I created a rule deck, its very detailed, yet very easy to understand, things are broken down into simple stages. Even if you don’t print the deck, you can read it.
Help with endgame
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I have a problem. Me and my cousins have been playing a combined game of AAE and AAP. Now, as the US, I was eventually able to blockade japan completely. As for germany, we soon consolidated them into a small part of europe. The problem is, they made infantry stacks in both places, consisting of almost 30-40 each. Normally, we wooupld play it out to whjere they had their megar 5+6 production per turn, and bomb the tar out of them untill we could overrun them wint a huge assault, but the two axis powers are leaving for college. this presents a problem, as one of them is being a complete jerk, refusing to give up. There has to be some sort of way to determine a winner in a a game like this. Is there any accepted method?
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This is what I would do, if you currently hold an army advantage: Take all of your land + air forces, have the axis do the same, and have one massive free-for-all. That’s the simplest thing I can think of. :D
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… and use your bmrs(bombers) in the Combat Phase. Do not SBR(Strategic Bombing Raid).
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Plus, before the turn begins, put all your money into tech and hope for Heavy Bombers. :D
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come to Round beginning and everyone roll Tech’s
and do or die everyone :wink: