / 8
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Airborne Attack Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Airborne Attack Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 32 / 64
Russians : 35 / 42
Japanese : 44 / 52
Americans : 71 / 86
Chinese : 7 / 5
British : 37 / 37
UK_Pacific : 17 / 16
Italians : 8 / 8
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
I compleately bolloxed the battle in 99. I attacked create with 5 planes.
I’ll live with the extra losses that I suffered not having their first round attack factors, but I used edit to get them back to Germany where they should have had enough MPs to get to.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Slovakia Hungary to Romania
10 infantry moved from Slovakia Hungary to Romania
10 infantry moved from Slovakia Hungary to Poland
3 artilleries moved from Slovakia Hungary to Poland
12 armour and 9 mech_infantrys moved from Slovakia Hungary to Bulgaria
8 mech_infantrys moved from Germany to Romania
5 artilleries and 4 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Germany to Poland
10 infantry moved from Western Germany to Holland Belgium
3 fighters and 2 tactical_bombers moved from Southern Italy to Crete
2 bombers, 5 fighters and 2 tactical_bombers moved from Western Germany to 99 Sea Zone
1 carrier and 1 fighter moved from 97 Sea Zone to 99 Sea Zone
7 infantry moved from France to Northern ItalyCombat - Germans
Germans creates battle in territory Crete
Battle in Holland Belgium
Germans attack with 10 infantry
British defend with 1 infantry
Germans roll dice for 10 infantry in Holland Belgium, round 1 : 2/10 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 10 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Poland
Germans attack with 8 artilleries and 15 infantry
Russians defend with 3 infantry
Germans roll dice for 8 artilleries and 15 infantry in Poland, round 1 : 3/23 hits
Russians roll dice for 3 infantry in Poland, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 8 artilleries and 14 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Romania
Germans attack with 3 artilleries, 10 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 artilleries, 10 infantry and 8 mech_infantrys in Romania, round 1 : 2/21 hits
Russians roll dice for 2 infantry in Romania, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 artilleries, 10 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 99 Sea Zone
Germans attack with 2 bombers, 1 carrier, 5 fighters and 2 tactical_bombers; Italians loiter and taunt with
Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
Americans roll dice for 1 submarine in 99 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 5 fighters and 2 tactical_bombers in 99 Sea Zone, round 1 : 4/9 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 6 transports in 99 Sea Zone, round 1 : 4/7 hits
1 fighter owned by the Italians , 3 destroyers owned by the Americans , 1 carrier owned by the Germans and 2 fighters owned by the Germans lost in 99 Sea Zone
1 submarine owned by the Americans Submerged
Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 6 transports in 99 Sea Zone, round 2 : 2/4 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans , 2 transports owned by the Americans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Germans lost in 99 Sea Zone
4 transports owned by the Americans lost in 99 Sea Zone
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 1 carrier, 3 fighters and 1 tactical_bomber
Casualties for Italians: 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 6 transportsNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from 99 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
3 fighters and 2 tactical_bombers moved from Crete to CyprusPlace Units - Germans
8 infantry placed in Western Germany
1 artillery placed in France
Germans undo move 1.
4 armour and 3 mech_infantrys placed in Western Germany
8 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 3 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from Cyprus: 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Germans :
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 11 infantry
Slovakia Hungary : 2 aaGuns and 8 infantry
Western Germany : 2 aaGuns, 1 airfield, 4 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
Romania : 3 artilleries, 10 infantry and 8 mech_infantrys
Poland : 8 artilleries and 14 infantry
Germany : 1 factory_major and 8 infantry
Denmark : 5 infantry
Holland Belgium : 10 infantry
Northern Italy : 7 infantry
Southern Italy : 2 fighters and 1 tactical_bomber
Karelia : 1 flag
Vyborg : 1 flag
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag, 12 armour, 1 infantry and 9 mech_infantrys
97 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 40 / 45
Russians : 30 / 42
Japanese : 44 / 52
Americans : 71 / 86
Chinese : 7 / 5
British : 34 / 37
UK_Pacific : 17 / 16
Italians : 8 / 8
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
Russians take Finland from Germans
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
Russians take Finland from Germans
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Novosibirsk to Timguska
2 infantry moved from Samara to Novosibirsk
1 fighter moved from Belarus to Novosibirsk
1 aaGun, 5 armour, 3 artilleries, 3 infantry and 3 mech_infantrys moved from Novgorod to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 aaGun, 1 armour, 3 artilleries, 1 fighter, 34 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
1 armour, 2 artilleries and 2 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to RostovPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Kweichow : 1 infantry
Tsinghai : 1 infantry
Evenkiyskiy : 1 infantry
Timguska : 1 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Karelia : 1 infantry
Baltic States : 2 aaGuns, 6 armour, 6 artilleries, 1 fighter, 39 infantry, 4 mech_infantrys and 1 tactical_bomber
Bryansk : 2 artilleries and 2 infantry
Rostov : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 2 armour, 1 factory_major and 4 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 2 aaGuns, 1 armour, 2 artilleries and 20 infantry
Novosibirsk : 1 fighter and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Samara : 1 infantry
Finland : 1 flag, 1 armourProduction/PUs Summary :
Germans : 37 / 45
Russians : 33 / 36
Japanese : 43 / 52
Americans : 71 / 86
Chinese : 8 / 5
British : 34 / 37
UK_Pacific : 17 / 16
Italians : 8 / 8
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





