G40L hobo (axis) vs. Boldfresh (allies +6) game 2

  • TripleA

    Wow talk about a spanking. Wonder why Hobo doesn’t just roll into egypt and claim a VC win.

  • 12

    Talking stategy again.  You dont get it cow.

  • TripleA

    I mean really now. There is nothing the allies can do at this point. You are just playing to see it happen. Which is cool. You can totally do that.


  • men march much slower than vehicles…

  • 12

    @hobo:

    men march much slower than vehicles…

    Another detail outside cows realm.  His realm is quite small.  It consists of a few memorized openings and variations thereof.  If you get past round 7 or 8 with cow you nearly win by default.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 4 fighters, 1 infantry, 3 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Northwest Persia to Iraq
                      Germans take Iraq from British
                4 infantry moved from Eastern Persia to Persia
                1 infantry moved from Turkey to Syria
                      Germans take Syria from British
                8 fighters moved from Caucasus to Persia

    Combat - Germans
                Battle in Persia
                    Germans attack with 8 fighters and 4 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 8 fighters and 4 infantry in Persia, round 1 :  7/12 hits
                        British roll dice for 1 mech_infantry in Persia, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 8 fighters and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                8 fighters moved from Persia to India
                10 armour and 10 mech_infantrys moved from India to Eastern Persia
                3 aaGuns, 6 armour, 9 artilleries, 36 infantry and 18 mech_infantrys moved from Turkey to Syria
                7 armour moved from Caucasus to Syria
                2 artilleries and 4 infantry moved from Caucasus to Turkey
                3 armour moved from Volgograd to Turkey
                3 armour moved from Rostov to Turkey
                3 armour moved from Bulgaria to Turkey
                3 mech_infantrys moved from Ukraine to Caucasus
                3 armour moved from Bryansk to Caucasus
                2 aaGuns moved from Spain to Gibraltar
                1 infantry moved from Spain to Gibraltar
                2 infantry moved from Southern France to Spain
                1 aaGun and 2 infantry moved from Normandy Bordeaux to Spain
                6 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                4 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                10 infantry moved from Denmark to Western Germany
                1 bomber moved from Western Germany to Spain
                1 tactical_bomber moved from Western Germany to Spain
                2 fighters moved from Western Germany to 91 Sea Zone
                1 cruiser moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                3 submarines moved from 113 Sea Zone to 110 Sea Zone
                3 fighters moved from Western Germany to Spain
                3 fighters moved from Western Germany to Gibraltar
                3 tactical_bombers moved from Western Germany to Spain
                3 tactical_bombers moved from Western Germany to Gibraltar

    Place Units - Germans
                1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                3 mech_infantrys placed in Volgograd
                2 bombers, 4 fighters and 2 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 82 PUs; end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs

    Territory Summary for Germans :

    India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 8 fighters, 1 harbour and 1 infantry
        Kazakhstan : 1 flag
        39 Sea Zone : 1 transport
        West India : 1 flag
        Gibraltar : 2 aaGuns, 3 fighters, 5 infantry and 3 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 8 infantry
        Syria : 1 flag, 3 aaGuns, 13 armour, 9 artilleries, 37 infantry and 18 mech_infantrys
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
        Western Germany : 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
        Germany : 1 factory_major
        Southern Italy : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 airfield, 3 armour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 flag
        Afghanistan : 1 flag
        Turkey : 1 flag, 9 armour, 2 artilleries and 4 infantry
        Switzerland : 1 flag
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 1 infantry
        Eastern Persia : 1 flag, 10 armour and 10 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 infantry
        Sweden : 1 flag, 8 infantry
        Yugoslavia : 1 flag
        Spain : 1 aaGun, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 4 tactical_bombers
        91 Sea Zone : 1 cruiser, 2 fighters and 1 submarine
        Finland : 1 flag
        110 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 82 / 113
        Russians : 3 / 0
        Japanese : 62 / 74
        Americans : 54 / 74
        Chinese : 2 / 4
        British : 33 / 48
        UK_Pacific : 0 / 0
        Italians : 27 / 41
        ANZAC : 14 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • TripleA

    Another detail outside cows realm.  His realm is quite small.  It consists of a few memorized openings and variations thereof.  If you get past round 7 or 8 with cow you nearly win by default.

    Damn you still butthurt over losing in the only game that matters? When I play for cash it is on. In league it is all about getting quick games in so you can win or lose quick and move on.

  • 12

    @Cow:

    Another detail outside cows realm.  His realm is quite small.  It consists of a few memorized openings and variations thereof.  If you get past round 7 or 8 with cow you nearly win by default.

    Damn you still butthurt over losing in the only game that matters? When I play for cash it is on. In league it is all about getting quick games in so you can win or lose quick and move on.

    U have virtually no chance of winning the tourney.  Its only been miracle on top of miracle for you to even make the final.  :lol:


  • @Cow:

    Another detail outside cows realm.  His realm is quite small.  It consists of a few memorized openings and variations thereof.  If you get past round 7 or 8 with cow you nearly win by default.

    Damn you still butthurt over losing in the only game that matters? When I play for cash it is on. In league it is all about getting quick games in so you can win or lose quick and move on.

    Quit talking trash and come tell me if you want to scramble so I can retake UK already.  :roll:

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - Russians

    Non Combat Move - Russians
                6 aaGuns, 2 artilleries and 55 infantry moved from Trans-Jordan to Egypt

    Turn Complete - Russians

    Territory Summary for Russians :

    Egypt : 6 aaGuns, 5 armour, 2 artilleries, 1 fighter, 55 infantry and 4 mech_infantrys
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 82 / 113
        Russians : 3 / 0
        Japanese : 62 / 74
        Americans : 54 / 74
        Chinese : 2 / 4
        British : 33 / 48
        UK_Pacific : 0 / 0
        Italians : 27 / 41
        ANZAC : 14 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    hang on, need to reconsider that for a minute.

  • 12

    yeah gotta do something different.  we got one combat move too.  :wink:

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - Russians
                1 fighter moved from Egypt to Iraq

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 fighter
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter in Iraq, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry in Iraq, round 1 :  1/1 hits
                        1 fighter owned by the Russians lost in Iraq
                    Germans win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 fighter

    Non Combat Move - Russians
                5 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan

    Turn Complete - Russians

    Territory Summary for Russians :

    Trans-Jordan : 6 aaGuns, 5 armour, 2 artilleries, 55 infantry and 4 mech_infantrys
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 82 / 113
        Russians : 3 / 0
        Japanese : 62 / 74
        Americans : 54 / 74
        Chinese : 2 / 4
        British : 33 / 48
        UK_Pacific : 0 / 0
        Italians : 27 / 41
        ANZAC : 14 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    that was sure butt ugly


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 carrier, 5 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Guam to 21 Sea Zone
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Burma to Yunnan
                      Japanese take Yunnan from Chinese
                3 infantry moved from French Indo China to Kwangsi
                1 armour moved from Anhwe to Kwangsi
                2 mech_infantrys moved from Kiangsu to Kwangsi
                2 tactical_bombers moved from Kiangsu to Kwangsi
                1 bomber moved from Japan to Kwangsi
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
                8 fighters moved from 33 Sea Zone to 25 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi


  • scramble orders for midway

  • 12

    @hobo:

    scramble orders for midway

    Negative ghostrider no scram


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 carrier, 5 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Guam to 21 Sea Zone
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Burma to Yunnan
                      Japanese take Yunnan from Chinese
                3 infantry moved from French Indo China to Kwangsi
                1 armour moved from Anhwe to Kwangsi
                2 mech_infantrys moved from Kiangsu to Kwangsi
                2 tactical_bombers moved from Kiangsu to Kwangsi
                1 bomber moved from Japan to Kwangsi
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
                8 fighters moved from 33 Sea Zone to 25 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 2 aaGuns, 3 armour and 8 artilleries
                        AA guns fire in Kwangsi :  0/3 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 1 :  6/13 hits
                        Chinese roll dice for 2 aaGuns, 3 armour and 8 artilleries in Kwangsi, round 1 :  6/11 hits
                        5 infantry owned by the Japanese , 4 artilleries owned by the British , 2 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 :  6/7 hits
                        Chinese roll dice for 3 armour and 4 artilleries in Kwangsi, round 2 :  2/7 hits
                        2 armour owned by the British , 4 artilleries owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 tactical_bombers in Kwangsi, round 3 :  3/5 hits
                        Chinese roll dice for 1 armour in Kwangsi, round 3 :  0/1 hits
                        1 armour owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Japanese: 1 artillery, 5 infantry and 2 mech_infantrys
                    Casualties for British: 2 aaGuns, 3 armour and 8 artilleries

    Non Combat Move - Japanese
                1 bomber moved from Kwangsi to Kiangsu
                2 tactical_bombers moved from Kwangsi to Kiangsu
                6 submarines moved from 6 Sea Zone to 31 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 5 destroyers and 9 submarines moved from 33 Sea Zone to 31 Sea Zone
                8 fighters moved from 25 Sea Zone to 31 Sea Zone
                2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Caroline Islands to Wake Island
                1 tactical_bomber moved from 6 Sea Zone to Wake Island
                2 fighters moved from Caroline Islands to 6 Sea Zone
                1 fighter moved from Caroline Islands to Japan

    Place Units - Japanese
                1 carrier and 5 destroyers placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 69 to 74
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Kwangsi : 1 armour and 1 artillery
        Kiangsu : 1 airfield, 1 bomber, 1 factory_minor, 3 infantry and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 2 tactical_bombers
        French Indo China : 1 flag, 1 factory_minor and 3 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        31 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 8 fighters, 15 submarines and 2 tactical_bombers
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 transports
        25 Sea Zone : 1 submarine
        19 Sea Zone : 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 5 destroyers and 2 fighters
        63 Sea Zone : 1 flag
        54 Sea Zone : 1 flag, 1 submarine
        62 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 82 / 113
        Russians : 3 / 0
        Japanese : 64 / 74
        Americans : 54 / 74
        Chinese : 0 / 4
        British : 33 / 48
        UK_Pacific : 0 / 0
        Italians : 27 / 41
        ANZAC : 14 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 airfield, 3 bombers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 90 Sea Zone
                3 fighters moved from United Kingdom to 91 Sea Zone
                1 fighter and 2 tactical_bombers moved from 64 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 mech_infantry moved from Central America to Brazil
                      Americans take Brazil from Italians
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 carrier moved from 64 Sea Zone to 90 Sea Zone
                1 carrier moved from 90 Sea Zone to 91 Sea Zone
                1 submarine moved from 90 Sea Zone to 91 Sea Zone
                1 carrier moved from 90 Sea Zone to 88 Sea Zone
                1 carrier moved from 88 Sea Zone to 91 Sea Zone
                1 fighter moved from 90 Sea Zone to 91 Sea Zone
                1 carrier moved from 64 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Central America to 64 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Rio de Oro

  • 12

    scramble 91?

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